This guide covers all 61 Riddler Puzzle solutions in LEGO Batman: Legacy of the Dark Knight, organized by district across nine areas of Gotham: East End, Gotham Village, Newtown, The Cauldron North, The Cauldron South, Old Gotham West, Old Gotham North, Old Gotham South, and Tricorner. Each puzzle includes coordinates, an overview map, and a step-by-step solution. Completing all 61 unlocks the LEGO Batman: The Video Game Suit.
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LEGO Batman: Legacy of the Dark Knight Hub
1 – East End
Coordinates in the brackets
1 – Ramp-ifications
2 – Dr. Crane Will See You Now
3 – Penthouse Puzzle Room
4 – Aqua-Batman
1 – Ramp-ifications
Coordinates: 350, 957
Find the yellow control wheel inside the blue dumpster nearby and use it to fix the broken ramp. Drive a vehicle up the ramp to land on the large yellow platform next to the crane claw holding the Puzzle Box.
-> More detailed in the East End Riddler Guide
2 – Dr. Crane Will See You Now
Coordinates: 320, 908
Hack the crane magnet with Batgirl to move it aside, then use Robin or Nightwing’s staff at the base to drop the magnet and release the battery. Use Nightwing’s Cable Launcher to place the battery in the generator, then operate the crane controls together to lift the Puzzle Box into the slot on the bridge.
-> More detailed in the East End Riddler Guide
3 – Penthouse Puzzle Room
Coordinates: 373, 896
Solve the mirror reflection puzzle across two levels by placing three busts, a candlestick, a green plate, and a teddy bear in their correct positions, and set the clock to number 3. Use Batgirl’s drone to retrieve a hidden code from the pinboard in the bedroom, then enter it at the upstairs terminal to access the final room and collect the Puzzle Box.
-> More detailed in the East End Riddler Guide
4 – Aqua-Batman
Coordinates: 496, 833
Turn on the water supply using the yellow control wheel, then switch to Jim Gordon and use the Foam Sprayer to plug every hole in the pipe as the water level rises. Once all leaks are sealed, the water fills the chamber, floating the Puzzle Box up to you.
2 – Gotham Village
1 – There’d Better Be a Mirror Puzzle
2 – Move it or Lose it
3 – Live(re)wire
4 – I Need a Symbol
5 – Hacky Code
1 – There’d Better Be a Mirror Puzzle
Coordinates: 207, 699
Destroy all green objects in the room to build the Riddler figurine, then retrieve the top hat from the back of the room and place it on the figurine. Use Catwoman’s Whip on the two spindles to form a question mark, then rotate the bookshelf with the whip, crawl through the vent, blow up the wall with Batman’s Explosive Spray, and use the Bat Claw and whip on the picture to open a cupboard with a control wheel. Place the control wheel on the bed mechanism, then take the Riddler staff to the mirror room to claim the Puzzle Box.
-> More detailed in the Gotham Village Riddler Guide
2 – Move it or Lose it
Coordinates: 235, 676
Follow the blue cable to a billboard with two targets at the top and two screws at the bottom. Shoot both targets with a Batarang, unscrew the billboard with Catwoman’s Whip to reveal the climbable wall behind it, then climb up and pull the lever to open the Puzzle Box lock.
-> More detailed in the Gotham Village Riddler Guide
3 – Live(re)wire
Coordinates: 229, 709
Switch to Nightwing and start the power switch at the bottom, then rewire floor by floor upward. Each time the power routes toward the red question mark, shoot the nearby target to redirect it, continuing until the power reaches the green question mark at the top and releases the Puzzle Box cage.
-> More detailed in the Gotham Village Riddler Guide
4 – I Need a Symbol
Coordinates: 236, 796
Use Batman’s UV Vision to follow footprints down to the water and find the first symbol on the wall. Destroy the box near the puzzle to retrieve a battery, place it in the generator, then have Catwoman climb the wall and pull the lever to project the second symbol on the floor. Build the swan statue at the waterfront to reveal the third symbol on its wing, then enter all three symbols into the machine and pull the lever.
-> More detailed in the Gotham Village Riddler Guide
5 – Hacky Code
Coordinates: 327, 701
Send Batgirl’s drone through the hole on the left side of the locked room to scan the pinboard and retrieve the code, then enter it at the terminal to open the door. Move the Puzzle Box outside under the crane, hack the crane to position the magnet above it, slide the movable platform to the right, and use the crane’s control wheel to lift and drop the Puzzle Box onto the platform to unlock it.
3 – Newtown
1 – Riddler Puzzle Room
Coordinates: 339, 632
This Riddler Puzzle, which is also a Puzzle Room called “Riddler Puzzle Room,” is northwest of the Newtown Subwayne. The entrance is at the Donut Shop.
You will enter a corridor with a crocodile statue. Destroy it and build a yellow grapple hook above the nearby painting.
Switch to Batman and use the Bat Claw to pull on the grapple hook. There is a hole in the wall where the painting used to be. Switch to Talia and use Ninja Dash to enter the room on the other side.
As Talia, press the red button in this room, then switch to Batman, who can now enter the room with the mirror and pull the lever to move it to Talia’s room.
Talia needs to place a green vase, a chandelier, and a teddy bear. Pick up the chandelier from the kitchen counter and place it on the table.
As Talia, pick up the bust from the kitchen counter and place it into the wall slot for Batman to pick up. Then, pull the lever to move it back to Batman’s room.
In Batman’s room, you only need the bust, the teddy bear, and the henchman in the background, who has to be asleep. Go to the wall and pick up the bust to place it in the slot below the arrow.
Return the mirror to Talia and look for the green vase in the corridor. Put it into the wall slot.
Switch to Talia and place the vase on the pedestal. Switch to Batman and move the teddy bear from the piano to the wall slot.
Switch to Talia and place the teddy on the chair. Talia’s room is complete. Move the mirror back to Batman. Pick up the teddy and place it back in the wall slot.
As Talia, use Ninja Dash on the hole in the wall to join Batman on the other side. Take the Teddy from the Wall Slot and place it opposite the bust. Then use a Blowdart to make the Henchman sleep. Make sure he’s sleeping in the center window. This will solve the puzzle and you can pick up the puzzle box.
4 – The Cauldron North
Coordinates in the brackets
1 – Mirror Mirth
2 – Short Time Circuit
3 – Need a Breakthrough
4 – The Key-side Conundrum
5 – Pipe Down
6 – Tight Corner
7 – Birdarandom
1 – Mirror Mirth
Coordinates: 138, 512
Place the lamp, candlestick, and radio on the yellow table slots and the teddy on the piano. The candlestick is behind a shutter opened by a red button, while the radio requires lowering a crate with an elevator handle and breaking a padlock.
-> More detailed in the Cauldron North Riddler Guide
2 – Short Time Circuit
Coordinates: 153, 522
Use one character to flip the lever and cut the power, while a second character grabs the puzzle box from the electrified platform before the power comes back on.
-> More detailed in the Cauldron North Riddler Guide
3 – Need a Breakthrough
Coordinates: 146, 538
Move the cart to the front, then use Robin or Nightwing’s Cable Launcher to connect it to the crane. Charge the generator with Nightwing’s staff to smash the first wall, then finish with Batman’s Explosive Spray on the second.
-> More detailed in the Cauldron North Riddler Guide
4 – The Key-side Conundrum
Coordinates: 108, 543
Collect three keys by pressing buttons with Catwoman’s Kitty, unscrewing a hanging box with the Whip, and sending a Kitty through a vent after extinguishing a dock fire with a crane. Use each key on one of the three gate locks.
-> More detailed in the Cauldron North Riddler Guide
5 – Pipe Down
Coordinates: 148, 570
Repair four broken pipe sections using Batman’s Bat Claw, Jim Gordon’s Foam Sprayer, a pushable cart, and a batarang-released parts box. Once pressure builds, destroy the broken valve and plug it with the Foam Sprayer to blow out the puzzle box.
-> More detailed in the Cauldron North Riddler Guide
6 – Tight Corner
Coordinates: 188, 586
Uncover three hidden targets using Batman’s Bat Claw on a vent cover, Robin or Nightwing’s pry tool on a rooftop box, and the Cable Launcher on a buoy at the dock. Shoot all three to open the puzzle box.
-> More detailed in the Cauldron North Riddler Guide
7 – Birdarandom
Coordinates: 216, 567
Push the generator from behind to open its flaps, then insert the battery. Have Batman stand on the red button while Robin or Nightwing marks and shoots all three targets from right to left.
5 – The Cauldron South
Coordinates in the brackets
1 – Selfie Starter
2 – Tanks a Lot
3 – Storey Time
4 – Wreckless
5 – High Pressure
6 – Plate Spinners
7 – Chimney Chorus
8 – Spinner, Spinner, Chicken Dinner
1 – Selfie Starter
Coordinates: 119, 492
Use Batman’s X-Ray Vision on the red toolbox to reveal the first symbol, then UV Vision on a second toolbox to find the third symbol. The middle symbol is the scribble with a dot below it – enter the code and pull the lever.
-> More detailed in the Cauldron South Riddler Guide
2 – Tanks a Lot
Coordinates: 116, 474
Switch to Catwoman and use her wall-climbing ability to reach three levers spread across the climbable walls and ledges by the waterfront. Activate all three to open the puzzle box.
-> More detailed in the Cauldron South Riddler Guide
3 – Storey Time
Coordinates: 197, 497
The device shows the numbers 4, 6, and 8 – climb to those floors on the construction site and use Batman’s UV Vision on each graffiti wall to reveal the three symbols. Return to the ground floor, enter the code, and pull the lever.
-> More detailed in the Cauldron South Riddler Guide
4 – Wreckless
Coordinates: 183, 478
Use Batgirl’s Hackarang to hack the crane and lower the wrecking ball all the way down. Then summon a vehicle, grapple the wrecking ball, and pull it to smash open the bus and access the puzzle box.
-> More detailed in the Cauldron South Riddler Guide
5 – High Pressure
Coordinates: 173, 439
Turn the two working control wheels down to zero pressure, then pick up the missing center wheel from behind the third pipe and slot it in. Crank it to maximum pressure to blow the valve and send the puzzle box flying out.
-> More detailed in the Cauldron South Riddler Guide
6 – Plate Spinners
Coordinates: 159, 409
Press the red button to see which rings are movable, then rotate them to reconstruct the target image shown on the back wall. Cycle through the rings by repeatedly pressing the button until the picture matches.
-> More detailed in the Cauldron South Riddler Guide
7 – Chimney Chorus
Coordinates: 188, 386
Destroy the satellite dish to retrieve the lever, use it to reveal three buttons, then watch the chimney cap sequence and reproduce it with the buttons. Complete all three increasingly long sequences – Center-Left-Center, Left-Right-Center-Right, Left-Center-Right-Right-Left – to unlock the puzzle box
-> More detailed in the Cauldron South Riddler Guide
8 – Spinner, Spinner, Chicken Dinner
Coordinates: 221, 428
Spin the mechanism one step at a time with the handle, then freeze each correct position using Jim Gordon’s Foam Sprayer. Repeat until all slots are locked into the correct code.
6 – Old Gotham West
Coordinates in the brackets
1 – Slots of Fun
2 – Unstill as a Statue
3 – Denying Gravity
4 – Under Pressured
5 – Bridge, But Not Too Far
6 – Riddle by Riddle
7 – The Fault in Our Statues
8 – In the Spotlight
9 – Crane Supreme
10 – Riddler vs Cluemaster
1 – Slots of Fun
Coordinates: 241, 339
Use Jim Gordon’s Foam Sprayer to plug the water pipe, then find the access card and use it in both the ground-floor and upper-floor slots to reveal symbols. Find the third symbol by sending Batgirl’s drone through the window above the puzzle device. Enter all three symbols into the device and pull the lever to collect the Puzzle Box.
-> More detailed in the Old Gotham West Riddler Guide
2 – Unstill as a Statue
Coordinates: 223, 366
Move all three smaller statues back to their marked positions around the big statue, destroying any obstacles in their way. Switch on the generator, then use Nightwing’s Cable Launcher to connect power to the statue’s plug and drop the cage.
-> More detailed in the Old Gotham West Riddler Guide
3 – Denying Gravity
Coordinates: 271, 385
Destroy the boxes near the trapped Puzzle Box, then build a vent from the LEGO pieces to blow it down the pipe. Follow the pipe down, use Catwoman to climb the wall, pull the lever, then use her whip to unscrew the bolt at the bottom of the pipe.
-> More detailed in the Old Gotham West Riddler Guide
4 – Under Pressured
Coordinates: 281, 401
Use Batman’s X-Ray Vision on the toolbox and follow the red cable up to the blue cage on the higher floor. Use Talia’s Ninja Dash to get inside the cage and turn the yellow control wheel to raise the pressure and release the Puzzle Box.
-> More detailed in the Old Gotham West Riddler Guide
5 – Bridge, But Not Too Far
Coordinates: 291, 400
Enter the overpass and use Robin or Nightwing to pry open the blocked lever, then use the staff to push the Puzzle Box all the way to the right. Pull it out onto the overpass and open it with Batman’s Bat Claw.
-> More detailed in the Old Gotham West Riddler Guide
6 – Riddle by Riddle
Coordinates: 314, 411
This two-floor apartment puzzle requires placing a radio, candlestick, and lamp in front of the downstairs mirror. Disable the radio’s door trap via Batman’s X-Ray Vision, send the candlestick down via the upstairs elevator, and use Catwoman to cut open the glass display holding the lamp. Find the handle in the statue cage behind the destructible wall and use it on the upstairs mechanism to complete the room.
-> More detailed in the Old Gotham West Riddler Guide
7 – The Fault in Our Statues
Coordinates: 330, 449
Press the red button first, then use Batman’s X-Ray Vision on the toolbox to follow the cables to a padlocked box – destroy the padlock to find a second red button. Switch to Robin or Nightwing, press the button, and shoot the three power switches on the wall from left to right, then press the first red button again.
-> More detailed in the Old Gotham West Riddler Guide
8 – In the Spotlight
Coordinates: 303, 464
Use the three spotlights above the courtyard to project a question mark shape onto the back wall by switching each spotlight’s lens until the correct pieces line up. Once the complete question mark appears, the Puzzle Box opens.
-> More detailed in the Old Gotham West Riddler Guide
9 – Crane Supreme
Coordinates: 321, 483
Use Jim Gordon’s Foam Sprayer to stop the cable car at the top, move the Puzzle Box onto it, then destroy the foam to let it travel down. Stop it again at the bottom, pull the cart to the crane, and hack the crane with Batgirl to rip off the cage top.
-> More detailed in the Old Gotham West Riddler Guide
10 – Riddler vs Cluemaster
Coordinates: 198, 353
This three-stage final puzzle room combines robot puzzles, mirrors, and a cryptex — enter code 2143 on the cryptex to unlock the conveyor, then solve the left robot puzzle (N-N-N-W-W-S) and right robot puzzle (S-S-W-W-W-N-N) using the Foam Sprayer and Cable Launcher to manage vents and the bridge. Place all items, solve the final room by filling all slots with N directional tiles.
7 – Old Gotham North
1 – Our Riddle Secret
2 – Arch de Triomphe
3 – Holed Up
4 – Can’t Park There, Mate
5 – Missed Connections
6 – The Ladder of Success
7 – Strike à Balance
8 – Power Climb
1 – Our Riddle Secret
Coordinates: 407, 448
This Puzzle Room requires placing a lamp, radio, and top hat bust in the positions shown in the mirror. Move the radio from the back of the room to the front, shoot a hanging target to build a grapple hook for Batman’s Bat Claw to retrieve the lamp, then place it on the drawer unit. Find the top hat bust hidden behind the desk and place it on the drawer unit by the TVs to open the mirror.
-> More detailed in the Old Gotham North Riddler Guide
2 – Arch de Triomphe
Coordinates: 425, 471
Have Batman stand on the button to hold it down, then switch to Talia and use her Ninja Dash to get inside the cage and collect the Puzzle Box.
-> More detailed in the Old Gotham North Riddler Guide
3 – Holed Up
Coordinates: 368, 464
Use Catwoman to climb the wall above the seawall hatch and pull the lever at the top, then use her Whip on the spindle at the base to send power down to the hatch. Switch to Robin or Nightwing and use the Cable Launcher to build a cable to the now-open hatch to reach the Puzzle Box.
-> More detailed in the Old Gotham North Riddler Guide
4 – Can’t Park There, Mate
Coordinates: 375, 448
Destroy the red box next to the van to build a vehicle grapple, summon your vehicle, and pull the van out of the way. Send Catwoman’s Kitty through the vent to retrieve the key, then use it to open the gate and collect the Puzzle Box.
-> More detailed in the Old Gotham North Riddler Guide
5 – Missed Connections
Coordinates: 362, 433
Use Nightwing’s Cable Launcher to connect the generator to the first mechanism, then use Jim Gordon’s Foam Sprayer to freeze it at the correct symbol. Repeat this for the second and third mechanisms to unlock the Puzzle Box.
-> More detailed in the Old Gotham North Riddler Guide
6 – The Ladder of Success
Coordinates: 392, 404
Use Batman’s Bat Claw on the yellow grapple point on the crane to pull off the cover and collect the key, then pull the lever with Jim Gordon and immediately use the Foam Sprayer to stop the box at the bottom. Move the scaffolding all the way to the right to reach the Puzzle Box and open it with the key.
-> More detailed in the Old Gotham North Riddler Guide
7 – Strike à Balance
Coordinates: 347, 368
Use Robin or Nightwing’s Cable Launcher to construct a cable up to the elevated position between the buildings. From the top of the cable, shoot all three power switches with the Birdarang to open the Puzzle Box.
-> More detailed in the Old Gotham North Riddler Guide
8 – Power Climb
Coordinates: 332, 354
Shoot the bottom power switch to start the power moving, then keep shooting each target as the power reaches a red question mark to redirect it upward. Guide the power all the way to the top of the building to unlock the Puzzle Box.
8 – Old Gotham South
Coordinates in the brackets
1 – Turn the Other Leak
2 – Anti-Monitors
3 – Gloomy Tunes
4 – Feeling Steamed
5 – Lightning Round
6 – Seek-quence
7 – Cog-nitive Dissonance
8 – Services Charge
9 – Pattern Recon-ition
1 – Turn the Other Leak
Coordinates: 264, 339
Use Jim Gordon’s Foam Sprayer to plug the leak, then place the first battery in a slot by the puzzle box. Find the empty battery, charge it using the handle from the nearby satellite dish, then place the charged battery in the second slot.
-> More detailed in the Old Gotham South Riddler Guide
2 – Anti-Monitors
Coordinates: 290, 352
Remove the battery from the satellite dish and place it in the lower generator below, then use a small battery nearby for the lower generator. For the final battery, drop it near its slot and use Nightwing’s Cable Launcher to connect it.
-> More detailed in the Old Gotham South Riddler Guide
3 – Gloomy Tunes
Coordinates: 285, 338
Move the three transistors to power the radio structure on the back wall. Set the left transistor to position one, the middle to position two, and the right to position one.
-> More detailed in the Old Gotham South Riddler Guide
4 – Feeling Steamed
Coordinates: 291, 338
Use Batman’s Thermal Vision on the toolbox to trace the glowing pipe to a destructible wall, then destroy it with his Explosive Spray. Turn the valve behind the wall to shut off the steam blocking the puzzle box.
-> More detailed in the Old Gotham South Riddler Guide
5 – Lightning Round
Coordinates: 287, 316
Locate where each of the three cables leads before pulling the lever. Once the lever is pulled, shoot all three targets before time runs out.
-> More detailed in the Old Gotham South Riddler Guide
6 – Seek-quence
Coordinates: 322, 293
Use UV Vision on the plant pots to reveal the lever order on the lights above: 2 – 1 – 5 – 3 – 4. Extinguish the fire blocking lever two with Jim Gordon’s Foam Sprayer, and shoot the nearby cobweb to retrieve the missing lever for position one.
-> More detailed in the Old Gotham South Riddler Guide
7 – Cog-nitive Dissonance
Coordinates: 330, 271
Use Jim Gordon’s Foam Sprayer to stop the spinning question mark symbol at the correct position, matching the graffiti on the wall. Shoot the foam again if you need to reset and try a different position.
-> More detailed in the Old Gotham South Riddler Guide
8 – Services Charge
Coordinates: 348, 278
Rotate the color-matching discs using the levers for each of the three cables powering the puzzle box. For the second cable, use Nightwing’s Cable Launcher, and for the third, find the missing lever on top of the nearby boxes.
-> More detailed in the Old Gotham South Riddler Guide
9 – Pattern Recon-ition
Coordinates: 364, 293
Use Batman’s UV Vision on the spray cans and follow the paint trail to a wall showing which targets to shoot. Keep in mind that the solution on the wall is displayed upside down when transferring it to the nine-target board.
9 – Tricorner
1 – Mirror Puzzle (Mission 4)
Coordinates: 135, 156
Place the teddy bear on the left pedestal in the first room. In the second room, arrange the bust (left), the lamp (center), and the candlestick (right). In the third room, place the radio on the right pedestal and steal the lamp from the second room for the left pedestal.
-> More detailed in the Tricorner Riddler Guide
2 – Water Ya Waitin’ For?
Coordinates: 145, 221
Destroy nearby objects to find a battery and insert it into the device. Switch to Jim Gordon and use the Foam Sprayer to seal the water spill, then collect the puzzle box.
-> More detailed in the Tricorner Riddler Guide
3 – Pixel Perfect
Coordinates: 160, 178
Check the code on the floor next to the puzzle box, then activate three power switches to light up the building windows in the correct pattern. The correct configuration is lights 2-4 on the bottom row, lights 1 and 2 on the middle row, and only light 4 on the top row.
-> More detailed in the Tricorner Riddler Guide
4 – Grounded
Coordinates: 186, 182
Glide from the Wayne Financial Billboard onto the power-off button on the suspended pillar in the middle of the active grid. While standing on the button, switch to another character to safely collect the puzzle box.
-> More detailed in the Tricorner Riddler Guide
5 – Deep Dive
Coordinates: 202,222
Grapple to the top of the green platform above the puzzle box, then drop straight down through it. Climb the ladder inside the hidden chamber below to reach the puzzle box.
-> More detailed in the Tricorner Riddler Guide
6 – Lift: Off
Coordinates: 211, 178
Insert a battery from the ground floor into the elevator, then ride up to place the two roof batteries into the generators. Ride to the top floor, return to the ground, remove the elevator battery, and put it back in its original slot to knock the “O” loose from the Hotel sign.
-> More detailed in the Tricorner Riddler Guide
7 – Chut-ing Gallery
Coordinates: 238, 140
Pull the lever on the rooftop platform to start the shooting range. Hit all six green targets while avoiding the red ones to open the cage and collect the puzzle box.
-> More detailed in the Tricorner Riddler Guide
8 – A Calculated Move
Coordinates: 157, 101
Insert the large ground-floor battery and the small roof battery into the two generators, then use Nightwing’s Cable Launcher to connect them to the central device. Destroy the broken power box on the roof and build a new one, then use Nightwing’s staff to push power through to the puzzle cage.
-> More detailed in the Tricorner Riddler Guide
9 – Sunken Treasure
Coordinates: 306, 125
Use Batman’s Bat Claw to pull off the crane panel, then switch to Catwoman and use her Whip on the spiral to raise the sunken platform. Pull the lever on the raised platform to unlock the puzzle box above.
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About LEGO Batman: Legacy of the Dark Knight
Release: May 22nd, 2026
Developer: TT Games
Publisher: Warner Bros. Games
Official Website: https://legobatmangame.com/


























































































































































