Old Gotham North holds 6 Cluemaster Puzzles in LEGO Batman: Legacy of the Dark Knight. This guide covers all six – Key Pipeline, Playing Cagey, Scattered Approach, Locked Room Mystery, Let’s Start the Clock, and Clue Me In – with map coordinates, an overview map, and step-by-step solutions.
Related Guides:
All 23 Red Brick Locations & Looks
Cluemaster Puzzles – Old Gotham West
All 9 Riddler Puzzles – Old Gotham South
All Riddler Puzzles – The Cauldron North
All Riddler Puzzles – The Cauldron South
All 9 Subwayne Locations and Solutions
LEGO Batman: Legacy of the Dark Knight Hub
1 – Key Pipeline
Coordinates: 376, 445
Key Pipeline is in the north of Old Gotham North, on the roof near the GCPD building.
There are five pipes on the roof with yellow control wheels. Four of them are locked at the start.
Head up to the highest control wheel, where the updraft ventilator is, above the Puzzle Box, and turn it to fix the pipe. This will lock the control wheel. You can then use X-Ray vision on the nearby wrench to follow the pipe down.
The control wheel down below is now unlocked, and you can use it. Turn it all the way to the right. Then use the X-Ray Vision to follow it to the next control wheel.
Turn the third control wheel to the right, then use X-Ray vision to find the next one.
Turn the last two pipe control wheels to the right to find the key for the Cluemaster Puzzle Box.
2 – Playing Cagey
Coordinates: 460, 413
Playing Cagey is at the northeastern waterfront, at the top of the building next to Shreck’s Department Store.
Follow the cable to a cage that requires a key. Go to the back of the cage, where Talia can use Ninja Dash on the broken bars. The key is on the floor inside the cage.
Take the key and open the cage’s door. Now, find the battery on the other side of the roof and put it in the generator inside the cage, and pull the lever to solve the puzzle.
3 – Scattered Approach
Coordinates: 393, 395
Scattered Approach is in the center of Old Gotham North, east of Wayne Tower at a ground-floor city square.
There are three slots around the puzzle box labeled Globe, Book, and Vial. If you scan the area, you will see splashes of paint leading from each of those symbols to where they are. The globe trace leads to a destructible wall for Batman, with a generator next to it requiring a small battery.
Destroy the wall with Batman’s explosive spray to find the battery behind it. Put it into the generator.
Pull the nearby lever, and shoot the target that appears.
Follow the cable through the underpass to find a second target to shoot. Return to the puzzle box. The first of the three platforms is now open with a red button.
Follow the book’s tracks to a mechanism with cogs and a lever. Switch to Jim Gordon, pull the lever, and use the Foam Sprayer before time runs out to stop the clock.
Follow the glowing cable to find three targets to shoot for the button by the puzzle box to appear.
There should be two red buttons at the puzzle box now. Follow the last symbol to Luigi’s Pizza, where you can pull a lever in the corner. You only need to shoot one target here, right above the pizza shop.
To open the puzzle box, put the nearby plant pot on one of the red buttons.
4 – Locked Room Mystery
Coordinates: 380, 357
The Locked Room Mystery is at the southern waterfront on the ground floor. There is a person standing there that you can talk to.
There is a terminal that requires a code, and also an open window for Batgirl’s drone to fit in. Scan the pinboard inside the room to get the code.
Enter the code at the terminal to get inside. Remove the battery from the door and place it in one of the two puzzle battery slots. Return to the person by the door, talk to them, and receive the second battery needed to complete the puzzle.
5 – Let’s Start the Clock
Coordinates: 343, 398
This puzzle is west of Wayne Tower, on top of a terrace. It’s a giant alarm clock.
Use UV Vision on the paint on the floor. Follow the tracks on the other side of the terrace to find the code 3 (orange) 45 (blue).
Return to the puzzle to set the clock hands to 3:45. Then, stand on the button to receive the Puzzle Box.
6 – Clue Me In
Coordinates: 336, 380
Clue Me In is the first Cluemaster Puzzle Room to be solved after Mission 11: Kiteman. Like with the Riddler Puzzle rooms, they are unlocked procedurally after solving enough puzzles in the open world. Only one of them is active at a time.
The Cluemaster Puzzle Room is in the southwest of Wayne Tower, on the lowest level. Vicky Vale will be standing in front of it.
Inside the room are six slots for the six directional bricks that you can find scattered on the floor. Destroy the padlock to open the robot arena.
Place the bricks like this: S – E – E – N – N – W. Then, press the button.
This will solve the puzzle room.
More LEGO Batman: Legacy of the Dark Knight Guides
Mission 4: Carmine Falcone – LEGO Batman Legacy Walkthrough
Full walkthrough for Mission 4: Carmine Falcone in LEGO Batman Legacy, including the Tricorner Inves…
Mission 5: The Red Hood Gang – LEGO Batman Legacy Guide
Step-by-step walkthrough for Mission 5: The Red Hood Gang in LEGO Batman: Legacy of the Dark Knight.…
Mission 6: Shreck’s Department Store – LEGO Batman Legacy Guide
Step-by-step walkthrough for Mission 6: Shreck's Department Store in LEGO Batman: Legacy of the Dark…
Mission 7: The Penguin 100% – LEGO Batman Legacy Guide
100% walkthrough for Mission 7: The Penguin in LEGO Batman: Legacy of the Dark Knight. Includes all …
Mission 8: Flugelheim 100% – LEGO Batman Legacy Guide
100% walkthrough for Mission 8: Flugelheim in LEGO Batman: Legacy of the Dark Knight. Covers the Jok…
Mission 9: Joker 100% – LEGO Batman Legacy Walkthrough
100% walkthrough for Mission 9: Joker in LEGO Batman: Legacy of the Dark Knight. Covers all 3 balloo…
About LEGO Batman: Legacy of the Dark Knight
Release: May 22nd, 2026
Developer: TT Games
Publisher: Warner Bros. Games
Official Website: https://legobatmangame.com/

















































