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LEGO Batman Legacy: Cluemaster Puzzles The Cauldron North

The Cauldron North holds 7 Cluemaster Puzzles in LEGO Batman: Legacy of the Dark Knight. This guide covers all seven – Buoy Wonder, All In Clue Time, I’ve Started So I’ll Finish, The Clock Strikes 9-1-1, Garage Banned, On the Right Track, and Maybe I’m a Maze – with map coordinates, an overview map, and step-by-step solutions.

Related Guides:
All 23 Red Brick Locations & Looks
Cluemaster Puzzles – Old Gotham West
Cluemaster Puzzles – Old Gotham North
Cluemaster Puzzles – The Cauldron South
All Riddler Puzzles – The Cauldron North
All 9 Subwayne Locations and Solutions
LEGO Batman: Legacy of the Dark Knight Hub


Coordinates: 169, 610

Buoy Wonder is in the north of The Cauldron North. It’s a buoy in the water.

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Start by pulling off the panel with Batman’s Bat Claw. Pull the lever behind the panel. This will make stepping stones appear. Be quick and shoot Jim Gordon’s Foam Sprayer at the cogs to stop the clock!

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You can now cross over and pick up the puzzle box.

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Coordinates: 141, 574

This next puzzle is south of the previous one, in the industrial area.

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Start by destroying all the numbered boxes to build a generator. Then, use Nightwing’s Cable Launcher to connect the generator with the clock above. Charge the generator with Nightwing’s staff. This will start the clock. When it reaches 6, the hand will glow. Disconnect the cable to the generator (Cable Launcher shot at the generator connector) now! The Puzzle Box will then open.

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Coordinates: 119, 525

The third puzzle is in the southwest of The Cauldron North, just past ACE Chemicals.

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It’s another puzzle, where you have to find three puzzles to set the machine right. Below the Cluemaster Puzzle is a generator that requires a battery. You can find it behind the boxes is in the open room next to the slot.

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Put the battery into the slot, and the garage opens with a puzzle at the back, showing the “Pi” symbol in third place. I then went and accidentally opened the box with the code shown in the screenshot below.

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Coordinates: 180, 519

The Clock Strikes 9-1-1 is in the district’s center-south, atop the Hatfield building.

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It’s another clock puzzle. Head to the back, where one of the Cluemaster boxes is hanging. Destroy it to get a connector for Nightwing or Robin. Connect it to the first hatch to find the blue #5.

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Switch to Catwoman to open the other two hatches with the spindle. They show the blue zero and the orange one. You can now set the clock to 11: 05 and press the red button.

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Coordinates: 204, 507

Garage Banned is east of the Subwayne near the border to The Cauldron South, inside “Spanner’s Garage”.

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Summon the vehicle of your choice and use the grapple to pull the garage door open. Inside, use Batman’s Bat Claw to pull open the cover or a vent to build a red button with its parts.

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Shoot down the hanging Cluemaster puzzle box and build a lever for Nightwing’s staff, and lower the platform for a vehicle. Switch to Batman and drive one of his vehicles onto the platform.

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Place Nightwing on the left button and use the Birdarang to make the power flow from left to right. Batman will automatically go to the other button, opening the Puzzle Box.

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Coordinates: 263, 506

On the Right Track is in the southeast corner of the Cauldron North, down by the train tracks.

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There are three carts and three train bumpers with three symbols. The goal is to move the cart to the same symbol bumper. Move the levers to change the track. The Puzzle Box will open once all the carts are with their bumpers.

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Coordinates: 268, 539

Maybe I’m a Maze is the fifth Cluemaster Puzzle Room to be solved after Come on Down! Like with the Riddler Puzzle rooms, they are unlocked procedurally after solving enough puzzles in the open world. Only one of them is active at a time.

Maybe I’m a Maze unlocks on the ground level in the east of the Cauldron North.

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First, the room has no power. Switch to Nightwing and charge the generator with the staff. This will open the storage room for more directional bricks, but it also has a door to pry open with Nightwing or Robin’s staff.

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This door leads to the second generator to charge with Nightwing. Then you can go up to the entrance to pry open another door.

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There are overhead connectors that will move the bridge from left to right. Switch to Jim Gordon to plug the center vent on the robot game field.

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Use the overhead cable, and the bridge will stop in front of the clogged vent. You can now solve the puzzle.

Solution: N – E – N – N – N – W. Press the red button to receive the Puzzle Box.

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Camzillasmom Collectibles Hunter
It all began in the ’80s when I was just 7 years old. Starting with basic arcade games, I soon delved into titles like Loom and Monkey Island by Lucasarts. Throughout the years, as I indulged in more and more games, I consistently sought clear guides to swiftly navigate my gameplay. Now, it’s my turn to contribute back to the community.

About LEGO Batman: Legacy of the Dark Knight

Release: May 22nd, 2026
Developer: TT Games
Publisher: Warner Bros. Games
Official Website: https://legobatmangame.com/