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Fuso Contracts & Collectible – Ship Graveyard Simulator 2

In Ship Graveyard Simulator 2, players have the opportunity to purchase the “Fuso” Large Warship Vessel for $4000 via the office laptop, as part of the “Warships” DLC. Acquiring this ship grants access to three exclusive contracts and introduces a collectible known as “The Canon.” This guide offers a detailed walkthrough to help you complete all three contracts and locate the collectible. The “Fuso” warship boasts an impressive eight decks, although the far end is cut off, with furniture and debris sinking into the mud. In this guide, the decks are labeled from Level 0 to Level 7, corresponding to the Ground Floor up to the Seventh Floor.


In the game, you can easily switch between contract tabs to find the important salvage items needed to meet your goals. Having all the crucial information in one place is very helpful. Below is an alphabetical list of the items required to complete the contracts successfully:

NameAmount
Acid180kg
Aluminium2000kg
Ammo Box30
Bed100
Chest40
Cloth150kg
High Alloy Steel1500kg
Ladder4
Low Alloy Steel6500kg
Oil230kg
Paper250kg
Plastic900kg
Transmitter2

Before starting the salvage operation, make sure all hazards are deactivated. Begin with the electric hazards, then turn off the gas hazard. To complete the contract and collect “The Canon” collectible on the “Fuso,” there’s no need to remove the radioactive hazards.

The “Fuso” Warship has eight electric hazards located on the sixth floor, fourth floor, first floor, and five on the ground floor. I recommend addressing these hazards from the top of the ship down to the bottom.

To access the Electric Hazard Switch that turns off the power on the sixth floor, go to the seventh floor. You’ll find a hole in the floor to drop down and reach the switch.

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On the fourth floor, near the damaged end of the ship, you can easily access the Electric Hazard Switch.

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There’s another Electric Hazard Switch on the first floor, in the corridor. The quickest way to reach it is from the damaged back of the ship.

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The fourth Electric Hazard switch is located on the ground floor in the corridor on the Starboard side. It’s near a Radioactive Hazard, which is why the screenshot is blurry.

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The fifth Electric Hazard Switch is on the ground floor. Find the corridor with the closed metal door; the switch is right next to it.

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The sixth switch is located in the room behind the metal door, next to the previous electric hazard switch.

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A little further toward the center on the ground floor, there’s a cluttered room with two electric hazard switches.

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Keep going toward the front. In the room next to the Radioactive Hazard, you’ll find Electric Hazard switch number eight.

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There is just one gas hazard on the ship, located on the first floor, Level 1, toward the center. Fortunately, the room is unlocked, allowing easy access to turn off the gas.

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Two groups of radioactive barrels are located on the ground floor of the “Fuso.” To remove them with a crane, all floors above must first be cleared, which poses a significant challenge. However, if your objective is simply to complete the contracts without dismantling the entire ship, you are not required to remove the radioactive barrels to fulfill all three contracts.

The initial radioactive barrels can be found on the Ground Floor: one set is in the room just behind Electrical Hazard 4, while another set is in a room nearer to the front from Electrical Hazard 7, close to the double switches.

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At the front of the ship, on the ground floor, there’s a small, doorless room where the radioactive hazard barrels are kept.

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To complete the Shizamu Contract successfully, ensure you gather the following essential items:

180kg Acid – 230kg Oil – 250kg Paper – 150kg Cloth

Acid and Oil are found in large barrels or crane cargo that needs to be lifted by a crane. Paper and Cloth are mainly found as trash on the floor, in cardboard boxes (for paper), or as part of furniture (for cloth).

Acid is located in large green barrels on the ship’s ground floor. By focusing solely on the barrels mentioned below, you’ll gather 224kg of Acid, exceeding the contract’s requirement of 180kg.

Acid Barrel: 40kg
On the starboard side, towards the back, between the hull and the walls, there is a storage area for acid, including a 40kg acid barrel.

2x Acid Barrel: 25kg
With the earlier acid barrel.

4-pack Acid Barrel: 28kg
With the earlier acid barrels.

3x Acid Barrel: 7kg
With the earlier barrels of acid.

Acid Barrel: 28kg
In the room with the sixth electric hazard switch, there’s a metal door. Behind it, you’ll find an acid storage with a 4-pack of barrels.

2x Acid Barrel: 25kg
The two barrels are in the same small room as the earlier ones.

Acid Barrel: 7kg
In the same room as the earlier acid barrels.

Crane Cargo: 120kg
On the ground floor, near the damaged rear of the ship, there’s a room on the port side that contains a crane cargo of 120kg of acid.

Radioactive Hazard Barrels: 80kg
The radioactive barrels behind Electricity Hazard #4 contain 80 kg of acid.

Radioactive Hazard Barrels: 80kg
In the nose of the ship, there’s another set of radioactive hazard barrels, enclosed by walls.

Oil is mainly stored in black barrels or crane cargo. Like with Acid, there’s no need to lift out Crane Cargo. To fulfill the contract, simply collect the barrel on the fifth floor and the barrels on the second floor. This will provide you with 235kg of Oil, meeting the contract requirement of 230kg.

4x barrel: 7kg each
In the room with the sixth electric hazard switch, there are four barrels, each weighing 7 kg.

2x barrel: 10kg each
In the same room, there are also two 10kg barrels.

3x barrel: 40kg each
In the same room, there are three four-pack barrels, each weighing 40 kg.

Crane Cargo: 190kg
In the same room, there is also a “Crane Cargo” containing 190 kg of oil.

Crane Cargo: 60kg
There is a locked metal door. Behind it, you’ll find “Crane Cargo” containing 60 kg of oil.

4x 4-pack of Oil Barrels: 40kg each
At the front of the ship, where the radioactive hazard is noticeable, there are four sets of oil barrels weighing 160kg.

5x single Oil Barrel: 7kg each
In the same area as the previous 4-packs: 35 kg total.

4-Pack of Oil Barrels: 40kg
On the fifth-floor deck, there are four oil barrels placed next to the front big cannon.

At the “Fuso,” paper is harder to find. Most of it is scattered on the floor as paper trash or cardboard boxes, each providing 1kg. The two crane cargoes on the ground floor only offer 75kg in total, so get your gloves ready and collect that trash to reach the 250kg needed for the contract.

Paper Trash & Cardboard Boxes: 1kg each
Pick up any paper trash you see on the floor.

Crane Cargo: 35kg
Directly across from the fifth Electricity Hazard is a room with a metal door. Inside, you’ll find a “Crane Cargo” containing 35kg of paper.

Crane Cargo: 40kg
The crane carrying 40kg of paper is located in the same room as the sixth electric hazard switch.

With the cloth, you face the same issue as with the paper mentioned earlier. Most of it is scattered on the floor as orange cable rolls or fabric waste. Even if you gather the three sofas on the “Fuso” and lift the “Crane Cargo,” you’ll only reach 76kg of the 150kg needed to fulfill the contract. So, don’t hesitate to pick up the trash wherever you find it.

Orange Cable Rolls: 1kg each
Locate the orange cable rolls on the floor; each roll contains 1 kg of cloth.

Fabric Trash: 1kg each
Check for any cloth trash on the floor.

Crane Cargo: 40kg
The crane cargo containing 60kg of cloth is located in the same room as the sixth electric hazard switch.

Sofa: 12kg
One of the rooms on the fifth floor has a sofa with 12kg of cloth.

Sofa: 12kg
A sofa is in the small room with the transmitter.

Sofa: 12kg
There is an additional sofa in the Rec Room, positioned in front of the TV.

To complete the Mirikoro Contract successfully, ensure you gather the following essential items:

900kg Plastic – 2000kg Aluminium – 1500kg High Alloy Steel – 6500kg Low Alloy Steel – 100 Bed

The most time-consuming aspects of this contract are the aluminium and the beds. Meeting the required amounts for plastic, high alloy steel, and low alloy steel is much easier. I recommend picking up the beds before starting to dismantle anything. Once, I dismantled without gathering the necessary items, and some got destroyed, which was a wasteful lesson.

To gather the 900kg of plastic required for the contract, there’s no need to move the “Crane Cargo” from the first floor. Since you’re already collecting trash for the Shizamu Contract above, concentrate on the plastic waste on the floor. If you encounter blue walls near bathrooms, you can easily use the hammer to salvage those as well.

Blue Walls, Ceiling, Floor
The walls, ceilings, and floors are blue and made of plastic.

Plastic Trash: 2kg/3kg
Plastic trash includes items like tarps, bottles, and pipes. These can be found scattered on the ground or stored in metal racks.

Crane Cargo: 180kg
There’s a locked metal door. Behind it, you’ll find “Crane Cargo” containing 180kg of plastic.

The 2000kg requirement is the toughest part of all three “Fuso” warship contracts. Completing the Mirikoro Contract quickly is not feasible. To expedite this contract, focus on collecting the overhead square and round silver pipes. Each segment weighs 5kg, and you need to hit every one to collect them. While you’re below deck gathering Paper and Cloth for the Shizamu contract, make sure to hit every pipe you see!

Overhead Pipes and Ventilation: 5kg each.
Most pipes and ventilation parts on the ground floor are made of aluminium, with each section weighing 5kg.

Crane Cargo: 60kg
On the ground floor, near the broken back of the ship, there’s a room on the port side with a crane carrying 60kg of aluminium.

Radioactive Hazard Barrels: 80kg
The radioactive barrels behind Electricity Hazard #4 contain 100 kg of aluminium.

Radioactive Hazard Barrels: 80kg
Another set of radioactive hazard barrels is in the nose of the ship, surrounded by walls.

Crane Cargo: 50kg
There is “Crane Cargo” in the first-floor corridor containing 50kg of aluminium.

Crane Cargo: 45kg
There’s a locked metal door, and behind it, you’ll find “Crane Cargo” weighing 45 kg.

Crane Cargo: 110kg
Another “Crane Cargo” is in a room containing 110kg of aluminium.

Gas Hazard Components: 60kg
Gas Hazard Components are an excellent source of Aluminium. Turn them off, dismantle them, and gather the parts in the room with the main tank. This will give you a total of 60kg.

Black Flat Piece: 5kg
On the ship’s outside deck at the front, there’s a flat piece of aluminium weighing 5 kg.

Equipment with Hatches
All equipment with hatches on the outer deck is made of aluminium.

Bollard: 5kg each
The bollards with three knobs are made of aluminium and are located on the outer deck, on top of the hull.

2x Big White Hatches: 5kg each
On the sixth floor, there are two large square floor hatches containing aluminium.

High Alloy Steel is the simplest part of the Mirikoro contract. By focusing solely on the big, heavy cannons on the outer deck, you can gather 1980kg of High Alloy Steel. Achieve this, and you can check off the high alloy steel requirement.

High Alloy Walls, Floors and Ceiling
The white walls are made of high alloy steel.

Deck Equipment
Most Deck Equipment contains high alloy steel.

10x Racks with Cylindric Objects: 100kg each
At the rear of the ground floor is a large room with racks holding white cylindrical objects. These are ten -> 1000kg High Alloy Steel.

Crane Cargo: 70kg
Just opposite the fifth Electricity Hazard is a room with a metal door. Inside is a “Crane Cargo” with 70kg of High Alloy Steel.

Crane Cargo: 200kg
There is “Crane Cargo” in the corridor on the first floor containing 200 kg of high alloy steel.

Crane Cargo: 135kg
There’s another “Crane Cargo” in a nearby room containing 135kg of High Alloy Steel.

14x Manual Cannon 30kg each
The fifth-floor outside deck features 14 manual cannons, each weighing 30kg and made of high alloy steel, totaling 420kg.

3x Huge Cannons: 660kg each.
Three large cannons are positioned on the outer deck of the fifth floor. Each is made of 660kg of High Alloy Steel, totaling 1980kg. These cannons alone meet the contract requirement of 1500kg.

At first, 6500kg of Low Alloy Steel might seem like a lot, but much of the “Fuso” is made of it. The big cannons you removed for the High Alloy Steel part of the contract will give you 3300kg of Low Alloy Steel, so you’re halfway there.

For the rest, detach the big cannon bases and use the crane to lift them out. Each contains 1300kg. Remove three of them, and you’ll have over 6500kg for the contract.

Wall Frames: 2kg/10kg/20kg
The wall frames used for stabilizing are made from low alloy steel. The component weights are: small parts weigh 2 kg, medium parts weigh 10 kg, and long parts weigh 20 kg.

Red Floors, Ceilings, and Walls
The color red on Floors, Ceilings, and Walls means that is made of Low Alloy Steel.

2x Anchor: 250kg each
Detach the anchors on the fourth floor so they can be collected by the crane.

3x Gas Tank: 24kg each
Three gas tanks are located in the large room at the back, near the damage.

3x Huge Cannons: 1100kg each.
Three large cannons are positioned on the outer deck of the fifth floor. Each cannon weighs 1100 kg, totaling 3300 kg. These cannons account for over half of the contract amount.

Round Cannon Base: 1300kg
A cannon sits on a round base and contains 1300 kg of low alloy steel.

Big Winch: 160kg
A large winch on deck contains 160 kg of Low Alloy Steel.

Collecting 100 beds is a challenge, especially since most are below deck. While you’re down there picking up paper, cloth, and plastic trash, you can also gather the 100 beds. An interesting note: the triple bunk beds are actually a double and a single. I’ve highlighted where I found my 100 beds. There are actually more than a hundred on the “Fuso.”

Five beds are lying in the dirt outside the ship.

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Five more beds have fallen from the damaged side of the ship.

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A bed is located in a room with a wooden door on the sixth floor.

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A bed remains on the demolished seventh floor.

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Heading below deck now. The rooms with the Port and Starboard cannons are at the back. Moving towards the front, where the large round cannon bases support the massive cannons on deck, there are three bedrooms with a total of four beds.

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Near the center of the fourth floor, there’s a bed positioned in the middle of a corridor.

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Beside the previous bed is a room with four beds.

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The adjacent room contains five more beds. The triple bunk bed includes one double bed and one single bed.

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Go to the back, where the ship is damaged, and you’ll find a central room with 8 beds.

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Beside the previous bedroom is a smaller room with four beds.

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At the back, near the damaged section of the ship, there’s a room containing the round support unit for the upper deck’s large cannon. This room also has three beds.

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The next room has two beds.

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At the front of the ship, there’s a small starboard bedroom with two beds.

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In the corridor near the previous bedroom, there are four beds. Note that the bunk bed with three beds is actually one double and one single, counting as two beds.

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At the end of the last corridor is a damaged bedroom with three beds.

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Go down the starboard corridor to the back. There, you’ll find a small bedroom with two beds and another bed in the corridor.

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From the previously destroyed bedroom at the front port side, follow the same steps. Walk down the port corridor to the back, where you’ll first come across this small bedroom with two beds.

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Continue down the corridor, and you’ll reach the next bedroom with four beds.

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At the back of the ship, near the damaged area, there are two beds in the corridor.

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In the bedroom next to the previous beds, there are three more.

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At the back center is a large bedroom with a round turret support, containing 7 beds.

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A small bedroom with two beds is located next to the large laundry room.

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Next to it is a small port-side bedroom with two beds.

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Follow the corridor on the port side, cross the gap in the floor, and you’ll find another bedroom with two beds on the other side.

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Opposite the previous bedroom is a long, narrow room with three beds.

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Located directly opposite the ammo room at the back of the ship is a bedroom with four beds.

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Heading back to the front, I’m working along the starboard corridor. There’s a bedroom near the stairwell with two beds.

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Follow the corridor to the back and turn left. You’ll find a bedroom in the center of the ship with two beds.

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Here in the center is another long, narrow bedroom featuring two beds.

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In the starboard corridor, there’s a messy bedroom with a single bed.

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Further down the corridor is a long bedroom with five beds, located next to a small laundry room. Note: the bunk bed with three levels is counted as two beds.

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At the back of the ship, on the damaged side, there’s a corridor with a bedroom that includes 6 beds. That’s it for counting beds. I’ve accounted for all of them for the contract.

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To complete the Tyler Contract successfully, ensure you gather the following essential items:

2 Transmitter – 40 Chest – 30 Ammo Box – 4 Ladder

This contract includes only items, not materials. Generally, gather the necessary items for a contract before dismantling anything. Otherwise, you might destroy valuable items and have to start over.

The two transmitters are simple to locate: Both are on the sixth floor, level 6, and they are grey, square boxes.

The transmitter is in a room with a wooden door on the sixth floor.

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The transmitter is located in the large Rec Room.

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The “Fuso” warship is full of chests. If there’s one thing you won’t run out of, it’s chests. You’ll likely gather them while collecting paper, cloth, and plastic for the other two contracts mentioned earlier. For completeness, I’ve listed all the chests I collected to fulfill the Tyler contract below.

At the damaged rear of the ship, in the large room, there are four chests.

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The room has three chests and a sofa.

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There are two chests in a room with a locked metal door.

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Go through the metal door next to the previous room to find another chest.

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On the sixth floor, there are two rooms with closed metal doors. One is electrified, the other is not. The room without electricity contains 6 chests.

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There are two chests located in the stairwell on the sixth floor.

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There is a chest in the room with the transmitter.

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Four chests are in a small room with a metal door.

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A chest is located in the same room as the Electric Hazard on this floor.

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There are seven chests on the destroyed seventh floor. Note that the chests come in various shapes and sizes!

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Heading below deck, starting at the damaged rear. The first starboard cannon room contains 5 chests.

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Move ahead to the third room with a cannon, where you’ll find two more chests. I’ve now gathered 40 chests, meeting the contract requirement.

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If you haven’t found all the chests yet, check the cannon rooms on the port side. There are many more there.

Ammo Boxes are large rectangular crates containing rockets. Finding 30 isn’t too difficult. For the quickest access, head to the large round bases beneath the on-deck cannons. At the bottom of these cannons, you’ll find rooms filled with Ammo Boxes. For completion, I’ve listed all the Ammo Boxes I collected below.

In the large room at the damaged rear of the ship, there are two Ammo Boxes.

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There are five ammo boxes in a room with a locked metal door.

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Beginning from the destroyed back, the first room with a starboard cannon contains 3 Ammo Boxes.

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There are six more ammo boxes in one of the cannon rooms on the port side.

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In the last port side cannon room, near the destroyed end, there are three ammo boxes.

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At the front of the ship, on the third floor, you’ll find three ammo boxes. This section is heavily damaged, with part of the hull missing. Use the rope tool to reach this area.

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The ideal spot for Ammo Boxes is the ammo room on the second floor, near the ship’s front. It contains 16 Ammo Boxes.

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There are many ladders on the “Fuso,” but for quick access, you’ll find four ladders on the fifth floor, level 5: two on the outside deck and two inside a room.

A ladder is located at the front of the fifth-floor deck.

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There are two ladders inside the storage room.

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A ladder is lying on the floor at the back of the outside deck.

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Go to the outer deck on the fifth floor, level 5. At the rear, where the ship is separated from its back section, find a small antique cannon on the floor.

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Copyright by Camzillasmom.

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This is a guide on SHIP GRAVEYARD SIMULATOR 2
Release: August 16th, 2023
Developer: Games Incubator
Publisher: Games Incubator, PlayWay S.A.
Official Website: https://games-i.com/