Tracking down The Penguin in Arctic World is trickier than it looks. This 100% guide for Mission 7: The Penguin in LEGO Batman: Legacy of the Dark Knight walks you through every step — from rescuing zookeepers in the open world, to navigating the ice and fire traps inside Arctic World with Batman and Catwoman. You’ll find every collectible location along the way: all 5 Rubber Ducks, the Red Brick: Gothic, and all 5 WayneTech Caches.
Related Guides:
Mission 6: Shreck’s Department Store
Mission 8: Flugelheim
LEGO Batman: Legacy of the Dark Knight Hub
All Collectibles in Mission 7: The Penguin
Apart from the yellow Skill Brick at the end of the mission, you can also find:
How to Replay a Mission
In case you didn’t find all collectibles in the first story playthrough, don’t worry. You can still get it. Play the story to Mission 6: Shreck’s Department Store, where you restore the Batcave.
Then, travel to the Batcave and interact with the computer at the top, next to the red batphone. Here you can select the mission you would like to play again.
You will also see the status. If the box is ticked: Congratulations, you’ve found all the collectibles in this mission. If not, there is still work to be done!
Batcave Trophy: Rubber Ducks
Find and destroy 5 Rubber Ducks in Mission 7: The Penguin to receive the Batcave Trophy: Rubber Ducks. Each adds up to the total of 170 Trophy Collectibles. Therefore, you will have 5 of 170 Trophy Collectibles after destroying all five Rubber Ducks.
Here’s where they are:
Red Brick: Gothic
In Mission 7: The Penguin, there is a storage room section. Find the underground vent and go to the other side, where the Red Brick is trapped in a cage. Cut the red umbrella out of the showcase and place it on the mechanism. With the umbrella pointing to the Red Brick’s cage, jump onto the mechanism to destroy the cage and get the Red Brick.
Wayne Tech Caches
Find and open 5 Wayne Tech Caches in Mission 7: The Penguin to receive a total of five WayneTech Chips.
Here’s where they are:
On the Prowl
Go to the Zoo
Back in the open world, head to the Zoo in the Old Gotham South district. Grapple over the entrance gate and head to the main building at the back.
Investigate the Calls for Help
Near the main building, someone will call out for help. They are trapped below a sign. Lift it to rescue a Zookeeper.
Free the Trapped Zookeeper
To free the Zookeeper in the pipe, you need Jim Gordon’s Foam Sprayer. Switch to Jim as a companion by either holding the down button on your controller or over the map & character menu. Then use the Foam Sprayer on the leaking pipe to free the other Zookeeper. The rescued Zookeepers will give you an animal tracker. The plan is for you to put the tracker on the escaped animals for the Zookeepers to pick them up.
The Escaped Zoo Animal activity is now unlocked and can be used to complete the open-world collectibles activities with a paw print symbol.
Find the Polar Bear
It’s time to practice the Escaped Zoo Animal activity. There are four in the Old Gotham South district, and the polar bear is one of them. The polar bear is on the south side of the zoo, inside a blue dumpster. Enter the yellow zone around the dumpster to make it come out.
The Polar Bear acts like a brute thug enemy. It will charge at you, and you have to dodge. Make it bump into a wall, so it gets confused. Approach it from behind to attach the animal tracker. Then, talk to the zookeeper.
Enter Arctic World through the Roof Window
The zookeeper has opened a hatch on the Arctic World building, and you can enter it through the roof. Switch to Catwoman and make her cut the glass. Draw a circle as Catwoman to cut the glass and create an opening. Interact with it to start the next part.
Arctic World – Mission 7: The Penguin Start
With only the open-world activity outside of the zoo, Mission 7: The Penguin starts as soon as you enter Arctic World.
Open the Security Door
Arctic World’s entrance hall has a shutter gate that prevents Batman from advancing. Good thing Catwoman, with her claws, can climb the walls to pull the lever at the top. This will open the shutter.
Explore Arctic World
Get past the corridor with the cameras and the guard to reach a room with two ice-spouting penguins blocking the way.
Turn Off the Ice Traps
In the broken aquarium to the left of this room is a crawlspace. First, play as Catwoman and hang onto the climbable wall at ground level. Then, switch to Batman to pull the nearby lever.
Switch back to Catwoman and climb over to the crawlspace.
Crawl through the vent to arrive on the other side of the ice penguins. Take down the guard, then turn the crank to the left to shut off the ice.
Reach the Penguin Exhibit
In the next room are two fire-spouting penguins. Use Batman’s Thermal Vision on the output indicator.
Follow the hot, glowing pipes to the shut-off valve. Turn the crank to the left to turn off the penguins.
Open the Security Door
There are a couple of elevated grapple points in the room ahead, where you can silently take down the thugs.
To open the security door, use Batman’s Bat Claw on the yellow grapple plug attached to the big penguin’s belly. This will free the wall for Catwoman to climb, avoiding the ice spouts along the way, to pull the lever.
Explore Arctic World
The Penguin will release his explosive friends. Just dodge them when they are about to go off, then use the available crawlspace to advance to a storage room with more thugs.
Red Brick: Gothic
The Red Brick is in this storage room. You can see it behind metal bars hanging inside a cage. To reach it, destroy the boxes to reach the underfloor vent.
Go through to the other room and switch to Catwoman. She can cut the glass of the showcase with the red umbrella. Then take the yellow umbrella off the machine and place the red umbrella.
Use Catwoman’s Whip on the machine to turn the tip of the red umbrella towards the Red Brick. One whip is a one-quarter turn. Then jump onto the button next to the umbrella to shoot it, freeing the Red Brick.
To escape the storage room, cut the glass window at the other end of the room with Catwoman and jump through the hole. In the next room, the team has to cross a pool of water.
At the pool, push the Duck Boat into the water to get parts to build a plug puller. Interact with it to release the pool’s water.
While constantly pulling the plug as Batman, send Catwoman down to get on top of the yellow, rectangular floater.
Switch back to Batman and let go of the plug-puller. The water rises again, and with it, Catwoman, who can now climb the wall. At the other end of the wall, switch to Batman and release the water again.
Climb up to the Arctic Explorers section, where you get an “Armoured Security Cameras” introduction. Those can only be disabled by interacting with a security console.
Batman is still stuck at the other end of the pool. As Catwoman, use the Whip on the device at her end so Batman can cross. There is also a blue stud nearby.
Find the Penguin
You can now enter the Explorer’s Exhibit to find the Penguin.
WayneTech Cache 4 of 5
At the Arctic Explorers exhibit, there is a Penguin spouting ice, and the controls are lacking the crank! Look for a red button and press it. This will release a bunch of exploding penguins, but you will also gain access to the crank!
Take it to the controls to turn off the ice spout. Then use Batman’s Explosive Spray to destroy the brick wall and gain access to the WayneTech Cache.
WayneTech Cache 5 of 5
There is also a WayneTech Cache locked behind a shutter. It requires a key. As Batman, shoot a Batarang through the hole in the glass to hit the target behind it. This will turn off a ventilator behind the glass.
Switch to Catwoman and summon a Kitty. Go through the Kitty vent below the shutter. With the ventilator off, you can get the key where the Blue Stud is. Return it to Catwoman, so she can unlock the shutter.
At this point, you should have 100% on the collectibles. All that’s left is to find Penguin. As you approach the saw by the next passage, it will come to life. Avoid another round of exploding penguins. Then, use Batman’s Bat Claw on the yellow grapple plug. Switch to Catwoman and Whip the screw to destroy the saw.
Enter the next room and fight Penguin’s thugs. One of them will drop an ID card at the end. Pick it up and insert it into the nearby device.
Approach the water and fight off the shark. You can now reach the cage with the yellow grapple plug. Use Batman’s Bat Claw on it and build a speedboat that will take you across the water. Enter the Amphitheater to fight and defeat the Penguin.
There are two stages:
When he flies, use the Bat Claw to get him down. When he protects himself with the umbrella, use Catwoman’s Whip!
When he’s driving his Duck Mobile, you can use Catwoman’s Whip on the bombs and Batman’s Bat Claw on the propeller.
Rewards
Completing Mission 7: The Penguin, grants:
-> 1 Skill Brick (Yellow Brick)
Suits Collectibles:
-> 1x Batman (Batman Ninja)
-> 1x Catwoman (The Cat Woman)
Additional Collectibles:
-> Batcave Trophy: Rubber Ducks
-> Red Brick: Gothic
-> 5x Wayne Tech Caches
More LEGO Batman: Legacy of the Dark Knight Guides
LEGO Batman Legacy Mission 3 New Beginnings Walkthrough – All Collectibles, Surfboards & Red Brick
Step-by-step walkthrough for Mission 3: New Beginnings in LEGO Batman: Legacy of the Dark Knight. In…
Mission 1: League of Shadows – LEGO Batman Legacy Walkthrough
Step-by-step walkthrough for Mission 1: League of Shadows in LEGO Batman: Legacy of the Dark Knight.…
Mission 2: Infiltration – LEGO Batman Legacy Walkthrough
Step-by-step walkthrough for Mission 2: Infiltration in LEGO Batman Legacy. Includes all 5 Bonsai Tr…
Mission 4: Carmine Falcone – LEGO Batman Legacy Walkthrough
Full walkthrough for Mission 4: Carmine Falcone in LEGO Batman Legacy, including the Tricorner Inves…
Mission 5: The Red Hood Gang – LEGO Batman Legacy Guide
Step-by-step walkthrough for Mission 5: The Red Hood Gang in LEGO Batman: Legacy of the Dark Knight.…
Mission 6: Shreck’s Department Store – LEGO Batman Legacy Guide
Step-by-step walkthrough for Mission 6: Shreck's Department Store in LEGO Batman: Legacy of the Dark…
About LEGO Batman: Legacy of the Dark Knight
Release: May 22nd, 2026
Developer: TT Games
Publisher: Warner Bros. Games
Official Website: https://legobatmangame.com/












































































