Old Gotham West in LEGO Batman: Legacy of the Dark Knight is packed with collectibles spread across rooftops, alleyways, and underground parking. This guide covers all 10 Riddler Puzzles, 3 Cluemaster Puzzles, 15 WayneTech Caches, 2 Falcone Fortune Heists, 10 Batcave Trophy pieces, and more – with coordinates and solutions for every one.
Related Guides:
All 14 Falcone Fortune Heists
All 9 Tower Locations
All 21 Escaped Zoo Animals Locations
100% Old Gotham North Collectibles Guide
100% Old Gotham South Collectibles Guide
100% Tricorner Collectibles Guide
All 9 Subwayne Locations
LEGO Batman: Legacy of the Dark Knight Hub
Trials – 3
1 – Driving Trial
Coordinates: 325, 515
The Driving Trial is in the north of Old Gotham West.
2 – Combat Trial
Coordinates: 294, 462
The Combat Trial is southwest of the Subwayne, next to the Tower.
3 – Traversal Trial
Coordinates: 210, 331
The Traversal Trial is in the south of the district.
The Falcone Fortune – 2
Coordinates in the brackets
1 – The Heist Must Go On (274, 381)
2 – Anyone Home? (232, 359)
The Heist Must Go On
Coordinates: 274, 381
The Heist Must Go on is part of the third batch of Heists released (together with Pure and Symbol & No Heist Too Tough) after completing the two heists in the second batch (Safe and Sound & High Ground)
The rooftop office entrance in the center of Old Gotham West is guarded by two hostiles.
Cut the pink glass with Catwoman and enter to start. The first room is a grand hall with three levels, entered on the top level. One guard is patrolling the safe door on the middle level. It requires two access cards. First, take care of the guards. The guard by the door is carrying one access card.
Heads up! There is a room with three glass displays that Catwoman can rob for extra studs!
For the second access card, there are two ways to enter the locked boss’s office: Either go through the room with the guards and press the red button, or, if you prefer a more stealthy approach, move a bookshelf in the Great Hall to reveal a Kitty vent. Summon a kitty to open the door from the other side.
Inside the boss’s office, Batman can use his X-Ray vision on the toolbox next to the boss’s picture on the wall. Follow the glowing cable to a plant pot on the table, which will reveal a button on the table. The boss’s picture will slide up, revealing the second access card. Use it on the door with the safe, crack the safe with Catwoman, swipe the money and leave the office to complete the heist.
Anyone Home?
Coordinates: 232, 359
The Anyone Home? heist is part of the fourth batch of Heists released (together with Storage Doors, Cut Glass in Case of Heist, and Stealing Office Supplies) after completing the three heists in the third batch (Pure and Symbol, The Heist Must Go On, No Heist Too Tough)
There is a glass apartment window to break into in the south of Old Gotham West. Cut the glass with Catwoman and enter.
The window leads to a bedroom with a closed door. Destroy the boxes in front of the Kitty vent, then summon a Kitty. On the other side of the vent, you will notice that there is a green power cable going from the first locked door to the second locked door. Look for a second Kitty vent to reach the room behind the second locked door.
The second vent leads to a kitty playroom, where you have to climb up to find a third kitty vent that finally leads into a laser-trapped corridor. Avoid the lasers and press the red button at the end to finally open the doors.
Return to Catwoman and go through the same laser corridor again to reach the door with the safe. Crack the safe, swipe the money, and leave the apartment to complete the heist.
WayneTech Caches – 15
1
Coordinates: 292, 510
The first WayneTech Cache is in the north of Old Gotham West,
2
Coordinates: 321, 507
This cache is on a balcony with a nice view towards the northern bridge.
3
Coordinates: 310, 487
The next one is northeast of the Subwayne, high up on a skyscraper terrace.
4
Coordinates: 276, 485
This WayneTech Cache is also at a terrace, just north of the GCPD building.
5
Coordinates: 304, 460
The next cache is east of the Subwayne. It is underneath a skyscraper’s support platform.
6
Coordinates: 331, 461
This WayneTech Cache is east of the Subwayne, on top of a staircase, guarded by Henchmen.
7
Coordinates: 306, 434
The next one is south of the Subwayne, on a terrace above a statue with a magnifying glass.
The cache doesn’t have power. Destroy everything to find two battery slots and two batteries lying around. Put the batteries into the slot to power a button and a timer. Switch to Batgirl and stand on the button. Then hack the switch above the timer to open the cache.
8
Coordinates: 287, 439
This WayneTech Cache is west of the previous cache. It’s another inactive box with a similar principle.
Look for the small battery in the same area. Switch to Nightwing and carry the small battery closer to the wall-mounted generator. Use the Cable Launcher to connect the battery to the wall-mounted generator.
Then connect the wall-mounted generator and the generator to the right with the center power relay. Pull the lever, and shoot the targets so the power is directed to the WayneTech Cache.
9
Coordinates: 271, 418
The next one is in the southwest of the previous location, on top of a roof guarded by Henchmen.
10
Coordinates: 296, 418
Head east for the next WayneTech Cache. It’s at the top of the first, bottom section of the skyscraper.
11
Coordinates: 284, 388
This cache is on the roof of the Marin Hotel, near the border to Old Gotham North.
12
Coordinates: 263, 397
The next WayneTech Cache is in the west, on a roof above the train tracks.
13
Coordinates: 235, 379
This cache is on a balcony with a view towards the monorail tracks. Near the border to The Cauldron South.
14
Coordinates: 254, 362
This WayneTech Cache at the border to Old Gotham South is guarded by henchmen. It’s close to the Falcone Fortune Heist office location: The Heist Must Go On.
15
Coordinates: 239, 356
My last one is in the south of Old Gotham West, not far from the border to Old Gotham South. It’s on a pretty, round balcony of a tall skyscraper.
Batcave Trophy: Court Statues
1
Coordinates: 198, 344
The first Batcave Trophy is in the southwestern corner, near the gas station on the main road. There is a person-like statue standing on the roof.
2
Coordinates: 218, 349
Head to the east, to find another statue at the top of a skyscraper. It’s in a room with a red door.
3
Coordinates: 226, 362
This Batcave Trophy piece is very close. Look for it on a balcony near a “Tanneriffic” billboard.
4
Coordinates: 241, 354
For this one, head east from the previous statue. Just above the ground floor, next to the train tracks, is a narrow ledge with the statue standing on it.
5
Coordinates: 255, 376
The previous four were all close together in the south. For the fifth statue, you have to go further north. It’s standing on the ground floor just by the road.
6
Coordinates: 299, 414
For the next Batcave Trophy piece, head northeast to the next road on the map. The statue is at the Gotham Burger billboard.
7
Coordinates: 323, 429
Head to the east, towards Old Gotham North and the GCPD Building there. The statue is facing the GCPD on top of a roof.
8
Coordinates: 309, 488
The next two Court Statues are huddled together north of the Subwayne. The first one is looking down into a round courtyard.
9
Coordinates: 306, 495
The second statue in this area is on the roof of the previous one, facing west.
10
Coordinates: 270, 472
The last Batcave Trophy in Old Gotham West is in the northwestern corner of the Flugelheim building, in the underground parking.
Riddler Puzzles – 10
Coordinates in the brackets
1 – Slots of Fun
2 – Unstill as a Statue
3 – Denying Gravity
4 – Under Pressured
5 – Bridge, But Not Too Far
6 – Riddle by Riddle
7 – The Fault in Our Statues
8 – In the Spotlight
9 – Crane Supreme
10 – Riddler vs Cluemaster
1 – Slots of Fun
Coordinates: 241, 339
Slots of Fun is in the southeast of Old Gotham West right at the border to Old Gotham South.
First, I switched to Jim Gordon and used his Foam Sprayer to plug the hole in the water pipe. Then, I went to pick up an access card on the floor, put it into the slot on ground floor.
Before going to the elevator, pick up the card again and put it in the slot at the upper floor. This will open the green shutters revealing a symbol.
Before going to the elevator, pick up the card again and put it in the slot at the upper floor. This will open the green shutters revealing a symbol.
On the ground floor, where the water was gushing out before, there is a weird puzzle device on the floor. Inspect and rotate it until you find a second symbol.
For the last symbol, switch to Batgirl and summon a drone. There is a window just above where the previous weird puzzle device was. Fly into the room to find the third symbol.
Go down to the puzzle device and enter the symbols you’ve found as shown in the screenshot below. Don’t forget to pull the lever and pick up the puzzle box.
2 – Unstill as a Statue
Coordinates: 223, 366
This Riddler Puzzle is in the south of Old Gotham West, at the base of a statue.
There are three smaller statues around the big statue that you have to move. Destroy all items in the way of the smaller statues to do that.
Once all three statues are back in their place, switch on the generator and use Nightwing’s Cable Launcher to connect the power to the statue’s plug. This will drop the cage, and you can access the Puzzle Box.
3 – Denying Gravity
Coordinates: 271, 385
Denying Gravity is in the center of Old Gotham West. It’s at the end of a huge, partially broken pipe.
First, destroy all the boxes near where the puzzle box is trapped. You can build a vent that will blow the Puzzle Box down the pipe.
Follow the pipe down. The box is trapped somewhere. On the ground floor, switch to Catwoman to climb the wall and pull the lever at the top. This will drop the Puzzle Box further down. Stay with Catwoman and unscrew the screw at the bottom of the pipe with your whip to get the Puzzle Box out.
4 – Under Pressured
Coordinates: 281, 401
This puzzle is also in the center of Old Gotham West, north of Denying Gravity. It’s on the roof of a tall building.
First, use Batman’s X-Ray Vision on the toolbox at the base of the Puzzle Box. Follow the cables. Most of them have a dead end. Follow the red one that leads to the cage on the higher floor.
Head up to that blue cage and use Talia’s Ninja Dash to get inside. Turn the yellow control wheel to raise the pressure. Collect the puzzle box.
5 – Bridge, But Not Too Far
Coordinates: 291, 400
Bridge, But Not Too Far, is just east of the previous puzzle by an overpass bridge.
This puzzle is a job for Nightwing or Robin. Enter the overpass to find a lever for Robin/Nightwing’s staff that is blocked. First, pry open the block, then use the staff to move the puzzle box all the way to the right.
Pull the box out onto the overpass, then open it with Batman’s Bat Claw.
6 – Riddle by Riddle
Coordinates: 314, 411
The Riddle by Riddle is a Puzzle Room that comes after Our Riddle Secret at Old Gotham North. Riddler Rooms unlock after solving enough open-world Riddler Puzzles. They count towards the Puzzle Room Counter and the district’s Riddler Puzzle counter.
Riddle by Riddle is in the center-east of Old Gotham West, on top of a roof. The entrance is marked with green arrows and pink lights. To enter, use Catwoman’s Whip above the door.
This puzzle room spans over two floors of an apartment, with the mirror being on the bottom floor. There is a bust, a radio, a lamp, and a chandelier. There is a downstairs and an upstairs mirror. The chandelier with the top hat bust is showing in both of these mirrors.
The radio is in the room upstairs. As soon as you want to take it, the door will close, and you can’t exit. To prevent this from happening, put the radio back where it was and look for a toolbox in the corner of the room, where Batman can use X-Ray Vision.
Follow the glowing cable to a lever behind a bookshelf. This will deactivate the mechanism, and you can take the radio to place it on the center pedestal in front of the mirror.
For the Chandelier, return upstairs to use Batman’s Bat Claw on the yellow grapple hook on the wall. This will open up a crawlspace vent. Go through it to the other side. The chandelier is on top of the table.
A trolley is stuck in this room’s elevator. Destroy it and place the Chandelier inside. You have to get very close to get the “Plug in” prompt. Press the red button to send the chandelier down to its position in front of the mirror.
There is only the lamp missing in the mirror. It’s in one of the glass displays. Use Catwoman to cut the display’s glass and place the lamp in its place to the left
Upstairs is a paint spill on the floor. Use Batman’s UV Vision and follow the traces to a downstairs bookshelf. It will shatter and reveal a destructible wall behind it. Use Batman and his Explosive Spray.
Enter and switch to Catwoman to climb the wall ahead to pull the lever at the top. This will open the cage with a statue in it. The statue has a yellow grapple hook for Batman and a handle in its hand.
Pick up the handle and use it on the upstairs mechanism to lift the chandelier. All mirrors will lift, and you can access the puzzle box.
7 – The Fault in Our Statues
Coordinates: 330, 449
This puzzle is in the northern part of Old Gotham West, southeast of the Subwayne. It’s a small courtyard with a big statue that is holding the Puzzle Box.
First, press the red button to see what happens. Then you can use Batman’s X-Ray Vision on the toolbox at the base of the statue.
Follow the glowing cables to a padlocked box. Destroy the padlock to find another red button. Switch to Nightwing or Robin. Then press the button and shoot the three power switches on the wall from left to right. This will send power to the statue. Press the first red button again to unlock the Puzzle Box.
8 – In the Spotlight
Coordinates: 303, 464
In the Spotlight is a bit south of the Old Gotham West Subwayne. It’s a small courtyard with three spotlights above it.
Use the three spotlights to construct a question mark on the back wall. You can switch the spotlight’s lenses to find the right one. This will open the puzzle box.
9 – Crane Supreme
Coordinates: 321, 483
Crane Supreme is northeast of the Subwayne. This puzzle involves a cable car going from one roof to the other.
Use Jim Gordon’s Foam Sprayer to stop the cable car at the top. Now move the puzzle box onto the car.
Destroy the foam so the car can travel down to the crane. Stop it again with the foam sprayer when it is at the bottom. Pull the cart to the crane, then hack the crane with Batgirl to pull off the cage’s top. Now you can access the Puzzle Box.
10 – Riddler vs Cluemaster
Coordinates: 198, 353
Solve all Cluemaster and all available Riddler Puzzles & Puzzle Rooms to get this last Riddler Puzzle Room.
The room now combines Riddler’s mirrors with the robot. In the mirror, you will see that three tiles are electrified. Try to avoid those when placing the three items: candlestick, teddy, and helmet bust. All three items can be found around the robot field.
The target field for the robot is only visible in the mirror. Place the candlestick and the teddy, but not the helmet bust yet. Use Jim Gordon’s Foam Sprayer to get three extra directional tiles.
Solution: W-W-N-N-N-E, then press the button and place the helmet bust after the robot has reached the target.
The mirror opens, and you can move on to the next puzzle.
A lot more is going on here: There are two reward tubes with two busts: a no-hat bust and a hat bust. There is a cryptex puzzle and two robot puzzles with a lever that moves the only mirror.
The robot puzzle to the left requires the teddy and the candlestick and has two additional green fields. The robot puzzle to the right requires the two busts from the reward tubes plus only the back vent is blowing. The others are closed. Note that this puzzle has connectors for the Cable Launcher to build a bridge for the robot.
Start with the cryptex. You can see the numbers in the left mirror. The code is 2143. This will start the conveyor to the right, giving you more directional bricks.
You can now solve the robot puzzle to the left. This will release the bust with no hat.
Solution: N(double)-N-W(double)-S.
Now place the candlestick between the robot and the mirror, and the teddy in the top right corner. The left puzzle is solved.
For the puzzle to the right, switch to Jim Gordon and use the Foam Sprayer on the second vent from the mirror. Then switch to Robin or Nightwing to use the Cable Launcher on the two connectors to move the bridge to prepare the path for the robot.
Now the path is ready for the robot. You will only need S(double)-W(double)-W-N(double) to solve the Cluemaster puzzle. This will release the bust with the hat.
Now switch to Jim Gordon to block all the vents except the one furthest away from the mirror.
Place the two busts to open the exit. In the corridor, pull open the door with Batman’s Bat Claw.
In the third and last “puzzle” room, the Riddler and the Cluemaster are standing on the puzzle field, blocking the way. Just put all the N’s into the slots and press the button to finish this once and for all.
Cluemaster Puzzles – 3
1 – Target Platform
2 – Power Up
3 – Clue & Me
1 – Target Platform
Coordinates: 292, 489
Target Platform is in the north of Old Gotham West, near the Subwayne, on top of a roof.
The puzzles involve five targets. Stand on the platform to start. Only shoot the targets with the green light before the time runs out. Do that three times, and the puzzle box is yours.
2 – Power Up
Coordinates: 273, 374
This Cluemaster puzzle is in the south of Old Gotham West, at the border to Old Gotham South. The puzzle involves a tall tower with a big battery.
Take the battery and carry it across the road to another generator. This will start up the tower, dispensing targets for you to shoot. Shoot 6 targets to solve the puzzle.
3 – Clue & Me
Coordinates: 193, 340
Clue & Me is the last Cluemaster puzzle in the southwest of Old Gotham West. This puzzle has two red pressure buttons on the floor and involves a cage with a ventilator.
Talia can enter the cage with Ninja Dash, destroy the boxes there, and build a puzzle box she can move onto the pressure plate inside the cage. Exit the cage and stand on one of the red buttons. Let Batman stand on the other one to solve the puzzle.
Escaped Zoo Animals – 2
Coordinates in the brackets
1 – Toucan Play At That Game (291, 502)
2 – Yes. YES. The Tiger is Out (274, 438)
Toucan Play At That Game
Coordinates: 291, 502
Toucan Play at that Game is in the north of Old Gotham West. There has to be only one Toucan caught. It’s on ground level.
Yes. YES. The Tiger is Out.
Coordinates: 274, 438
In the center of Old Gotham West is a very big statue with a magnifying glass. The tiger that needs to be tagged is walking around at its base.
Subwayne
Coordinates: 303, 471
The Subwayne is in the north of Old Gotham West. There are three graffiti artists blocking the tunnel. You can talk to the cleaner with the yellow helmet to the left of the Subwayne.
Switch to Catwoman and use the Whip on the wire mechanism next to the Subwayne. This will lower a platform with three buckets and two targets. Shoot both targets to drop the water in the buckets onto the sprayers. You can then press the button – the Subwayne is open for business.
Wanted Poster
Coordinates: 332, 512
There is only one Wanted Poster activity called Wanted: Old Gotham West in the north of Old Gotham West. It’s at the base of a big minifigure statue with a magnifying glass.
Coordinates: 315, 506
The first poster piece is on top of a roof, locked inside a cage with a leaking pipe. Destroy the cage’s padlock. Then plug the pipe with Jim Gordon’s Foam Sprayer to get to the piece.
Coordinates: 334, 502
To get the second poster piece, destroy the three rooftop boxes and build an updraft. You can also just grapple up to the water tower, where the piece is gushing around in a circle.
Coordinates: 338, 488
The third piece is inside a mechanical high up on the side of the window. To power the claw to open and drop the poster piece, switch to Robin or Nightwing and target the three power connectors from right to left, following the flow of power. Shoot when all three are targeted.
Assemble the Wanted Poster
Return to the Wanted Poster Board to put the poster back together.
Coordinates: 311, 457
The criminal from the poster is in the center of Old Gotham West. Talk to and arrest them.
Studs Caches
1
Coordinates: 208, 343
This Studs Chest is on top of a roof in the southern tip of Old Gotham West.
2
Coordinates: 246, 367
The next one is in the next block on the map, on the ground floor in an alley.
3
Coordinates: 280, 396
This Studs Chest is in the next housing block on the map when coming from the southwest. It’s next to an Italian restaurant at the ground level.
4
Coordinates: 269, 409
The next one is in the center of Old Gotham West, by the main road on the ground level, next to a pet store.
5
Coordinates: 306, 420
This chest is in the next, center housing block on the map, next to another pet shop at the ground floor.
6
Coordinates: 290, 441
The next Studs Cache is on the big, main road on the ground level, next to an internet cafe.
7
Coordinates: 277, 463
Check Flugelheim’s underground parking for this Studs chest.
8
Coordinates: 333, 462
The next one is at the corner of the two main roads east of the Subwayne.
8
Coordinates: 313, 450
The Studs Cache is on one of the smaller roofs of the building, close to the monorail.
9
Coordinates: 338, 530
The next one is just by the northern bridge.
10
Coordinates: 312, 539
The last one is at the center top of the round square feature in the north of Old Gotham West.
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About LEGO Batman: Legacy of the Dark Knight
Release: May 22nd, 2026
Developer: TT Games
Publisher: Warner Bros. Games
Official Website: https://legobatmangame.com/
































































































































































































































