This guide covers every activity and collectible in the Old Gotham North district of LEGO Batman: Legacy of the Dark Knight. Use the coordinates and overview maps to find all Trials, WayneTech Caches, Riddler and Cluemaster Puzzles, Zoo Animals, the Subwayne, Batcave Trophies, Wanted Poster, and Studs Chests.
Related Guides:
All 14 Falcone Fortune Heists
All 9 Tower Locations
All 21 Escaped Zoo Animals Locations
100% Old Gotham South Collectibles Guide
100% Tricorner Collectibles Guide
All 9 Subwayne Locations
LEGO Batman: Legacy of the Dark Knight Hub
Trials – 3
1 – Combat Trial
Coordinates: 322, 405
The Combat Trial is along the border to Old Gotham West, on top of the rooftop. It’s next to WayneTech Cache 7.
2 – Driving Trial
Coordinates: 313, 379
The Driving Trial is in the southwest of Old Gotham North.
3 – Traversal Trial
Coordinates: 420, 438
The Traversal Trial is in the northeast of the district, near Shrecks Department Store.
The Falcone Fortune
Coordinates in the brackets
1 – Broke Into the Old Gotham Apartment (344, 393)
Broke Into the Old Gotham Apartment
Coordinates: 344, 393
This is my third Heist. The location is west of Wayne Tower. It is above ground-level, at an overpass with shops. Approach with Catwoman and approach the pink glass.
It’s a four-room apartment. Lounge as you come in, a padlock-locked room to the left. The kitchen and dining area are straight ahead, with the bedroom next to it. To find the key, move the TV aside to find a secret hiding place behind it, requiring an item to be placed on top of the pedestal.
Head to the bedroom and destroy the bookshelf on the opposite side of the bed. This will drop the lever. Return to the secret spot to place and use the lever. This will move the bookshelf in the kitchen, revealing two bent, angel-like statues. The one at the back is holding the key.
Use Catwoman’s Whip on the statue’s base to turn it around. Now you can take the key and open the door. Behind it is the safe. Crack it with Catwoman and swipe the money to complete the heist.
Plantlife – 1
Concrete Jungle
Coordinates: 327, 381
Main Plant Location
The Main Plant is high up on top of a skyscraper in the southwest of Old Gotham North. Destroy all three pods and return to the main plant to use Batman’s Plant Sprayer on it.
Pod 1
Coordinates: 331, 380
The first pod is above the main plant on the roof of the high building, locked up in a purple cage.
To open it, follow the cable down to a climbable wall. Switch to Catwoman, climb to the top to pull the lever to open the cage’s door. You can now destroy the pod.
Pod 2
Coordinates: 325, 377
The second pod is slightly below the main plant. The pod is being sprayed on by a green liquid. Switch to Jim Gordon and use the Foam Sprayer to plug the pipe. Now you can destroy the pod.
Pod 3
Coordinates: 323, 379
The third pod is on the ground-level below the main plant. This pod is releasing small plant bombs. Defeat them to destroy the pod.
WayneTech Caches – 16
1
Coordinates: 397, 389
The WayneTech Cache is at platform 1 of the Wayne Tower train station.
2
Coordinates: 390, 362
This cache is locked away in a cage at the top of the roof.
Follow the cables. There are two switches that Nightwing has to shoot to start the power. Then, pick up the empty battery and put it into the charger. It has a power switch above it for Nightwing to shoot. Take the charged battery and put it into the generator that powers the last cable.
3
Coordinates: 303, 471
This WayneTech Cache can be picked up during Mission 5: The Red Hood Gang. It’s inside the Wayne Tower’s lab. If you missed it, just enter Wayne Tower to collect it.
The WayneTech Cache is just left of your starting position. Look for a line of golden studs leading to an underground vent. Follow it to the room with the cache.
4
Coordinates: 329, 338
It’s on the roof of the southernmost building of the district.
5
Coordinates: 298, 367
Follow the road along the border to Old Gotham South, and you will get to this WayneTech Cache. It’s on the side of a skyscraper, next to a fountain.
6
Coordinates: 312, 383
Head northeast from the previous cache. It’s on top of the roof guarded by Henchmen.
7
Coordinates: 322, 407
Follow the main road up along the border to Old Gotham West. The WayneTech Cache is on top of the roof, next to the Combat Trial.
8
Coordinates: 358, 404
Head over to Wayne Tower and find the stairs for the underpass. The WayneTech Cache is guarded by thugs.
9
Coordinates: 369, 422
This one is north of Wayne Tower. This time it’s on the ground level, but also guarded by thugs.
10
Coordinates: 356, 472
The next one is in the northwestern corner of Old Gotham North, at Elliot Avenue station.
11
Coordinates: 389, 469
This WayneTech Cache is at the northern waterfront.
12
Coordinates: 397, 450
From the previous one, head south and up the building. There is a terrace with a bookshop, a great view, and this WayneTech Cache.
13
Coordinates: 387, 439
The next one is in the southeast of the previous one, just across the train tracks.
14
Coordinates: 404, 427
Go southeast from there, and you will find the next WayneTech Cache on the ground level, locked away inside a garage.
Around the corner are three power switches connected to a generator. Switch to Nightwing and shoot all three switches from right to left to direct the power to the garage.
15
Coordinates: 447, 465
Return to the northeastern waterfront to find the next cache guarded by thugs.
16
Coordinates: 462, 443
The last WayneTech Cache is just southeast of the previous one, also near the water.
Batcave Trophy: King Tut’s Traps
1
Coordinates: 357, 338
The first Batcave Trophy is on one of the seawall pillars in southern Old Gotham North, under the train tracks.
2
Coordinates: 327, 361
The next one of King Tut’s Traps is northwest of the previous location, on top of a building next to the monorail tracks.
3
Coordinates: 318, 395
For the next one, head north. Near the border with Old Gotham West, higher up on a terrace/bridge connecting two buildings.
4
Coordinates: 357, 448
Head to the GCPD building in the northwest of Old Gotham North. This trophy is below the building, in the underground parking.
5
Coordinates: 441, 461
The next one is in the north, by the water. Look at the top of a building’s small roof.
6
Coordinates: 391, 428
For the next of King Tut’s Traps, go back towards the center of Old Gotham North. Look for it at the top of the building, just by the corner ledge.
7
Coordinates: 379, 407
This Batcave Trophy is near Wayne Tower, in an alley on the lowest floor.
8
Coordinates: 367, 383
South of Wayne Tower is King Tut’s Trap number eight, high up on the base of the Wayne Financial billboard.
9
Coordinates: 423, 408
The next one is northeast of the Subwayne, high up on yet another overpass.
10
Coordinates: 438, 388
The last Batcave Trophy in Old Gotham North is east of the Subwayne, by the waterfront.
Riddler Puzzles – 8
1 – Our Riddle Secret
2 – Arch de Triomphe
3 – Holed Up
4 – Can’t Park There, Mate
5 – Missed Connections
6 – The Ladder of Success
7 – Strike à Balance
8 – Power Climb
1 – Our Riddle Secret
Coordinates: 407, 448
Or Riddle Secret is a Puzzle Room that comes after Mirror Mirth in the Cauldron North. Riddler Rooms unlock after solving enough open-world Riddler Puzzles. They count towards the Puzzle Room Counter and the district’s Riddler Puzzle counter.
The Puzzle Room is in the northeast of Old Gotham North. The entrance is marked with green arrows and pink lights.
The puzzle room requires you to place three items as shown in the mirror. There is a lamp, a radio, and a bust with a top hat. Don’t get confused. There are four round flat bricks that can be used to place items, but only three are shown in the mirror.
The radio is at the back of the room and has to be moved to the front.
For the lamp, go to the other room and look for a hanging target you can shoot with the Batarang. With the parts, build a grapple hook for Batman’s Bat Claw.
Use the Bat Claw on the grapple hook to reach the lamp. Place it on top of the drawer unit.
The last item is the top hat bust. It is hidden behind the desk. Place it onto the drawer unit by the TVs. The mirror will open, and you can grab the Puzzle Box.
2 – Arch de Triomphe
Coordinates: 425, 471
Arch de Triomphe is the northernmost Riddler Puzzle in Old Gotham North. It’s at the waterfront. In one of the storage spaces with the arches.
Let Batman stand on the button, while Talia uses Ninja Dash to get inside to fetch the Puzzle Box.
3 – Holed Up
Coordinates: 368, 464
Holed Up is in the west of the previous puzzle. The puzzle box is behind a hatch built into the seawall.
Above the hatch is a wall that Catwoman can climb to pull a lever. This will open a mechanism with a spindle at the wall’s base. Use the Whip to transport the power down to the hatch.
The hatch to the Puzzle Box is open. To get to it, switch to Robin or Nightwing and use the Cable Launcher to construct a cable to the open hatch. Now the Puzzle Box can be collected.
4 – Can’t Park There, Mate
Coordinates: 375, 448
This puzzle is southeast of the previous one. It’s locked away inside a little garage with a van parked in front of it.
Destroy the red box next to the van to build a vehicle grapple on the van. Summon your vehicle of choice and use the grapple to pull the van away.
The gate behind the van needs a key to unlock. Switch to Catwoman and summon a Kitty. Send it through the Kitty vent to collect the key. Catwoman can then open the gate to collect the Puzzle Box.
5 – Missed Connections
Coordinates: 362, 433
Missed Connections is nearby, at the base of the GCPD building.
Switch to Nightwing and use the Cable Launcher to connect the generator with the first puzzle connectors. Switch to Jim Gordon and use the Foam Sprayer to stop at the shown symbol.
Switch to Nightwing and connect the generator with the second mechanism. Stop it again with Jim Gordon when it shows the right symbol.
Do the same again with the third puzzle, and the Puzzle Box can be collected.
6 – The Ladder of Success
Coordinates: 392, 404
This puzzle is in the center of Old Gotham North. The puzzle box is hanging on a crane.
There is a yellow grapple point on the crane. Use Batman’s Bat Claw to pull that off. There is a key to the Puzzle Box. Pick it up for later.
Switch to Jim Gordon and pull the lever. Quickly shoot the Foam Sprayer so the box stays at the bottom.
Head down to where the ladder is. You can move the scaffolding all the way to the right. Now you can reach the Puzzle Box and open it with the key.
7 – Strike à Balance
Coordinates: 347, 368
Strike à Balance is in the southwest of Old Gotham North. It’s a puzzle, higher up, stuck between the buildings.
Each cable leads to a power switch that Robin or Nightwing has to shoot with the Birdarang. To reach them, use Nightwing or Robin to construct a cable with the Cable Launcher.
From the top of the cable, all three switches can be shot. Do so to open the Puzzle Box.
8 – Power Climb
Coordinates: 332, 354
The last puzzle is in the south of Old Gotham North, near Gotham City Hall. The puzzle is about switching power from the bottom to the top by shooting the targets. When the power goes to a red question mark, shoot the target, so the power keeps climbing up to the top, where the Puzzle Box is.
Start by shooting the switch at the bottom, then lead the power to the top.
Cluemaster Puzzles – 6
1 – Key Pipeline
2 – Playing Cagey
3 – Scattered Approach
4 – Locked Room Mystery
5 – Let’s Start the Clock
6 – Clue Me In
1 – Key Pipeline
Coordinates: 376, 445
Key Pipeline is in the north of Old Gotham North, on the roof near the GCPD building.
There are five pipes on the roof with yellow control wheels. Four of them are locked at the start.
Head up to the highest control wheel, where the updraft ventilator is, above the Puzzle Box, and turn it to fix the pipe. This will lock the control wheel. You can then use X-Ray vision on the nearby wrench to follow the pipe down.
The control wheel down below is now unlocked, and you can use it. Turn it all the way to the right. Then use the X-Ray Vision to follow it to the next control wheel.
Turn the third control wheel to the right, then use X-Ray vision to find the next one.
Turn the last two pipe control wheels to the right to find the key for the Cluemaster Puzzle Box.
2 – Playing Cagey
Coordinates: 460, 413
Playing Cagey is at the northeastern waterfront, at the top of the building next to Shreck’s Department Store.
Follow the cable to a cage that requires a key. Go to the back of the cage, where Talia can use Ninja Dash on the broken bars. The key is on the floor inside the cage.
Take the key and open the cage’s door. Now, find the battery on the other side of the roof and put it in the generator inside the cage, and pull the lever to solve the puzzle.
3 – Scattered Approach
Coordinates: 393, 395
Scattered Approach is in the center of Old Gotham North, east of Wayne Tower at a ground-floor city square.
There are three slots around the puzzle box labeled Globe, Book, and Vial. If you scan the area, you will see splashes of paint leading from each of those symbols to where they are. The globe trace leads to a destructible wall for Batman, with a generator next to it requiring a small battery.
Destroy the wall with Batman’s explosive spray to find the battery behind it. Put it into the generator.
Pull the nearby lever, and shoot the target that appears.
Follow the cable through the underpass to find a second target to shoot. Return to the puzzle box. The first of the three platforms is now open with a red button.
Follow the book’s tracks to a mechanism with cogs and a lever. Switch to Jim Gordon, pull the lever, and use the Foam Sprayer before time runs out to stop the clock.
Follow the glowing cable to find three targets to shoot for the button by the puzzle box to appear.
There should be two red buttons at the puzzle box now. Follow the last symbol to Luigi’s Pizza, where you can pull a lever in the corner. You only need to shoot one target here, right above the pizza shop.
To open the puzzle box, put the nearby plant pot on one of the red buttons.
4 – Locked Room Mystery
Coordinates: 380, 357
The Locked Room Mystery is at the southern waterfront on the ground floor. There is a person standing there that you can talk to.
There is a terminal that requires a code, and also an open window for Batgirl’s drone to fit in. Scan the pinboard inside the room to get the code.
Enter the code at the terminal to get inside. Remove the battery from the door and place it in one of the two puzzle battery slots. Return to the person by the door, talk to them, and receive the second battery needed to complete the puzzle.
5 – Let’s Start the Clock
Coordinates: 343, 398
This puzzle is west of Wayne Tower, on top of a terrace. It’s a giant alarm clock.
Use UV Vision on the paint on the floor. Follow the tracks on the other side of the terrace to find the code 3 (orange) 45 (blue).
Return to the puzzle to set the clock hands to 3:45. Then, stand on the button to receive the Puzzle Box.
6 – Clue Me In
Coordinates: 336, 380
Clue Me In is the first Cluemaster Puzzle Room to be solved after Mission 11: Kiteman. Like with the Riddler Puzzle rooms, they are unlocked procedurally after solving enough puzzles in the open world. Only one of them is active at a time.
The Cluemaster Puzzle Room is in the southwest of Wayne Tower, on the lowest level. Vicky Vale will be standing in front of it.
Inside the room are six slots for the six directional bricks that you can find scattered on the floor. Destroy the padlock to open the robot arena.
Place the bricks like this: S – E – E – N – N – W. Then, press the button.
This will solve the puzzle room.
Subwayne
Coordinates: 411, 384
A group of funky people is having a blast with a boombox in front of the Subwayne. As Batman, use the Bat Claw to pull the yellow plug just above the Subwayne shutter. This will open the pipe but there is no water coming out.
Follow the pipes up to the roof, where you can open the water tank. This will chase away the party people, but the water is still pouring down. Now, switch to Jim Gordon to plug the pipe with the Foam Sprayer. You now just have to press the red button to open the Subwayne shutters.
Escaped Zoo Animals – 2
Coordinates in the brackets
1 – Not So Wily (365, 366)
2 – Under Koalafied (419, 443)
Not So Wily
Coordinates: 365, 366
There are three coyotes in this location. All three are marked on the screenshot below. They have to be approached from the back, or they run away.
Under Koalafied
Coordinates: 419, 443
There are four koalas in this area. They are chill and don’t move as you approach.
This place has multiple levels, where the koalas are hanging out. Two of them are marked on the screenshot below.
The third is up on Platform 2 of the Atlantic Square station.
The fourth is on the same level as the previous one, but on the other side of the tracks.
Wanted Poster
Coordinates: 432, 421
There is only one Wanted Poster activity called Wanted: Old Gotham North. The poster board is close to Shreck’s Department Store.
Coordinates: 431, 422
From the pinboard, look up, and you will see the first poster piece hovering in the updraft ventilator. Switch to Jim Gordon and use the Foam Sprayer on the ventilator’s mechanism. The poster piece will then float down for you to pick up.
Coordinates: 442, 407
A shopkeeper is cleaning the window with the poster piece. To get it, talk to him to learn that his window washer broke down. Follow the water hose from the window washer down to the waterfront to find a water pump. Pull the lever there and return to the shopkeeper. Talk to him and he will give you the poster piece.
Coordinates: 418, 412
The last piece is gusting around by the wind on top of the roof near the water tower. Just wait for it to come around or chase it to pick it up.
Assemble the Wanted Poster
Return to the Wanted Poster Board to put the poster back together.
Coordinates: 434, 458
The criminal is partying with a group of people and a robot in the northern part of Old Gotham North, by the waterfront. Talk to and arrest them.
Studs Chests
1
Coordinates: 303, 389
This Studs Chest is below WayneTech Cache 6, in an open area of the skyscraper.
2
Coordinates: 322, 339
This cache is in the south, by the City Hall building.
3
Coordinates: 366, 350
The next one is in the southeast by the sidewalk next to the waterfront.
4
Coordinates: 336, 405
This Studs Cache is west of Wayne Tower, by a bus stop.
5
Coordinates: 367, 402
This one is on the northern side of Wayne Tower.
6
Coordinates: 348, 458
The next Studs Cache is north of the GCPD building.
7
Coordinates: 392, 458
This one is at the northern waterfront.
8
Coordinates: 452, 436
Another Studs Cache is at the base of Shreck’s Department Store.
9
Coordinates: 415, 416
The next Studs Cache is southwest of Shreck’s Department Store, next to an overpass staircase.
10
Coordinates: 458, 414
This studs chest is at the southeastern waterfront.
11
Coordinates: 401, 378
This one is southwest of the Subwayne.
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About LEGO Batman: Legacy of the Dark Knight
Release: May 22nd, 2026
Developer: TT Games
Publisher: Warner Bros. Games
Official Website: https://legobatmangame.com/








































































































































































































































