The Raptor and the Demon starts the Warlord investigation at the Sharqiyah Bureau in Assassin’s Creed Mirage, right after The Hunter. This walkthrough covers where to find the key to the Officers’ Club, Bird Trap and To Catch a Demon, and Den of the Beast, where you assassinate Al-Mardikhwar, the Warlord Wasif Al-Turki, in the Great Garrison.
Related Guides:
The Hunter Investigation – Dogan’s Farm
Harbormaster Investigation – Confiscation Warehouse
Al-Bahamut Investigation – Serpent’s Nest Book Order
Assassin’s Creed Mirage Game Guides Hub
Karkh Gear Chest Locations
Karkh Enigma – Solve This Problem Quickly For Me
Warlord Investigation Overview
Investigation type: Sharqiyah Bureau investigation in the Karkh District
How it starts: After you kill Dogan bin Arslan in The Hunter
Missions: The Raptor and the Demon, Bird Trap, To Catch a Demon and Den of the Beast
Cases: Officers’ Club, Al-Rukh, Al-A’eshma and Al-Mardikhwar
Targets: General Jasoor ibn Basil (Al-Rukh, the Raptor), Admiral Nadir (Al-A’eshma, the Demon) and Warlord Wasif Al-Turki (Al-Mardikhwar)
Key characters: Fuladh, Ali and Beshi
Gear chest: Abbasid Knight Dagger in General Jasoor’s house
Mission Text:
“Find the Order members meeting at the Officers’ Club.”
After the assassination of Dogan bin Arslan in Jarjaraya, southeast of Baghdad, you found out that Dogan was reporting to other Order members at the Officers’ Club. That’s where you are headed first.
The investigation has four cases, and they all lead to the Order member Al-Mardikhwar, the Warlord. It ends with his assassination in the Great Garrison.
1 – Officers’ Club – The Raptor and the Demon
Case Text:
“Find the Order members meeting at the Officers’ Club.”
How to Get to the Officers’ Club
Open your world map and check where the quest marker is taking you. There is a fast travel synchronization point nearby that you can use.
The Officers’ Club is a named location on the map. As soon as you are close, let Enkidu rise and use Eagle Vision. Focus on the highlighted door to get the next quest marker.
Where Is the Key to the Officers’ Club
There are a couple of ways to reach this entrance. The easiest is to work your way from top to bottom, so you can always use Eagle Vision to get a view of your surroundings if you are in a tight spot.
The highlighted door is locked, so you need a key to open it. Let Enkidu fly and find the key for you: it is on a balcony just below the top terrace floor.
While you are at the Officers’ Club, pick up the Solve This Problem Quickly For Me Enigma scroll on the wooden balcony on the second floor. It is the only Enigma in Karkh.
Spy on Al-Rukh and Al-A’eshma
Retrieve the key and go back to the locked door to enter. As soon as Basim is inside, a cutscene shows two Order members, Al-Rukh and Al-A’eshma, talking. One of them is the Raptor and the other one is the Demon. There is also a third one, Al-Mardikhwar.
Escape the Officers’ Club after the cutscene to end The Raptor and the Demon. Return to Fuladh at the Sharqiyah Bureau to discuss all three newly identified Order members. After the conversation, Al-Rukh (the Raptor) and Al-A’eshma (the Demon) are available as targets in the investigation tab.
2 – Al-Rukh – Bird Trap – Assassinate General Jasoor
Case Text:
“Assassinate General Jasoor.”
Al-Rukh is the Abbasid General Jasoor ibn Basil. This case starts the quest Bird Trap. His location is marked on the world map, northwest of the Sharqiyah Bureau.
The target is in a well-guarded house in a restricted area. A marksman at the top of the house makes it impossible to scout the area with Eagle Vision.
Get Into General Jasoor’s House
There is an access point in the east. Get onto a roof there, and you can reach the top of Al-Rukh’s house and cross the roof of the outer fortification to the inner courtyard.
The General is well guarded inside the house. A captain guards the locked front door. When you scan the area with Assassin Focus, you see a highlighted person carrying the key to the front door. You can’t use Eagle Vision until you take care of the marksman on the roof.
Abbasid Knight Dagger Gear Chest
Instead of going for the key, you can go in from the top and use the balcony door. The marksman on the roof is not only guarding the skies, but also a destructible floor that leads to a treasure room.
Oil jars are one floor below. Grab one, walk around the building back up to the rooftop, and throw the jar at the floor.
Drop through the open floor into the treasure room. Apart from coins, there is a Gear Chest with the Abbasid Knight Dagger inside. Al-Rukh is just one floor below. Exit the room through the barred door at the back.
With the marksman gone, you can now use Eagle Vision to scan the house. Apart from the key to the General’s front door, there is a document highlighted with the magnifying glass. It’s a clue you can pick up if you want to.
Kill General Jasoor
The easy way to reach the General is the balcony back door. From the treasure room, drop down one level to a balcony with high bushes. The door there leads straight to Al-Rukh.
After the fight, confirm the kill. You pick up a clue that Al-Mardikhwar is at the Great Garrison.
3 – Al-A’eshma – To Catch a Demon – Assassinate Admiral Nadir
Case Text:
“Investigate Sharqiyah Harbor for information on Admiral Nadir.”
Open the investigation tab and select the Al-A’eshma case. This starts the quest To Catch a Demon and puts a mission marker on the Harbor Camp in the north of the Karkh District, right by the water.
If you try to find your target with Eagle Vision, Enkidu gets shot down, but the marksman is tagged afterwards. A poisonous blowdart takes care of him. The target is not in the Harbor Camp itself, but in the courtyard right next to it.
All 3 Sharqiyah Harbor Clues
With Assassin Focus, three items glow in bright orange. The numbers match the screenshot below:
1. A big box in the small domed building in the center.
2. Scrolls on a desk inside a ground floor room. Get the key from a man patrolling the area.
3. A body inside a small cage in a restricted area by the water.
The three clues give you the location of Admiral Nadir’s camp in the south, outside of Baghdad in a swampy area.
Burn the Prototype Ship to Lure Out Admiral Nadir
The camp is protected by a marksman at the highest point, so you can only use Eagle Vision once he’s taken care of. There are a couple of access points in the perimeter wall. The ones around tall grass are the safest choice.
Inside the camp, you have to lure Admiral Nadir out of the main building. With the marksman gone, Eagle Vision shows two opportunities: a note next to the big oil jars and a guard standing next to a model ship. Both lead to the same plan: burn the prototype ship.
Use a throwing knife on the explosive red pot on board. The Admiral comes running to the ship, where you can easily assassinate him. After the job is done, return to Fuladh at the Sharqiyah Bureau.
5 – Assassinate Al-Mardikhwar – Warlord Wasif Al-Turki
Case Text:
“Al-Mardikhwar, the Order leader behind the rebel executions in Sharqiyah, is revealed as the ruthless Warlord Wasif Al Turki. Wasif is a hidden power behind the throne, elevating and disposing of Caliphs as he wills. He conducts his murderous campaign from the Great Garrison, where he now holds rebel leader Beshi.”
Great Garrison Secret Entrance
There is a marksman at the Great Garrison entrance, so Eagle Vision doesn’t work very well. It works well enough to spot the first opportunity: two civilians in front of the garrison. Sit down on the built-in bench nearby to eavesdrop on them.
This gives you two map markers for a Secret Entrance: one at the southern wall and one at the southern corner of the wall. Both are inside the restricted area right next to Sharqiyah Gate.
The easiest way is the Secret Entrance to the right in the screenshot above. You can reach the top of the wall from there and work your way along it. On the wall, a passage is blocked with a grated iron fence, but it is broken and you can slide through to the other side.
Follow the Steward
Before you go through, take care of the marksman on the tower next to the Secret Entrance, so you can use Enkidu again. When you get close, Basim points out a Steward loyal to Ali who can help you. This is the stealth opportunity, marked with an Assassin’s hood. He is cooking on the other side of the Secret Entrance and glows orange with Assassin Focus.
Jump down into the hay, sneak over to the cook and tell him “Let’s go.”
Follow the Steward stealthily. He guides you to the Secret Entrance. Take out any guards that stand in your way.
Can You Save Beshi
After you go through the Secret Entrance, a cutscene shows Al-Mardikhwar killing Beshi. Ali arrives, but it’s too late. Beshi dies in the cutscene, so there is no way to save him. Help Ali fight the soldiers.
Find the Warden Key and Free the Rebels
Ali then wants to free the rebels imprisoned in the Inner Garrison. Follow him to the prison and interact with the prison door. The Warden holds the key to the rebels’ cells, so you have to find him.
To find the Warden you need Eagle Vision, but there is a marksman at the top of the building. With Assassin Focus, you can see a highlighted person high up on the rooftop. To climb up, go to the hay cart: someone stacked wooden planks a bit too high, and you can use them to climb over the spiked fence.
Enkidu can now fly freely and scan the area. The Warden with the key is one level below where the marksman stood. Get the key, free the rebels and speak to Ali.
Light the Beacon and Reach Wasif
To draw out Wasif’s guards and leave him unprotected, light the marked beacon. It is easy to climb and has open access. While the rebels fight, follow the map marker to the building where the marksman stood.
Enter the building through the balcony and interact with the trap door.
Assassinate Wasif Al-Turki
Wasif is just down the corridor, sending his last guards out to fight. To assassinate him, reach the spot marked with the orange skull. Use the wooden beams and the chandelier to get there.
After the kill, fight your way out of the garrison with Ali and return to the Sharqiyah Bureau for the debriefing. With the death of Al-Mardikhwar, the Warlord investigation is concluded.
About Assassin’s Creed Mirage
Release: October 5th, 2023
Developer: Ubisoft Bordeaux
Publisher: Ubisoft
Official Website: https://www.ubisoft.com/en-gb/game/assassins-creed/mirage





















