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LEGO Batman Legacy: The League of Shadows Returns Walkthrough

Mission 16: The League of Shadows Returns is the final mission in LEGO Batman: Legacy of the Dark Knight – and it’s the most demanding. This complete walkthrough covers every story step from the Tricorner Docks investigation through the climactic Wayne Tower showdown, plus the exact locations of all 5 League Banners, 5 WayneTech Caches, and the Red Brick: Bats.

Related Guides:
Mission 15: Tumbler Chase
LEGO Batman: Legacy of the Dark Knight Hub


Every mission rewards a yellow Skill Brick at the end.

How to Replay a Mission

In case you didn’t find all collectibles in the first story playthrough, don’t worry. You can still get it. Play the story to Mission 6: Shreck’s Department Store, where you restore the Batcave.

Then, travel to the Batcave and interact with the computer at the top, next to the red batphone. Here you can select the mission you would like to play again.

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You will also see the status. If the box is ticked: Congratulations, you’ve found all the collectibles in this mission. If not, there is still work to be done!

Batcave Trophy: League Banners

Find and destroy 5 League Banners in The League of Shadows Returns, Mission 16, to receive the Batcave Trophy: League Banners.

Red Brick: Bats

After the sewer section, go upstairs and disable the cameras with the console. Behind the console are two tumblers and the Red Brick. Charge up the dumpster truck with Nightwing’s staff, then use a Hackarang to move it. Now you can safely reach the Red Brick.

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WayneTech Caches

Investigate the Tricorner Docks in the Tricorner district.

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At the end of the docks, the same place where you’ve been in Mission 3: New Beginnings, is a pile of garbage with a blue flower, where Batman can use his UV Vision. Follow the particles to a container with the League of Shadows’ insignia.

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Move the blue container cart aside to get access to the door. Then, switch to Talia and use her Ninja Dash ability to get past the door to pull the lever.

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Now Batman can pull the League’s container open with the Bat Claw, and the contents can be investigated: A ticket to the Tunnel of Love on the table.

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The Amusement Mile is in the East End Amusement Mile on the North Island.

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Ferris Wheel Puzzle Piece

Use the ticket on the slot at the Tunnel of Love and investigate the door inside. The door is missing three puzzle pieces. Head back outside and grapple over the Tunnel of Love building to find a building with a wrecked machine inside. It is missing three cogs. Two of them are in the cafeteria area to the left of the machine. The big one goes right next to the lever, the small one right after the big one.

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The third cog is at the blue lockers. Place it in the third position and turn the machine on. This will turn on the Ferris wheel. The missing piece is in one of the cabins.

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› camzillasmom.com

Rollercoaster Puzzle Piece

For the second puzzle piece, head over to the rollercoaster. The rollercoaster carts are locked inside the cage. As Talia, pull the doors open, then switch to Batman to use the Bat Claw. The carts will jump onto the rollercoaster tracks, and the two can retrieve the puzzle piece.

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Ice Cream Parlor Puzzle Piece

The third piece is in the ice cream parlor. There is a wall Batman can blow open with the Explosive Spray. In the back room, get past the broken door with Talia’s Ninja Dash. You can use the lever on the other side to open the faulty door.

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On the other side, use the ventilator’s updraft to reach the top of the building to find the puzzle piece. Destroy the padlock behind the puzzle piece and take the slide to find a blue stud at the end.

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› camzillasmom.com

Return to the tunnel of love and return the pieces. Like in Mission 2: Infiltration, you have to use the Control Wheels to form the League of Shadows’ insignia on the wall. Enter the Tunnel of Love and board the swan to start.

Head to the North Island GCPD building to continue.

This will enter the Point of No Return. You can’t return to the world map until Mission 16: The League of Shadows Returns is finished.

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Mission 16: Arkham Asylum starts with Batman and Talia escorting Joker. This first part is just a walking exercise, with a talk to Office Cash at the end to interrogate Joker.

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After the fight against the prisoners, Killer Moth and Grundy escape the prison room to find Scarecrow. With Batman and Talia influenced by the fear gas, the team faces more fighting against Bane’s thugs. But also against Ra’s Al Ghul. As soon as the effects of the fear gas wear off, the team can escape, starting Chapter 6.

Chapter 6 officially begins Mission 16: The League of Shadows Returns. This mission is played with Batgirl and Nightwing.

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WayneTech Cache 1 of 5

At the start position, look down to the left to see the first WayneTech Cache collectible.

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Batcave Trophy: League Banners 1 of 5

The first League Banner is hanging on the back wall of this area. It is best visible from the ground floor. Look up to the left after opening the WayneTech Cache to see it.

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Leave the starting area through the gate ahead. The next section also includes patrolling drones, which can be disabled with Batgirl’s Hackarang. The console for the armored camera is right at the corner of the building ahead.

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Go past the armored camera into another heavily guarded part of town.

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WayneTech Cache 2 of 5

Up here on a balcony is WayneTech Cache 2.

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Batcave Trophy: League Banners 2 of 5

The second League Banner is also in this area, past the previous WayneTech Cache, up to the left.

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Sneak past the tumbler cannons to the next section, a staircase with armored cameras. You can turn off the cameras. The console is on the second level of the camera section.

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WayneTech Cache 3 of 5

The third WayneTech Cache is down in the sewers to the right.

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The tunnel ahead is completely blocked. Destroy everything and build a ram on tracks. There is a vent you can destroy with a Hackarang to the left, so Nightwing can connect the ram train to the wall where the vent was. This will charge up the train and blast through the blockage. There is a purple stud down in the sewers to the right after the blockage.

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Batcave Trophy: League Banners 3 of 5

After the blockage, look for an air vent up to the left in the drone’s patrol area. Crawl through it to end up just where the third League Banner is.

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The end of this sewer section has three armored cameras, with the console just between the two.

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WayneTech Cache 4 of 5

Before going through the gate for the next section, head to the end of the tunnel. There is a yellow car. Connect the back of the car to the wall with the Cable Launcher for a WayneTech Cache.

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Open the gate to the next area, heading back to street level. The camera console is just overhead.

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Red Brick: Bats

Notice that there is a golden stud line leading from the area behind the camera console to the Red Brick, but tumblers guard the area.

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On the left side, still in the safe zone, there is a plug for Nightwing’s staff to charge the dumpster truck. Charge it up by hitting the right button, then switch to Batgirl to use the Hackarang on the dumpster truck. It will drive right in front of the tumbler, and you can go get the Red Brick.

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To continue with the story, use the Cable Launcher to cross the gap ahead. Batgirl can then throw a Hackarang at the bus to distract the thugs.

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Batcave Trophy: League Banners 4 of 5

Go through the gap where the bus stood, and you will see the fourth League Banner ahead.

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WayneTech Cache 5 of 5

For the last WayneTech Cache, head left to the tumbler. Throw a Hackarang to raise the bollards and destroy the tumbler. Now you can reach and open the WayneTech Cache.

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Batcave Trophy: League Banners 5 of 5

The last League Banner and the last collectible in this mission is in the back, to the right, towards Wayne Tower.

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Hack the tumbler ahead with a Hackarang to build turrets. Use them to destroy the tumblers ahead to enter Wayne Tower.

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Defeat Bane after the cutscene.
-> Avoid his waves by jumping.
-> Use Catwoman’s Whip on the bombs.

Defeat Bane after the booster.
-> Pull the plug at his back with Bat Claw.
-> Avoid his electric waves by jumping.
-> Use Catwoman’s Whip on the bombs.
-> Pull the plug on his back to finish it.

Defeat Talia after the cutscene.
-> Use the Bat Claw on the generator.
-> Connect the bombs to Talia with the Cable Launcher.
-> Avoid the fire waves by jumping.
-> Avoid Talia’s beam by dodging.

Playing as Jim Gordon and Batgirl, use Jim’s Foam Sprayer to block the center mechanisms. Then, climb up to the rim.

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For the second mechanism, carefully walk on the rim to the other side. Shoot the mechanism there with the Foam Sprayer. Switch to Batgirl and shoot a Hackarang on the next rim. Now you can grapple across and shimmy to the right and to the bomb.

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› camzillasmom.com

There are four grapple spots around the bomb. Use them to reach the back. Note, the bomb’s beams work counterclockwise. As soon as it has passed you, you can move. Use a Hackarang at the back to disarm the bomb.

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Defeat Talia after disabling the bomb.
-> Use the Bat Claw to pull her down.
-> Attach the bombs to her with the Cable Launcher.
-> Avoid her energy waves by jumping.
-> Dodge her super attacks.

Completing Mission 16: The League of Shadows Returns, grants:
-> 1 Skill Brick (Yellow Brick)

Suits Collectibles:
-> 1x Batman (Armoured Suit)
-> 1x Nightwing (New 52)

Additional Collectibles:
-> Batcave Trophy: League Banners
-> Red Brick: Bats
-> 5 WayneTech Caches

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Camzillasmom Collectibles Hunter
It all began in the ’80s when I was just 7 years old. Starting with basic arcade games, I soon delved into titles like Loom and Monkey Island by Lucasarts. Throughout the years, as I indulged in more and more games, I consistently sought clear guides to swiftly navigate my gameplay. Now, it’s my turn to contribute back to the community.

About LEGO Batman: Legacy of the Dark Knight

Release: May 22nd, 2026
Developer: TT Games
Publisher: Warner Bros. Games
Official Website: https://legobatmangame.com/