Karkh has 11 of the 66 Historical Sites in Assassin’s Creed Mirage, and you need all of them for 100% Karkh completion and the Explorer trophy. Each one is a glowing orb that unlocks a Codex entry, and this route takes you from the Monastery of the Virgins in the west to Prince’s Gate in the north.
Related Guides:
Karkh Gear Chests – All 6 Locations
Karkh Dervis Artifacts – All 4 Locations
Karkh Enigma – Solve This Problem Quickly For Me
Mysterious Shards – Nehal’s Calling
Harbiyah All Collectibles
Abbasiyah All Collectibles
Assassin’s Creed Mirage Game Guides Hub
All 11 Historical Sites in Karkh
- Monastery of the Virgins
Dhimmi (Non-Muslims) – Beliefs and Daily Life - Tax Collector’s Mansion
Taxes – Economy - The Bazaar: South
Center of the World – Economy - The Bazaar: Center
Bazaar – Economy - The Bazaar: North
Textiles – Beliefs and Daily Life - Oil Maker’s District
Perfumes – Court Life - Cookmen’s Quarter
Table Manners – Court Life - The Great Garrison
Abbasid Army – Government - The Officers’ Club
Ghilman (Servant Soldiers) – Government - Qasr Salih
The Abbasids… and their Rivals – Government - Prince’s Gate
Baghdadi Exports – Economy
Total: 11 Historical Sites – 4 Economy, 3 Government, 2 Court Life, 2 Beliefs and Daily Life
How Karkh Historical Sites Work
Historical Sites are glowing orbs at real places of old Baghdad. Interact with the orb to add a new entry to your Codex, sorted into sections like Economy, Government, Court Life and Beliefs and Daily Life.
Most Karkh orbs are easy to reach, but a few need some climbing: the top of the Bazaar, a crane at Qasr Salih and a boat mast at Prince’s Gate.
1 – Dhimmi (Non-Muslims) at the Monastery of the Virgins
Location: Rooftop west of the Monastery of the Virgins in the west of Karkh
Codex: Dhimmi (Non-Muslims) in Beliefs and Daily Life
The Monastery of the Virgins is in the west of Karkh and has its own Synchronization Fast Travel Point. The orb is on a rooftop just west of the monastery, with a nice view of the whole location.
While you are here, the Monastery of the Virgins Gear Chest is behind a movable shelf inside, and a Dervis Artifact carrier walks around nearby.
2 – Taxes at the Tax Collector’s Mansion
Location: Entrance of the Tax Collector’s Mansion, just north of the Monastery of the Virgins
Codex: Taxes in Economy
Just north of the Monastery of the Virgins is the Tax Collector’s Mansion. You come here during the Al-Anqa investigation. The captain at the entrance chases you away, but there is enough time to interact with the orb first.
The Tax Collector’s Mansion Gear Chest is on the top floor, in the same room as Al-Anqa.
3 – Center of the World on Top of the Bazaar
Location: On top of the Bazaar, above the south entrance
Codex: Center of the World in Economy
The Bazaar is the heart of Karkh and has three Historical Sites. The first one is in the south, and you have to climb for it. Use the tarps of the stalls at the entrance to climb higher and higher until you reach the top.
4 – Bazaar at the Northeastern Bazaar Exit
Location: High up on a wooden beam at the northeastern exit of the Bazaar
Codex: Bazaar in Economy
From the south entrance, walk through the heart of the Bazaar until you reach the northeastern exit. The orb is high up on a wooden beam.
The Bazaar Gear Chest is behind a locked door that only opens after you finish Gilded Butterflies.
5 – Textiles Outside the Bazaar
Location: Near the outside stalls at the northeastern entrance of the Bazaar
Codex: Textiles in Beliefs and Daily Life
As you leave the Bazaar through the northeastern entrance, look for the orb near one of the outside stalls.
A Dervis Artifact carrier stands near a market stall north of the Bazaar, so you can pickpocket her on the way.
6 – Perfumes in the Oil Maker’s District
Location: Sample shop in the Oil Maker’s District, east of the Bazaar
Codex: Perfumes in Court Life
Leave the Bazaar and cross the narrow wooden bridge in the east to get to the Oil Maker’s District. The area is well guarded, but you can visit the sample shop, and the orb is inside.
7 – Table Manners in the Cookmen’s Quarter
Location: Rooftop in the Cookmen’s Quarter, across the main stone bridge
Codex: Table Manners in Court Life
From the Oil Maker’s District, head north and cross the main stone bridge to the Cookmen’s Quarter. The orb is up on the rooftop.
One of the Dervis Artifacts is carried by a man cleaning a carpet between Al-Mi’dhana Al-‘Ateeqa, the Cookmen’s Quarter and the Officers’ Club.
8 – Abbasid Army at the Great Garrison
Location: Outside the main gate of the Great Garrison in the east of Karkh
Codex: Abbasid Army in Government
The Great Garrison is in the east of Karkh. There are no visiting hours, so the orb is just outside the main gate.
The Great Garrison Gear Chest is in the gate tower right above the main gate.
9 – Ghilman (Servant Soldiers) at the Officers’ Club
Location: Rooftop northwest of the Officers’ Club, near the inner walls of the Round City
Codex: Ghilman (Servant Soldiers) in Government
The Officers’ Club is near the inner walls of the Round City. The orb is northwest of the club and gives you a nice view of the building.
The Officers’ Club Gear Chest and the only Karkh Enigma, Solve This Problem Quickly For Me, are in the same restricted area.
10 – The Abbasids… and their Rivals at Qasr Salih
Location: On a crane across from the main entrance of Qasr Salih, just north of the Officers’ Club
Codex: The Abbasids… and their Rivals in Government
Just north of the Officers’ Club is Qasr Salih. Climb up a crane on the other side of the main entrance to reach the orb and get a great view of the compound.
The Qasr Salih Gear Chest is at the top of the main building, and you need an oil jar to break the floor above it.
About Assassin’s Creed Mirage
Release: October 5th, 2023
Developer: Ubisoft Bordeaux
Publisher: Ubisoft
Official Website: https://www.ubisoft.com/en-gb/game/assassins-creed/mirage





















