Tricorner is one of Gotham’s most activity-dense districts in LEGO Batman: Legacy of the Dark Knight, packed with 20 WayneTech Caches, 9 Riddler Puzzles, 5 Cluemaster challenges, and much more spread across its docks, rooftops, and waterways. This guide covers every collectible and activity in Tricorner with coordinates, overview maps, and step-by-step solutions. Whether you’re going for 100% completion or just chasing a specific collectible, you’ll find everything here in one place.
Related Guides:
All 14 Falcone Fortune Heists
All 9 Tower Locations
All 21 Escaped Zoo Animals Locations
All 9 Subwayne Locations
LEGO Batman: Legacy of the Dark Knight Hub
Trials – 4
Tricorner has four Trials scattered across the island, testing your combat, driving, and traversal skills. Each trial rewards up to 10,000 Studs for a Gold finish, with Bronze and Silver tiers for slower runs. Use the coordinates below to find each one quickly on the map.
Combat Trial
Coordinates: 155, 120
This Combat Trial is near the Ticorner Docks in the southwest of the island. Defeat all the AR enemies in time. Taking down foes will reward you with extra seconds.
Gold – 01:10.00 – 10,000 Studs
Silver – 02:00.00 – 5,000 Studs
Bronze – 05:00.00 – 3,000 Studs
Driving Trial
Coordinates: 206, 137
The Driving Trial is just south of the GCPD Tricorner building. Drive, boost, and drift through the race gates! Complete the course as fast as possible.
Gold – 01:00.00 – 10,000 Studs
Silver – 02:00.00 – 5,000 Studs
Bronze – 05:00.00 – 3,000 Studs
Traversal Trial 1
Coordinates: 159, 215
The Traversal Trial is in the northwestern part of Tricorner at the waterfront factory. Grapple, glide, and swoop through the race gates! Complete the course as fast as possible.
Gold – 00:55.00 – 10,000 Studs
Silver – 01:30.00 – 5,000 Studs
Bronze – 05:00.00 – 3,000 Studs
Traversal Trial 2
Coordinates: 264, 196
The Traversal Trial is in the north of Tricorner, to the right of the bridge. Grapple, glide, and swoop through the race gates! Complete the course as fast as possible.
Gold – 01:10.00 – 10,000 Studs
Silver – 02:00.00 – 5,000 Studs
Bronze – 05:00.00 – 3,000 Studs
The Falcone Fortune – 2
Two Falcone Fortune Heists are located in Tricorner – an early heist and the grand finale that unlocks only after completing all 13 others. Both reward you with Studs and count toward overall game completion. Full walkthroughs are available in the dedicated Falcone Fortune guide linked below each entry.
Coordinates in the brackets
1 – Meow-t of Office (184, 154)
2 – The Falcone Fortune (288, 155)
1 – Meow-t of Office
Coordinates: 184, 154
Detailed heist description in the All 14 Falcone Fortune Heists guide.
2 – The Falcone Fortune
Coordinates: 288, 155
This is the last heist to complete in LEGO Batman: Legacy of the Dark Knight. You have to complete the other 13 for this heist to unlock.
Detailed heist description in the All 14 Falcone Fortune Heists guide.
Plantlife – 2
Ivy’s invasive plants have taken root in two locations across Tricorner, each requiring you to destroy pods before finishing off the central plant with the Plant Spray. You’ll unlock the Plant Spray after completing Mission 11: Kiteman. Follow the vines from the main plant to locate each pod.
Coordinates in the brackets
1 – Another Vine Mess
2 – Climbing Ivy
Another Vine Mess
Coordinates: 299, 138
Detailed description in the Tricorner Plant Life guide.
Main Plant Location
Pod 1
Pod 2
Pod 3
Climbing Ivy
Coordinates: 152, 170
Detailed description in the Tricorner Plant Life guide.
Main Plant Location
Pod 1
Pod 2
Pod 3
WayneTech Caches – 20
Tricorner holds the highest number of WayneTech Caches in the game, with 20 hidden across rooftops, docks, building sites, and alleyways. Each cache requires a small puzzle to unlock – from rerouting power cables to defeating guards or solving battery puzzles. Use the overview map and coordinates below to track them all down efficiently.
-> See the full Waynetech Cache guide for Tricorner
Coordinates in the brackets
1 – Tricorner Docks (115, 119)
2 – Gotham Lines (137, 183)
3 – Gotham Lines Roof (139, 190)
4 – NW Docks (127, 216)
5 – Center-West Roof (163, 156)
6 – Below the Tower (172, 152)
7 – Cluemaster (172, 125)
8 – Building Site NW Roof (178, 204)
9 – Building Site NW (185, 196)
10 – House 9391 (198, 182)
Coordinates in the brackets
11 – Waterfront North (205, 205)
12 – GCPD North (211, 172)
13 – GCPD (210, 155)
14 – GCPD West (199, 151)
15 – Bridge (154, 197)
16 – Hotel Parvenu (251, 151)
17 – Fishery South (267, 144)
18 – Fishery Ground Floor (289, 167)
19 – Fishery Roof (286, 158)
20 – East Seaside (310, 144)
1 – Tricorner Docks
Coordinates: 115, 119
There is an unpowered WayneTech Cache behind the Pier A Building, next to the Wayne Industries Building, near Tricorner Docks. The device at the entrance requires a battery.
Go around the building. There is a generator with a battery that you can take and place into the empty battery slot.
The power does not go the right way. On the side of the building is a target that switches the direction of the power. Shoot it with the Batarang. Follow the glowing power cable to the next blockage. Another target to shoot with the Batarang.
This will start up the third target right below the second. Follow the glowing power cable around the corner to shoot the last target right above the WayneTech Cache. Shoot it to get access to it.
2 – Gotham Lines
Coordinates: 137, 183
The WayneTech Cache is on the ground floor of the Gotham Lines building in the northwest of Tricorner. On the ground floor, there is an armored camera watching the code terminal.
Follow the camera‘s power cable up to the building’s wall, where you can throw a Hackarang at the power box. This will take care of the camera, but we still don’t have the code to activate the Waynetech Cache. For the code, stay on the same level as the power box you’ve just hacked and look up. You should see a blue pinboard. Summon a drone to scan it to retrieve the code. You can now enter the code and open the cache.
3 – Gotham Lines Roof
Coordinates: 139, 190
At the same building as the previous WayneTech Cache, but this time, it is on the roof, right next to the updraft ventilator.
4 – NW Docks
Coordinates: 127, 216
In the northwestern corner of Tricorner by the sea is a small dock with a few containers, the WayneTech Cache box among them.
5 – Center-West Roof
Coordinates: 163, 156
There is an inactive WayneTech Cache on top of a rooftop next to a water tower. Follow the power cable to a wall-mounted lever that Catwoman can climb. Climb to the top and pull the lever.
The second cable goes to a nearby greenhouse on the roof. Use Catwoman to cut through the greenhouse’s glass to access the power lever. The Waynetech Cache can be opened with both levers pulled.
6 – Below the Tower
Coordinates: 172, 152
The Cache is just below the Tricorner Tower.
7 – Wrong Side of the Tracks
Coordinates: 172, 125
This WayneTech Cache is just a few steps from the Cluemaster Puzzle: Wrong Side of the Tracks in the southwest of Tricorner Docks.
8 – Building Site NW Roof
Coordinates: 178, 204
This WayneTech Cache is on a roof with a group of thugs trying to open it. Defeat them, and the cache is yours.
9 – Building Site NW
Coordinates: 185, 196
Another inactive WayneTech Cache is at the top of another building site in the northwest of Tricorner. This time, there is one generator and two connectors.
Switch to Nightwing and use the staff on the generator to charge it. Then move one of the connectors so you can connect it with the other one. Connect the generator to the movable connector, then the movable connector to the stationary one to open the cache.
10 – House 9391
Coordinates: 198, 182
Northwest of the GCPD building is a house with an inactive WayneTech Cache.
Follow the cable to a site engulfed in fire. Switch to Jim Gordon and plug the oil leak with the Foam Sprayer. Keep using the Foam Sprayer on the three fires. Then you can pull the lever, providing the Cache with power to open it.
11 – Waterfront North
Coordinates: 205, 205
On top of a building by the northern waterfront is an inactive WayneTech Cache. Follow the cable to the eastern side, where you can move a device to the right. Pull it until the lever is on the green light. This will provide power to the southern platform above the cache.
Head up to the southern platform and pull the lever to the green light. You first have to pull off the yellow plug with Batman’s Bat Claw before you can move it by hand. Now you can open the WayneTech Cache.
12 – GCPD North
Coordinates: 211, 172
North of the GCPD building, with a distinctive square building site at the top. In there is this WayneTech Cache.
13 – GCPD
Coordinates: 210, 155
There is a Cache in the mid-section of the GCPD Building.
14 – GCPD West
Coordinates: 199, 151
West of the GCPD building is a roof with a WayneTech Cache, guarded by thugs.
15 – Bridge
Coordinates: 254, 197
On the right side of the northern bridge at its base is an inactive WayneTech Cache. Switch to Talia and use the Ninja Dash ability to hop onto the pillars in the water.
Keep using Ninja Dash to get to a platform underneath the bridge. It has a padlock. Destroy it to pull the lever inside the cabinet. This will activate the WayneTech cache and it can be claimed.
16 – Hotel Parvenu
Coordinates: 251, 151
Not far from the previous cache is a green “Hotel Parvenu” sign with the WayneTech Cache just behind it.
17 – Fishery South
Coordinates: 267, 144
South of the Falcone Fishery stands a tall bell tower with a WayneTech Cache at its base.
18 – Fishery Ground Floor
Coordinates: 279, 167
There is an inactive WayneTech Cache at the northern, ground-floor side of Falcone’s Fishery. There are four connected power boxes. Only the left one has power.
Switch to Robin or Nightwing and use the Birdarang to target all three inactive boxes from left to right. Shoot when you’ve marked them. This will make the power flow from left to right, activating the WayneTech Cache.
19 – Fishery Roof
Coordinates: 286, 158
This cache is on the roof of Falcone Fishery.
20 – East Seaside
Coordinates: 310, 144
Near one of the nearby Plantlife pods, on the bottom level of the docks.
Batcave Trophies / Sand Timers – 10
Collect 10 Sand Timers to receive the Clock King’s Sand Timer Batcave Trophy
Collect all 10 Sand Timers scattered across Tricorner to unlock Clock King’s Sand Timer Batcave Trophy. They’re spread across docks, factory rooftops, bridges, and even inside a heist building. Detailed locations with coordinates and screenshots are listed below.
1 – Northeastern Dock
Coordinates: 311, 170
There is a boat at the dock at East Tricorner with an hourglass
2 – East Tricorner Dock
Coordinates: 292,133
There is another Sand Timer at the East Tricorner Dock. South of the Plantlife activity.
3 – Southeastern Overhead Arch
Coordinates: 256, 130
At the southeastern Tricorner Dock, a metal arch spans over the main road. Here, on top of the arch, is the Batcave Trophy.
4 – Southern Seaside
Coordinates: 171, 102
West of the Subwayne, by the sea wall, is another Sand Timer.
5 – Western Construction Site
Coordinates: 112, 145
At the western end of the construction site in West Tricorner is another Batcave Trophy.
6 – Northwestern Waterfront Factory
Coordinates: 156, 208
In the northwest of Tricorner is a factory by the waterfront. The Sand Timer is at the base of one of the water towers.
7 – Northern Bridge Billboard
Coordinates: 234, 189
This Batcave Trophy is by the billboard at the northern bridge.
8 – Café at Falcone’s Fishery
Coordinates: 265, 160
This Batcave Trophy is having a break inside the Café near Falcone’s Fishery.
9 – Meow-t of Office Heist
Coordinates: 184, 161
This Sand Timer is a few steps north of the Meow-t of Office Falcone Fortune heist.
10 – Northwestern Tricorner
Coordinates: 170, 194
The Sand Timer is at the same skyscraper construction site as one of the Oswald Cobblepot Wanted Poster parts in Mission 4. While the poster part is on the top floor, the Batcave Trophy part is on Level 3.
Riddler Puzzles – 9
The Riddler has planted nine puzzle boxes throughout Tricorner, each locked behind a creative environmental challenge. Solutions range from shooting targets in the right sequence to splitting characters across platforms simultaneously. Work through them all to contribute toward the full game Riddler completion count.
-> See the full Riddler Puzzles guide for Tricorner
1 – Mirror Puzzle (Mission 4)
Coordinates: 135, 156
This one is required before you can start Mission 4: Carmine Falcone. You’ll work through three connected mirror rooms, each asking you to place specific objects on pedestals in the right order
How to solve the Mirror Puzzle:
There are three pedestals and a teddy bear. Place the teddy bear on the left pedestal. After solving the puzzle, the Riddler will officially introduce himself.
Looks like the first Mirror Puzzle was just a warmup. The second puzzle wants you to place a bust, a lamp, and a candlestick in this order from left to right. The candlestick is already there, but on the wrong pedestal. Let’s move it to the right first.
Remember: You can always use “Detect”.
Now, destroy everything to find the bust and the lamp. The bust is in the pile to the right of the mirror. Pick it up and place it on the left pedestal.
The lamp is next. Head upstairs and find the lamp next to the desk. Place it on the center pedestal to solve the puzzle.
Move on to the third Mirror Puzzle. This time, you need a lamp and a radio. Destroy everything to find the radio behind one of the shelf units. Pick it up and place it on the right pedestal.
For the lamp, just take the one from the Second Mirror Puzzle and place it onto the left pedestal of the Third Mirror Puzzle. Sneaky one!
Pick up the Riddler Puzzle Box. Completing this puzzle not only completes the only Riddler Puzzle Box in Tricorner but also solves 1 of 9 Riddler Puzzles.
2 – Water Ya Waitin’ For?
Coordinates: 145, 221
At the northwestern waterside is a purple-coloured Riddler Puzzle. Switch to Robin or Nightwing to pry open the panel.
The device needs a battery. Destroy everything nearby to find one to put into the battery slot. The water will be pushed out of the vent, but not the puzzle box. Switch to Jim Gordon and plug the water spill with the Foam Sprayer. You can now pick up the puzzle box.
3 – Pixel Perfect
Coordinates: 160, 178
The Pixel Perfect Riddler Puzzle is in the northwest of Tricorner and connects three power boxes with targets to a building on the other side of the road. Set all green glowing in the right order for the Riddler Puzzle box to open.
The correct code for the building’s windows can be seen on the floor next to the Riddler Puzzle box. To start, look for the bright blue glowing power cable below the puzzle box. Destroy all green boxes to reveal a box with two target this switch sets the lights at the bottom windows. Lights 2-4 have to glow, with the first one to be out (as in the screenshot below).
The second switch is on the side of the water tower to the left. Grapple onto the light pole in front of it to shoot the targets. Here, lights 1 and 2 have to glow; the two in the middle have to stay out. The third switch is hanging on the southern side of the puzzle’s building. Here, only the fourth light has to glow.
All the green lights of the building at the other side of the road are now glowing as they should, showing a green Riddler question mark, and the Riddle box is open.
4 – Grounded
Coordinates: 186, 182
This Riddler Puzzle box is trapped on an active power grid and can’t be retrieved without turning the power off.
Follow the power cable to the upper active grid. There is a pillar in the middle of it that has the off button. Since there is no grapple point on that pillar, you have to glide to it. A good starting point is the nearby “Wayne Financial Billboard”. You can also use the updraft vent down below.
While standing on the power button, switch to another character to retrieve the Riddler Puzzle Box.
5 – Deep Dive
Coordinates: 202,222
The Deep Dive Riddler Puzzle is at the northern side of Tricorner by the wooden platform at sea level.
Above the Riddler Puzzle box is a green platform. Grapple all the way up and let yourself drop down (Deep Dive) onto the platform. It will open up, and you will land below it.
In the ditch, below the green Riddler Platform, climb the ladder to reach the Riddler Puzzle box. Use the lever to get out.
6 – Lift: Off
Coordinates: 211, 178
North of the GCPD Building is a house with an elevator and two Riddler question marks on the roof. The Riddler Puzzle cube is trapped in the “Hotel” sign.
First, there is a battery next to a dumpster on ground level. Put this battery into the elevator on the ground floor. Now the elevator is usable to reach the other two generators attached to the house. Retrieve one of the batteries from one of the two Riddler question mark signs on the roof. Then, ride the elevator two levels up to place the battery in the first generator.
Now, pick up the battery from the other Riddler question mark on the roof, ride the elevator to the next generator, and insert it. Now, ride the elevator to the top floor and leave it there. Return to the ground floor, remove the elevator’s battery, and put it back into the slot next to the dumpster. This will break the “O” from the “Hotel” sign, and you can grapple up to the elevator to pick up the Puzzle box.
7 – Chut-ing Gallery
Coordinates: 238, 140
On the roof of a southeastern main road building is a Riddler Puzzle featuring a platform with a big green question mark and a lever to open the cage containing the Puzzle Box. Pull the lever to start a shooting range game – hence the puzzle’s name: Chut-ing Gallery. Only shoot the green targets, avoid the red ones. Shoot six green targets to solve the puzzle.
8 – A Calculated Move
Coordinates: 157, 101
Southwest of Tricorner is this Riddler Puzzle on the roof of a building by the water. It is connected to other parts at ground level.
On the ground floor is a box with a large battery inside, right next to the toppled-over water tower. Pick it up and put it inside one of the generators.
On the same roof as the Riddler Puzzle is a small battery. Pick it up and put it in the other generator.
Switch to Nightwing and connect the two generators with the device at the center by using the Cable Launcher.
Follow the power up to the roof. The box to the Puzzle Cage still doesn’t have power. Destroy the power box there and build a new one. Insert Nightwing’s staff and move it forward to power the Puzzle box.
9 – Sunken Treasure
Coordinates: 306, 125
This Riddler Puzzle, named Sunken Treasure, is at the eastern Tricorner Docks, not far from one of the two Plantlife activities.
Pull off the panel of the nearby crane with Batman’s Bat Claw. Then switch to Catwoman to use the Whip on the spiral to raise the underwater platform.
On the platform is a lever. Use it on the crane device to open the Puzzle lock to the Puzzle Box.
Cluemaster Puzzles – 5
Cluemaster’s five puzzle cages in Tricorner require a mix of Cable Launcher connections, character swaps, and environmental interaction to open. Unlike Riddler Puzzles, these lean more heavily on Nightwing and Robin’s unique tools. Full step-by-step solutions for each are included below.
-> See the full Riddler Puzzles guide for Tricorner
Coordinates in the brackets
1 – Wrong Side of the Tracks (160, 125)
2 – Shock Value (224, 137)
3 – Staffing Problems (191, 153)
4 – Goo With a View (219, 217)
5 – Hidden Quay (282, 183)
1 – Wrong Side of the Tracks
Coordinates: 160, 125
The Wrong Side of the Tracks Cluemaster Puzzle is near the Tricorner Docks in the southwest of the island.
Note: There is a Bat Symbol collectible on the other side of the Puzzle Cube’s wall.
The puzzle’s name is giving away a clue. If you are standing next to the Cluemaster Cube cage like me in the screenshot above, you’re standing on the wrong side of the tracks to start the puzzle. The starting point is on the other side, next to the train car. Switch to Nightwing and connect the two connectors with the Cable Launcher.
The train car’s doors flip open. Switch to Batman and use the Bat Claw on the yellow plug to open the second train’s doors. Then switch to Nightwing and pry open the doors with the staff on the side of the puzzle cage.
Now Nightwing can connect the power with the cable launcher, with the cable going through the train cars. This will open the Cluemaster Puzzle cage.
2 – Shock Value
Coordinates: 224, 137
There is a Cluemaster Puzzle inside an electric-fenced room on the main road north of the Tricorner Subwayne Fast Travel point.
Follow the glowing power cable to the roof, where you can pull the battery out of the socket. Take it down to the fence. Switch to Batgirl and hack the fence’s door with a Hackarang. Insert the battery and place it into the empty socket to open the Cluemaster Puzzle box.
3 – Staffing Problems
Coordinates: 191, 153
There is a rooftop garden west of the GCPD Tricorner building with a Cluemaster Puzzle.
Switch to Nightwing or Robin to use his staff as a lever to open the orange panel on the side, revealing three red buttons. Press all red buttons so the green light above them is on. This will solve the puzzle.
4 – Goo With a View
Coordinates: 219, 217
In the northern part of Tricorner is a Cluemaster Puzzle with the Puzzle Box in an empty tank and a valve next to it.
Turning the valve will break it, filling the tank with a green liquid. Switch to Catwoman to use the Whip at the bottom of the tank to release the liquid and the Puzzle box. But the liquid won’t stop flowing. Switch to Jim Gordon to plug in the tank with the Foam Sprayer, so you can pick up the puzzle box.
5 – Hidden Quay
Coordinates: 282, 183
On the east side of the northern Tricorner bridge is another Cluemaster Puzzle. There is a terminal in front of the Puzzle box that requires an access card that is inside the cage.
Some bars at the back of the cage are broken. Switch to Talia and use Ninja Dash near the broken parts to get inside. Pick up the access card and use Ninja Dash again to get out. Insert the card at the terminal to complete the puzzle.
Escaped Zoo Animals – 2
Two escaped animals are hiding in Tricorner – a bear near the Docks and a group of pythons spread across a multi-level building site. You’ll need the Zoo Trackers unlocked during Mission 7: The Penguin. before you can interact with them. Approach each animal from behind to attach the tracker without triggering a fight.
-> See the full Escaped Zoo Animals guide
Coordinates in the brackets
1 – Bear with Me (130, 127)
2 – Bye-bye, Hiss American Python (235, 155)
Bear With Me
Coordinates: 130, 127
There is a bear in the southeast of Tricorner near the Tricorner Docks. Attach the trackers to the back. I didn’t have to fight it. Ran straight to the back.
Bye-bye, Hiss American Python
Coordinates: 235, 155
There is a building site between Falcone’s Fishery and the GCPD Triconer building. In this multi-level building are four Pythons where the trackers have to be placed. Approach them from behind!
You can see which level you’re on at the staircase. The first Python is at Level 4, hiding between the boxes.
The second Python is on the same level, but on the other side. The third one is on level two, below the previous Python.
The fourth is also on the second level, amongst the cardboard boxes at the center.
Subwayne – 1
Coordinates: 217, 116
The tunnel is in the center-south of Tricorner Island. There is a big, yellow “SubWayne” sign on the wall.
The shutter has four cables going away from it. There is one target above the shutter. Shoot it with a batarang! Then, switch to Jim Gordon and follow the cable to the right to find a mechanism to stop moving with Jim Gordon’s Foam Sprayer. You can then shoot the target above the mechanism with a batarang.
The third target is on the roof, and the last one will open up above the shutter after shooting the previous three.
Wanted Posters – 2
Two Wanted Poster activities are available in Tricorner — the story-required Oswald Cobblepot investigation and a freestanding poster hunt at the docks. Both involve collecting three scattered poster pieces before tracking down and apprehending the suspect. The Cobblepot poster is a prerequisite for Mission 4: Carmine Falcone.
-> See the full Wanted Posters guide for Tricorner.
Coordinates in the brackets
1 – Oswald Cobblepot (147, 192)
2 – Wanted: Tricorner (144, 109)
1 – Oswald Cobblepot
Finding and apprehending Oswald Cobblepot with this Wanted Poster is a prerequisite of Mission 4: Carmine Falcone.
Talk to Renee Montoya as Jim Gordon, collect three scattered poster pieces, then track down Cobblepot near the fishmonger and chase him down in the Batmobile.
Renee has drawn a poster of the suspect, and the three poster pieces are now scattered in the area. They are highlighted on the map. Their coordinates are:
150, 194: At the top of the roof
138, 195: At parking lot 05.
142, 211: At the top of the left storage tank.
Return and talk to Renee as Jim Gordon. Put the poster pieces together. You have to select the LEGO pieces according to the clue.
Head to the highlighted location in the south of Tricorner and search for Cobblepot in the yellow area. He’s eating fish near the fishmonger. Interact with him to continue with the mission.
(Coordinates: 234, 123)
Chase Cobblepot with the Batmobile. You have to drive into him many times for him to crash. Pull him out of the car wreck once you have him.
2 – Wanted: Tricorner
Coordinates: 144, 109
The Wanted: Tricorner activity starts in the southwest of Tricorner at Tricorner Docks.
1 – Coordinates: 137, 111
The first poster piece is jammed in between two blue containers. Destroy a nearby box to get the pieces to build with. Then summon a vehicle and use its grapple to pull the container away. You can then collect the poster piece.
2 – Coordinates: 135, 101
Another poster piece is jammed into two containers. This time, you just have to move the cart to the poster piece. Climb the cart and collect the poster.
3 – Coordinates: 122, 105
Reach the top of the container crane and look around. The piece is flying around in a circle. If you just wait for it at the same location I’m standing in the screenshot, it will come around, and you just have to collect it. No need for chasing.
Assemble the Wanted Poster
Return to the GCPD Wanted Poster Board to assemble it.
Arrest the Suspect – Coordinates: 122, 58
The suspect is in the same warehouse as Mission 3: New Beginnings, on the upper-level platform.
Riddle Box – 1
Solving this puzzle box is a prerequisite to Mission 4: Carmine Falcone. This riddle box is also one of nine Riddler puzzles to be solved.
Complete the Mirror Puzzle
How to solve the Mirror Puzzle:
There are three pedestals and a teddy bear. Place the teddy bear on the left pedestal. After solving the puzzle, the Riddler will officially introduce himself.
Complete the Second Mirror Puzzle
Looks like the first Mirror Puzzle was just a warmup. The second puzzle wants you to place a bust, a lamp, and a candlestick in this order from left to right. The candlestick is already there, but on the wrong pedestal. Let’s move it to the right first.
Remember: You can always use “Detect”.
Now, destroy everything to find the bust and the lamp. The bust is in the pile to the right of the mirror. Pick it up and place it on the left pedestal.
The lamp is next. Head upstairs and find the lamp next to the desk. Place it on the center pedestal to solve the puzzle.
Complete the Third Mirror Puzzle
Move on to the third Mirror Puzzle. This time, you need a lamp and a radio. Destroy everything to find the radio behind one of the shelf units. Pick it up and place it on the right pedestal.
For the lamp, just take the one from the Second Mirror Puzzle and place it onto the left pedestal of the Third Mirror Puzzle. Sneaky one!
Pick up the Riddler Puzzle Box. It is 1 of 9 of the Tricorner World map and one of a total of 121 in the game. Leave the Riddler Room when you’re done.
Studs Chests
There are also studs chests that are not marked on the map when discovered, but they have a chest symbol on the HUD, like the WayneTech Caches, without the “W”. They contain big amounts of studs.
Coordinates in the brackets
1 – Oswald Cobblepot (147, 192)
2 – Wanted: Tricorner (144, 109)
1 – Tricorner Docks Waterfront
Coordinates: 113, 64
This unnamed box is at the end tip of the Tricorner Docks.
2 – Tricorner Docks Crane
Coordinates: 121, 102
At the top of one of the big container cranes at the Tricorner Docks. The same location as for one of the poster pieces for the Wanted Poster: Wanted: Tricorner.
3 – Tricorner Docks QCorp Building
Coordinates: 144, 101
This box is near the QCorp Building at Tricorner Docks. On the ground level.
4 – Northwestern Parking Lot
Coordinates: 135, 198
This box is at the same location as where you’ve found one of the Wanted Poster pieces in the Mission 4 Story.
5 – Northwestern Factory
Coordinates: 155, 199
Near the northwestern waterfront factory is an unnamed chest on the ground floor.
6 – Northern Diner
Coordinates: 209, 197
There is a diner near the bridge in the north. Inside is an unnamed chest full with studs.
7 – Northern Underpass
Coordinates: 230, 196
North, on the left side of the bridge, is an underpass with a stud box nearby.
8 – Train Tracks GCPD Tricorner
Coordinates: 224, 168
The chest is down by the underground train tracks near the GCPD Tricorner building.
9 – West of GCPD Tricorner
Coordinates: 194, 154
West of GCPD Tricorner is an unnamed stud chest on the ground floor in an alley.
10 – Kingston Billboard, SW GCPD Building
Coordinates: 184, 142
Southwest of the GCPD Tricorner building is a big “Kingston” billboard with this chest behind it.
11 – Southern Tricorner Seaside
Coordinates: 217, 116
Just south of the Tricorner Subwayne Fast Travel Point, look down towards the water to see a boat with an unnamed chest. Get to high ground and fly over to open it. Use the Subwayne to return.
12 – East Tricorner Seaside
Coordinates: 281, 116
At the end of the southern of the eastern Tricorner Docks.
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About LEGO Batman: Legacy of the Dark Knight
Release: May 22nd, 2026
Developer: TT Games
Publisher: Warner Bros. Games
Official Website: https://legobatmangame.com/










































































































































































































































































