Kite Man shows up in Mission 11 of LEGO Batman: Legacy of the Dark Knight, and this guide walks you through every step – from the Cluemaster puzzle room in Newtown to the plant pods inside Gotham Water & Power. Whether you’re here for the story or hunting every last collectible, you’ll find the Red Brick, all 5 Kites, and full puzzle solutions right here.
Related Guides:
Mission 10: Two-Face
Mission 12: Poison Ivy
LEGO Batman: Legacy of the Dark Knight Hub
All Collectibles in Kite Man – Mission 11
Apart from the yellow Skill Brick at the end of the mission, you can also find:
How to Replay a Mission
In case you didn’t find all collectibles in the first story playthrough, don’t worry. You can still get it. Play the story to Mission 6: Shreck’s Department Store, where you restore the Batcave.
Then, travel to the Batcave and interact with the computer at the top, next to the red batphone. Here you can select the mission you would like to play again.
You will also see the status. If the box is ticked: Congratulations, you’ve found all the collectibles in this mission. If not, there is still work to be done!
Batcave Trophy: Kites
Find and destroy 5 Kites in Kite Man, Mission 11 to receive the Batcave Trophy: Kites. Each adds up to the total of 170 Trophy Collectibles. Therefore, you will have 5 of 170 Trophy Collectibles after destroying all five Kites.
The whole mission is taking place in one area with two sections where the kites are hidden. The Water Treatment B (Kites 1 & 2) and the Generator Room (Kites 3-5)
Here’s where they are:
Red Brick: Power Plant
In the main area with the plant’s center, look for golden studs to a door that Robin can pry open. Inside, use the Cable Launcher to connect the battery with the generator on the wall. This will turn on the updraft. Robin can then close the hatch with his staff, while Batman hovers to the top. Open the hatch to reach the Red Brick.
Dynamic Duo
Complete the AR Simulation Trials
The AR Simulation is at East End’s Amusement Mile. The Trial is one of five races in the East End – Amusement Mile. Complete the race playing as Robin in under 5 minutes.
Continue on to the AR Combat Trial. Defeat all AR enemies in under 3 minutes.
Solve the Mysterious Puzzle
At first, this puzzle is called a Riddler Puzzle, but Robin thinks it is something else.
The puzzle has two cables. One of them is connected to a device missing a lever; the other is connected to a dumpster. Use Robin’s Cable Launcher on the dumpster and connect it to the overhead bridge.
This will send the dumpster flying, revealing a lever at its former place. Interact with it, and Robin will use his staff to move the lever. It will move the top symbol on the puzzle. Use it to set it to a globe (like the graffiti on the wall next to it).
The mechanism with the missing handle moves the middle symbol. The handle is inside a box hanging next to the mechanism. Shoot it down to get the handle. Use it on the mechanism to set the center symbol to the leaves.
Head over to the lever to the left of the puzzle. Under the symbol code graffiti is a lever. Interact with it, and Robin will again use his staff to move the bottom symbol to a “Pi”. Then press the button.
The cage will open, and you can interact with it to collect the contents. This is 1 of 11 Cluemaster Puzzle Boxes in the East End Amusement Mile and 1 of a total of 121 Puzzles in LEGO Batman: Legacy of the Dark Knight. There is also a picture inside the cage. Rotate it and inspect the picture of a house.
Go to the Location from the Photo
Robin recognizes the building and knows where it is: At the north side of Newtown, with another puzzle waiting for the two. Robin can Pry open the door, but gets attacked by a brute. After the fight, you can start the mission.
Cluemaster Puzzle Room
How to Solve the Cluemaster Challenge Room
This Cluemaster Puzzle is about moving a robot to fetch the key for the door on the right side of the room. There are 4 LEGO bricks representing three directions: north, east, and west. There are two east bricks: One in the machine slot and the other on the floor.
Puzzle 1 Solution
The right arrow brick (East) is in the machine. The robot will explode if you press the button, and it will drive to the right. Pick up the second East brick and put it into the second slot. Press the button to pass round 1, then pick up the key and unlock the door.
Puzzle 2 Solution
Puzzle 2 works by the same principle. This time, you need to insert four directional LEGO bricks to move the robot to its destination. Hint: You can also use the directional bricks from Puzzle 1.
The solution is E-N-N-W. Pick up the key and unlock the next door to the third puzzle.
Puzzle 3 Solution
Puzzle 3 has five directional slots.
The solution is N-E-N-E-E. You can pick up the Cluemaster cube as your reward, then exit the Cluemaster room as your reward.
Dynamic Duo
Talk to the Haly’s Circus Ringmaster
Head to the Hippodrome to talk to the Circus Ringmaster.
Start the Investigation
Next is the introduction of Investigations in LEGO Batman: Legacy of the Dark Knight. Talk to Harvey Bullock to start.
Investigate 3 Areas
All three areas to investigate have a hat symbol on screen and on the world map. Talk to the man standing nearby, next to a policeman. He claims that he just ate a hot dog in the underpass. Go down to the underpass, and you will find a hot dog, where you can use Batman’s UV Vision.
Follow the traces of hotdog remnants past the third hat symbol at the bottom of the stairs to a hidden door. Switch to Robin and pry open the door to find the missing diamonds.
Go to the last investigation hat symbol at the bottom of the stairs to investigate. Rotate and inspect the stick. Waylon Jones is innocent and the hotdog guy is guilty. Return to Detective Bullock to complete the investigation.
Return to the Haly’s Circus Ringmaster
Return to the Hippodrome to talk to the Circus Ringmaster.
Power Plants: Kite Man – Mission 11 Start
Talking to the man in front of Gotham Water & Power will officially start the Kite Man, Story Mission 11.
Destroy 4 Plant Pods
The mission starts on the roof of Gotham Water & Power, fighting a giant plant with plant pods. Destroy them as propted in the tutorial. The second plant pod is through the metal gate. It is on top of a round platform surrounded by electrified water.
Red Brick: Power Plant
You can get the Red Brick right at the start. Look for the golden studs trail in the center plant area. It leads to a door Robin can pry open.
Inside the room, use the Cable Launcher to connect the battery with the device on the wall. Then use Robin’s staff on the lever plug to the left and close the hatch.
Switch to Batman while holding the hatch closed to use the updraft vent. Jump while on it to hover on the highest point. Switch back to Robin to lower the hatch so Batman can get the Red Brick.
Plant Pod 2
Back at Plant Pod Hunting by the electrified water, use Robin’s Cable Launcher to connect the battery with the battery slot in the center of the round platform. This will start up the turning platform arms. Jump up to one of them to reach the plant pod to destroy it.
Plant Pod 3
For the third plant pod, climb the brown ladders to an area with hot air vents. Follow the vine to a pipe, where Batman can use X-Ray Vision.
Follow the vine in the pipe through the hazardous area to a wall where Batman can use his Explosive Spray.
Enter the Water Treatment Building B, destroy everyting and build a lever mechanism for Robin’s staff. Then move it to the right to close off the right water pipe.
Now Batman can cross over. When he stands in the center section, between the two pipes, switch over to Robin to close the other pipe so Batman can cross to destroy the plant pod.
Plant Pod 4
For the fourth plant pod, pull the hot air blower with Batman’s Bat Claw to stop it from working. Switch to Robin and use the Cable Launcher to place a cable.
Jump onto the cable and look for a crawlspace to the left. Go through the vent to find another hot air blower on the other side. Use the Cable Launcher again to place a cable from right to left, avoiding the hot air blower alltogether.
Cross over as Batman to use the Bat Claw on the yellow plug at the back of the hot air blower to disable it. Now you can cross over where the hot air blew. Switch to Robin and use the Cable Launcher to reach the Generator Room. Pry the door with Robin.
Follow the vines inside. Use the lever to turn on the power. Then, mark all three targets ahead at once from left to right with Robin’s Birdarang and shoot them at the same time. This will activate the updraft vent to reach the upper level.
There is another closed updraft vent on the next level and you have to unlock it the same way. This time it is just a bit harder with moving bolts blocking the targets. Time your shot accordingly. Select the targets from left to right, then shoot when the bolts are down. The third plant pod is inside the shaft above the updraft. Once it’s working, use it to reach and destroy the plant pod.
Analyse and Release the Coolant
Return to the center of the mission, where Batman can analyse the plant. Match the four pieces to the plant’s contents. You will need purple, blue, green and orange. Then destroy the boxes in the area to build a lever slot next to the coolant.
Insert Robin’s staff to deploy a grapple plug for Batman’s Bat Claw to release a spray bottle. Pick it up to receive the Plant Spray. Use it on the plant. Picking up the Plant Spray unlocks the Strange Plants activity in the open world.
Rewards
Completing Mission 11: Kite Man, grants:
-> 1 Skill Brick (Yellow Brick)
Suits Collectibles:
-> 1x Batman (Zur-En-Arrh)
-> 1x Robin (New 52)
Additional Collectibles:
-> Batcave Trophy: Kites
-> Red Brick: Power Plant
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About LEGO Batman: Legacy of the Dark Knight
Release: May 22nd, 2026
Developer: TT Games
Publisher: Warner Bros. Games
Official Website: https://legobatmangame.com/







































































