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100% Progression Palette Prime – All Collectibles

There are plenty of things to find at Palette Prime in Mario + Rabbids Sparks of Hope. Here’s how you get your 100% Progression!

Some items need to be payed for with Planet Coins. Check out where all of them are in the PALETTE PRIME PLANET COINS GUIDE.


ALL SPARKS

There are 6 Sparks to find at Palette Prime. Here’s how you get them.


ELECTROGEDDON

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Finish the Story Quest OFF-COLOR and Electrogeddon joins the team.

When active: Meteors with the Shock Super Effect rain upon Enemies: ech deals 237 damage. As Shock Protector: All Super Effect damage is reduced by 20%. Heroes are not affected by Shock Super Effect.


GLITTER

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Defeat the Medician guarding the bridge in the first fight of the THE FALLEN KING Story Quest and you will get Glitter!

When active: Enemies withing range are pulled towards the Hero’s position. As Attack Master: Increases weapon-based attacks damage by 10%.


VAMPASTRA

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Zephyrquake joins the team after defeating the first Puddle in the OFF-COLOR Story Quest.

When active: All weapon-based attacks deal 120% damage, and heal the Hero by 30% of damage dealt. As Critical Buddy: Increases the chance of critical hits from weapons by 10%.


WILDCLAW MASTER

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Complete the Palette Prime Secret Zone to get Wildclaw Master.

When active: It spawns a Wildclaw ally with 2430 HP. Its claw attack deals 1215 damage. As Physical Protector: Incoming physical damage is reduced by 15%.


ZEPHYRDASH

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Zephyrdash joins the team after you’ve completed the “A DRYAD’S DREAM” Quest.

When active: All Super Effect damage is reduced by 20%. Heroes are not affected by Gust Super Effect. As Gust Protector: All Super Effect damage is reduced by 20%. Heroes are not affected by Gust Super Effect.


ZEPHYRQUAKE

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Zephyrquake joins the team after defeating the first Puddle in the OFF-COLOR Story Quest.

When active: Casts 3 Shockwaves of Gust Super Effect, each one deals 147 damage. As Gust Protector: All Super Effect damage is reduced by 35%. Heroes are not affected by Gust Super Effect.


ALL WEAPON SKINS

There are 6 Weapon Skins at Palette Prime. Here’s where they are.


THE SHOP

There are 4 Weapon Skins available at the shop for 2 Planet coins each.
They are Speedway Triple Troll, Wildwood Dual Slinger, Vintage Sharpshooter and Vintage Kaboomer.
Have a look at the PALETTE PRIME PLANET COINS GUIDE if you don’t know where to get the coins.


STEAMPUNK BOOMBRELLA

Go to the Pumpkin Patch area. If you don’t know how to get there, look HERE.
Walk all the way to the back in the south west of the Pumpkin Patch, where you can build a bridge over the chasm with the Scanner. Defeat the enemy and open the round container behind it to get this Weapon Skin.

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Chasm location on the map
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The Weapon Skin behind the enemy

WILDWOOD BLADE

Do the “The Princess and the Prima Donna” Side Quest: From the Spellbound Woods Entrance Flag, walk east, where you can climb a ladder to fight a Darkmess Puddle. The fight is to be fought only with Princess Peach and Rabbid Peach.

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The Darkmess Puddle on the map
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Time for a little fight

PLANET KEY

There are 5 Planet Keys, one on each planet. Buy it for 7 Planet Coins at the Robot Rabbid Shop.


ALL MEMORIES

There are 14 Memories to find at Palette Prime. Here’s where to find them. They are listed here in the same order as they appear in the in-game menu.


SWEETLOPEK THE LUMBERJACK

This memory entry is in the hills west of the spaceship. The access point to this area is at the small lake south of the spaceship. You need to build a bridge over the lake with your Scan Ability.

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Access Point on the map the lake
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Build a bridge over it

A bit further up, you have to fight the Darkmess near the Woodshed so you can go uphill from there.

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Darkmess near the Woodshed on the map
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Get rid of the Darkmess

Because it’s here where you can use your Scan Ability again to build a bridge over to the Techno Crab with this memory.

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Build the bridge here
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by using the Scan Ability

PALETTEVILLE

Is Memory is at the Pumpkin Patch east from Paletteville. Don’t know how to get there? Here’s how:

First, there is a Darkmess barrier at the water north from Paletteville. Walk around the big animal snake head nearby to find the square key for the barrier device.

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The barrier and the device that needs the square key
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Here it is behind the snake head

Now pass the barrier and follow the path up to the right, east of Paletteville. Here, down a ladder is another barrier that requires a triangle key.
Follow the long path north and you will see the triangle key next to a roaming Wildclaw. The device for the triangle is on the path parallel to the one you came to get the key!

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Roaming Wildclaw with the triangle to the right
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Triangle and its device

Now you can use the key and go through the barrier towards the south – the Pumpkin Patch. There is a barrier there with a Techno Crab behind it that holds the memory.

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The memory location on the map
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The crab with the already lowered barrier

There is a pressure plate behind the crab. Go up to the back of the house. There is a box you can push and drop down onto the pressure plate. Now you can get the memory.

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Box location at the house
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Drop the box down onto the pressure plate

SPELLBOUND WOODS

Just above the beautiful pond in the Spellbound Woods is a little alcove behind the bushes. Here is a little techno crab with this memory.

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Memory location
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The crab behind the bushes

WOODROW

Go back down to the underground passageway you have to take from Woodrow’s house to Paletteville. Coming from Woodrow’s house, you cross the first yellow bridge. Then, go down to where you had to move the first plate onto the pressure plate. Cross the bridge, and in a little cave is the techno crab with the memory.

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Deep inside the well
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The bridge going to the left

SQUASHETTES

There is something well hidden inside the Abandoned Well in the Spellbound Woods.
Go down the long, curved wooden path inside. In the middle of it stop and focus on the left. There is a “Wave” Plant you can destroy and then you can go further to the left. That’s odd. So when you scan the area, you’ll get a bridge leading to the left to a Darkmess Puddle.

Fight it and you can also get the memory from the techno crab.

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Cross the bridge to the right
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The techno crab inside the little cave

GALACTIC ATLAS: PALETTE PRIME

Beat the Blue Coin Challenge and you will get this memory.

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Memory location
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Just beat the Blue Coin challenge

FROM THE SHOP

You can buy 3 memories for 2 Planet Coins each at the Shop. They’re called Depleters, Medicians, Ghostly Walkers

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BEDROCK

Complete the THE FALLEN KING Story Quest to get this Memory.

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Quest Start
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Quest End

PRINCESS PEACH

Do the “The Princess and the Prima Donna” Side Quest: From the Spellbound Woods Entrance Flag, walk east, where you can climb a ladder to fight a Darkmess Puddle. The fight is to be fought only with Princess Peach and Rabbid Peach.

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The Darkmess Puddle on the map
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Time for a little fight

RABBID LUIGI

Complete the Side Quest THE KID AND THE KING in the town centre to get this memory.

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Quest Start
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Quest End

THE DRYAD

Complete the first part of the Spark Quest: A DRYAD’S DREAM to get this memory. It is the follow-up quest from the BURY THE HATCHET Spark Quest.

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Quest Start
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Sweetlopeks waiting for us

THE MYSTERY OF LOVE

Similar as with the previous memory, you now have to complete the Spark Quest: A DRYAD’S DREAM to get this memory. It is the follow-up quest from the BURY THE HATCHET Spark Quest.

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Quest Start
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Sweetlopeks waiting for us

This is MARIO AND RABBIDS: SPARKS OF HOPE
Release: October 20th, 2022
Developer: Ubisoft Milan and Paris
Publisher: Ubisoft
Official Website: https://www.ubisoft.com/en-gb/game/mario-rabbids/sparks-of-hope
Guides by camzillasmom.