The Cauldron North holds 7 Cluemaster Puzzles in LEGO Batman: Legacy of the Dark Knight. This guide covers all seven – Buoy Wonder, All In Clue Time, I’ve Started So I’ll Finish, The Clock Strikes 9-1-1, Garage Banned, On the Right Track, and Maybe I’m a Maze – with map coordinates, an overview map, and step-by-step solutions.
Related Guides:
All 23 Red Brick Locations & Looks
Cluemaster Puzzles – Old Gotham West
Cluemaster Puzzles – Old Gotham North
Cluemaster Puzzles – The Cauldron South
All Riddler Puzzles – The Cauldron North
All 9 Subwayne Locations and Solutions
LEGO Batman: Legacy of the Dark Knight Hub
1 – Buoy Wonder
Coordinates: 169, 610
Buoy Wonder is in the north of The Cauldron North. It’s a buoy in the water.
Start by pulling off the panel with Batman’s Bat Claw. Pull the lever behind the panel. This will make stepping stones appear. Be quick and shoot Jim Gordon’s Foam Sprayer at the cogs to stop the clock!
You can now cross over and pick up the puzzle box.
2 – All In Clue Time
Coordinates: 141, 574
This next puzzle is south of the previous one, in the industrial area.
Start by destroying all the numbered boxes to build a generator. Then, use Nightwing’s Cable Launcher to connect the generator with the clock above. Charge the generator with Nightwing’s staff. This will start the clock. When it reaches 6, the hand will glow. Disconnect the cable to the generator (Cable Launcher shot at the generator connector) now! The Puzzle Box will then open.
3 – I’ve Started So I’ll Finish
Coordinates: 119, 525
The third puzzle is in the southwest of The Cauldron North, just past ACE Chemicals.
It’s another puzzle, where you have to find three puzzles to set the machine right. Below the Cluemaster Puzzle is a generator that requires a battery. You can find it behind the boxes is in the open room next to the slot.
Put the battery into the slot, and the garage opens with a puzzle at the back, showing the “Pi” symbol in third place. I then went and accidentally opened the box with the code shown in the screenshot below.
4 – The Clock Strikes 9-1-1
Coordinates: 180, 519
The Clock Strikes 9-1-1 is in the district’s center-south, atop the Hatfield building.
It’s another clock puzzle. Head to the back, where one of the Cluemaster boxes is hanging. Destroy it to get a connector for Nightwing or Robin. Connect it to the first hatch to find the blue #5.
Switch to Catwoman to open the other two hatches with the spindle. They show the blue zero and the orange one. You can now set the clock to 11: 05 and press the red button.
5 – Garage Banned
Coordinates: 204, 507
Garage Banned is east of the Subwayne near the border to The Cauldron South, inside “Spanner’s Garage”.
Summon the vehicle of your choice and use the grapple to pull the garage door open. Inside, use Batman’s Bat Claw to pull open the cover or a vent to build a red button with its parts.
Shoot down the hanging Cluemaster puzzle box and build a lever for Nightwing’s staff, and lower the platform for a vehicle. Switch to Batman and drive one of his vehicles onto the platform.
Place Nightwing on the left button and use the Birdarang to make the power flow from left to right. Batman will automatically go to the other button, opening the Puzzle Box.
6 – On the Right Track
Coordinates: 263, 506
On the Right Track is in the southeast corner of the Cauldron North, down by the train tracks.
There are three carts and three train bumpers with three symbols. The goal is to move the cart to the same symbol bumper. Move the levers to change the track. The Puzzle Box will open once all the carts are with their bumpers.
7 – Maybe I’m a Maze
Coordinates: 268, 539
Maybe I’m a Maze is the fifth Cluemaster Puzzle Room to be solved after Come on Down! Like with the Riddler Puzzle rooms, they are unlocked procedurally after solving enough puzzles in the open world. Only one of them is active at a time.
Maybe I’m a Maze unlocks on the ground level in the east of the Cauldron North.
First, the room has no power. Switch to Nightwing and charge the generator with the staff. This will open the storage room for more directional bricks, but it also has a door to pry open with Nightwing or Robin’s staff.
This door leads to the second generator to charge with Nightwing. Then you can go up to the entrance to pry open another door.
There are overhead connectors that will move the bridge from left to right. Switch to Jim Gordon to plug the center vent on the robot game field.
Use the overhead cable, and the bridge will stop in front of the clogged vent. You can now solve the puzzle.
Solution: N – E – N – N – N – W. Press the red button to receive the Puzzle Box.
More LEGO Batman: Legacy of the Dark Knight Guides
LEGO Batman Legacy Mission 3 New Beginnings Walkthrough – All Collectibles, Surfboards & Red Brick
Step-by-step walkthrough for Mission 3: New Beginnings in LEGO Batman: Legacy of the Dark Knight. In…
LEGO Batman Legacy Tricorner – 100% Collectibles Guide
Complete guide to all activities and collectibles in the Tricorner district of LEGO Batman: Legacy o…
LEGO Batman Legacy: All 14 Falcone Fortune Heists
Complete guide to all 14 Falcone Fortune Heist locations and solutions in LEGO Batman: Legacy of the…
LEGO Batman Legacy: All 20 WayneTech Caches in Tricorner
All 20 WayneTech Cache locations in Tricorner with coordinates, overview map and puzzle solutions – …
LEGO Batman Legacy: All 23 Red Bricks – Locations and Looks
Complete guide to all 23 Red Bricks in LEGO Batman: Legacy of the Dark Knight. Find all Story Missio…
LEGO Batman Legacy: All 5 Cluemaster Puzzle Solutions in Tricorner
Complete guide to all 5 Cluemaster Puzzles in Tricorner – LEGO Batman: Legacy of the Dark Knight. In…
About LEGO Batman: Legacy of the Dark Knight
Release: May 22nd, 2026
Developer: TT Games
Publisher: Warner Bros. Games
Official Website: https://legobatmangame.com/













































