The Grand Staircase has a total of 33 collectibles. 7 Chests and 26 Field Guides. Here’s where they are so you can complete the area 100%.
COLLECTION CHESTS
You can find a lot of chests in the game. Some with money, others with gear. The special ones – the Collection Chests, have items that you can find in the “Collections” sections of the game menu.
1 – GRAND STAIRCASE TOWER PUZZLE DOOR – FROG CHOIR STAND
High up at the Grand Staircase Tower is a puzzle door with beast arithmetic’s. Behind it is this Conjurations Collectible in a small chest.
Here’s how to solve the puzzle. First of all reveal the two maths tasks in the centre of the door. The task at the top has one question mark and the one at the bottom two question marks. You should see those question marks nearby as rotatable buttons. That’s where your answer goes.
Before you start calculating, look at the door frame. Ten animals, ten numbers from 0 – 9 from left to right. So the seal at the bottom left has the Zero, then the unicorn has One, the goat has Two etc. That’s the beast you have to select in your rotating button.
Let’s start with the first maths task:
15 + Goat + ? = 23
The Goat is according to door frame a 2
Fifteen plus TWO (the Goat) plus SIX= 23
Select the lizard as the ? – The seventh animal from the left in the door frame.
Let’s do the second maths task:
Hydra + Tailed Tree + ?? = 19
The Hydra is according to door frame a 3
The Tailed Tree is a 9
3 + 9 + ?? = 19
Three plus Nine plus SEVEN = 19
Select the 4 legged octopus as ??
Now you can open the door. There is a small chest inside…
2 – RAVENCLAW TOWER PUZZLE DOOR – GLOBES
At the staircase to the Ravenclaw Tower is a Puzzle Door. Behind it is this Conjurations Collectible in a small chest.
Here’s how to solve the puzzle. First of all reveal the two maths tasks in the centre of the door. The task at the top has one question mark and the one at the bottom two question marks. You should see those question marks nearby as rotatable buttons. That’s where your answer goes.
Before you start calculating, look at the door frame. Ten animals, ten numbers from 0 – 9 from left to right. So the seal at the bottom left has the Zero, then the unicorn has One, the goat has Two etc. That’s the beast you have to select in your rotating button.
Let’s start with the first maths task:
1 + Spider + ? = 13
The Spider is according to the door frame a 8
One plus Eight (the Spider ) plus FOUR = 13
Select the OWL as the ? – The fifth animal from the left in the door frame.
Let’s do the second maths task:
13 + Hydra + ?? = 21
The Hydra is according to door frame a 3
Thirteen plus Three plus FIVE = 21
Select the FIVE LEGGED SPIDER as ??
Now you can open the door. There is a small chest inside…
3 – LOWER GRAND STAIRCASE PUZZLE DOOR – MAGICAL PAINTINGS
Lower down at THE GRAND STAIRCASE’S Moving Staircase is another puzzle door.
Here’s how to solve the puzzle. First of all reveal the two maths tasks in the centre of the door. The task at the top has one question mark and the one at the bottom two question marks. You should see those question marks nearby as rotatable buttons. That’s where your answer goes.
Before you start calculating, look at the door frame. Ten animals, ten numbers from 0 – 9 from left to right. So the seal at the bottom left has the Zero, then the unicorn has One, the goat has Two etc. That’s the beast you have to select in your rotating button.
Before you start: The ?? button is one floor down.
Let’s start with the first maths task:
4 + Goat + ? = 6
The GOAT is according to the door frame a 2
FOUR plus TWO (The Goat) plus ZERO = 6
Select the SEAL as the ? – The first animal from the left in the door frame.
Let’s do the second maths task:
5 + 1 + ?? = 11
FIFE plus ONE plus FIVE = 51
Select the FIVE LEGGED SPIDER as ??
Now you can open the door. There is a small chest inside…
4 – HEADMASTERS’ OFFICE
In the story, get to know the password for the Headmaster’s Office Gargoyle high above the Trophy Room at THE GRAND STAIRCASE. As you go upstairs into the office, you will see the chest on a small table.
Reward: Avian – Brown – Wand Handle
5 – HEADMASTERS’ OFFICE GARGOYLE
There are two chests at the very top of the Grand Staircase.
From the Trophy Room at the Grand Staircase, open the locked gate to get further up. Past a winding wooden corridor, up another winding staircase to a grey, stony corridor with the Headmaster’s Office Gargoyle. At the other end of the corridor is a big locked door that needs a key…
Continue with the story until you can go up to the Headmaster’s Office. From there, take the door out and up the outside staircase into the top room. There is a key lying on the table here in this blue room. It’s barely visible. That’s The Key of Admittance. It will open the door downstairs where the Gargoyle was.
Go through this door and you will soon stand in front of two Collection Chests.
Reward 1: Shell – Honey Brown – Wand Handle
Reward 2: Dwellings – Conjurations
FIELD GUIDE PAGES
There are two types of Field Guides. Some have to be discovered – those would be the collectible Revelio Pages – and the “Flying Pages” that need to be caught with the “ACCIO” spell and are not documented anywhere else but counted against the FIELD GUIDE PAGES challenge. Below those two pages will be listed under “Revelio Pages” and “Flying Pages”.
REVELIO PAGES
The Revelio Pages in this area will be shown in the same order as they appear in the “Collections – Revelio Pages” Game Menu.
1 – SALAZAR SLYTHERIN’S SCRIPTORIUM
Play the story until you are able to do the “IN THE SHADOW OF THE STUDY” side quest, where you will have to discover Salazar Slytherin’s Scriptorium.
Collectible description:
“A secret and well-protected room beneath Hogwarts where Salazar Slytherin appears to have spent time making various long-term plans with respect to the student population and reflecting on disagreements he had with the other founders.”
2 – HONEYDUKES PASSAGEWAY
Lower down at the Moving Staircase, exit and you will find this statue of a witch. It’s also a passageway. If you can’t pick up the page because of that, use “ACCIO” to pull it to you.
Collectible description:
“Hidden behind the statue of a one-eyed witch is a secret passageway from Hogwarts to the cellar at Honeydukes. It can only be accessed using a particular charm.”
3 – QUILL OF ACCEPTANCE AND BOOK OF ADMITTANCE
From the Trophy Room at the Grand Staircase, open the locked gate to get further up. Past a winding wooden corridor, up another winding staircase to a grey, stony corridor with the Headmaster’s Office Gargoyle. At the other end of the corridor is a big locked door that needs a key…
Continue with the story until you can go up to the Headmaster’s Office. From there, take the door out and up the outside staircase into the top room. There is a key lying on the table here in this blue room. It’s barely visible. That’s The Key of Admittance. It will open the door downstairs where the Gargoyle was.
Go through this door and you will soon stand in front of the Quill of Acceptance and the Book of Admittance.
Collectible description:
“The Quill of Acceptance and Book of Admittance were placed here by the founders and have not been touched since. They record the name of every prospective Hogwarts student the moment they first show signs of magic – although the quill is more lenient than the book, which will sometimes snap shut before a name is written if the evidence of magic is not dramatic enough.”
4 – CENTAUR ARMOUR
The Centaur Armour is on display at the outside ring of the Trophy Room high up at THE GRAND STAIRCASE.
Collectible description:
“This unique set of armour was created as misguided peace-offering to a centaur leader. The gift was spurned and the messenger shot through the leg with an arrow. The armour itself, battered with hoofmarks, was later recovered and refurbished.”
5 – MOVING STAIRCASE
Find this page in the centre area of the Grand Staircase Tower at THE GRAND STAIRCASE.
Collectible description:
“The savvy student is wise to keep an eye on the stairs, as they will change position without notice. While certain students may not mind being late for class, they may very well regret being late to dinner.”
6 – HEADMASTER’S OFFICE GARGOYLE
Go all the way to the top of THE GRAND STAIRCASE to the Trophy Room. Stay on the outer ring of the Trophy Room. There is a Level 1 locked up staircase. Open it with Lockpicking and go all the way past the brown corridor and up to the roof. In this storage area for mostly Egyptian statues is this Gargoyle Statue.
Collectible description:
“The staircase that leads to the Headmaster’s office is guarded by an enchanted gargoyle that will let only those who know the password enter. Though, anyone choosing to visit the current occupant of the office is difficult to fathom.”
7 – GOBLET OF FIRE CASKET
At the top of THE GRAND STRAIRCASE in the centre of the Trophy Room.
Collectible description:
“The Goblet of Fire rests within this ancient, jewel-encrusted chest. The Goblet has served as a means of selecting champions for the Triwizard Tournament since the contest’s establishment in the late 13th century.”
8 – HOUSE-ELF ARMOUR
The House-Elf Armour is on display at the outside ring of the Trophy Room high up at THE GRAND STAIRCASE.
Collectible description:
This set of armour for a house-elf is rumoured to have been made by a cruel wizard who wanted his elf to protect him in battle. Happily, the wizard was too dense to realise that armour could, in fact, be considered clothing. The moment the elf donned it, he Disapparated right out of it, never to be seen again.
9 – SLEEPING PORTRAITS
In the story, get to know the password for the Headmaster’s Office Gargoyle high above the Trophy Room at THE GRAND STAIRCASE. As you go upstairs into the office, you will see those Sleeping Portraits on your way.
Collectible description:
“Not all headmasters and headmistresses enjoy reliving the day-to-day challenges of running a school of witch craft and wizardry. Some prefer to enjoy a well-earned nap when possible.”
10 – THE SORTING HAT
The Sorting Hat is inside the Headmaster’s Office. See above.
Collectible description:
“This enchanted hat was created by the four founders of Hogwarts as the means by which students would be placed into one of the four school houses. Skilled at Legilimency, the Sorting Hat can ‘see’ into the wearer’s head, allowing it to determine their thoughts and abilities.”
11 – TROLL ARMOUR
The page is high up at THE GRAND STAIRCASE in the Trophy Room.
Collectible description:
“This unusual suit of armour was crafted for a troll. That is has survived at all is astonishing since trolls do not ordinarily wear armour and would understandably be prone to smashing it in confusion or anger.”
12 – TROPHY ROOM
At the top of THE GRAND STRAIRCASE in the centre of the Trophy Room.
Collectible description:
“This room contains the House Cup, Quidditch trophies, duelling trophies, and other awards given at the school. STudents who step out of line can be found polishing the silver here, by hand, as a reminder of the value of hard work.”
13 – THE HOGWARTS ARCHITECT
Leave THE GRAND STAIRCASE towards THE GREAT HALL. This statue is in the centre of the staircase.
Collectible description:
“The Hogwarts Architect, shown here surrounded by the four house mascots, designed and oversaw the construction of Hogwarts castle alongside founder Rowena Ravenclaw, who is credited with creating its ever-changing floorplan.”
14 – HUFFLEPUFF BARRELS
Go to the GRAND STAIRCASE FAST TRAVEL POINT. From here, you can climb down the winding staircase with patchy brickworks. At the bottom, walk past the fruit painting at the wall and look at the barrels at the very back of this room.
Collectible description:
“To enter the Hufflepuff common room, one must tap the barrel two from the bottom, middle of the second row, in the rhythm of ‘Helga Hufflepuff.’ An errant tap will result in being denied access and doused in vinegar.”
15 – HOUSE-ELF RECIPE BOOK
Travel to the GRAND STAIRCASE FAST TRAVEL POINT. From here, you can go down the winding staircase with patchy brickworks. On this staircase is this exhibit.
Collectible description:
“Rumoured to contain some of Helga Hufflepuff’s original creations, this book holds a collection of Hogwarts students’ favourite recipes over the centuries. Some dishes, like pickled Dirigible Plums, are likely an acquired taste.”
16 – RAVENCLAW BUST
This Field Guide Page is part of the tutorial. Follow Professor Weasley down the Grand Staircase and cast “Revelio” (left button) at the bust to get the Field Guide Page.
Collectible description:
“This bust created in honour of Ravenclaw house resides in the lofty Ravenclaw Tower.”
17 – RAVENCLAW DOORKNOCKER
Exit the Ravenclaw Quarters and turn around to use “Accio” on the entrance door.
Collectible description:
“To gain entrance to the Ravenclaw common room, one must solve a rather esotheric riddle, using logic and reasoning, posed by the eagle doorknocker.”
18 – KELPIE STATUE
Travel to the “Lower Grand Staircase” Fast Travel point. From there head down and to the left. There’s a staircase going up leading to this statue.
Collectible description:
“This statue depicts the Kelpie, a shapeshifting water demon native to Ireland and Great Britain, which usually takes the form of a long-maned horse. The largest Kelpie ever reported is the Loch Ness monster in Scotland.”
“NO NAME PAGES”
As the name says, there are unnamed pages that don’t have a Revelio Page entry in the Collections Menu of the game. They do count as Field Guide Page, even though they “disappear” after you’ve picked them up. Places where Unnamed Pages are:
1 – Flying Pages – catch the page with “ACCIO”
2 – Black “empty” painting frames – Find the location inside the picture to find the moth
3 – Dragon Bowls– Use “INCENDIO” or “CONFRINGO” (Fire) on them.
4 – Globe holding Statues – Use “LEVIOSO” on them.
They’re not documented in the Collectibles Section of the game menu, but count towards the Challenges.
19 – FLYING PAPER – MOVING STAIRCASE
There is a Flying Paper in the lower part of the Moving Staircase.
20 – FLYING PAPER – QUAD COURTYARD
There is a Flying Paper in THE GRAND STAIRCASE’s garden.
21 – BLACK PAINTING – BASE OF RAVENCLAW TOWER
At the bottom of the Ravenclaw Tower is a Black Painting. Use “LUMOS” to see the location of the moth.
Take the stairs up and exit at the first occasion. The moth is where one of the puzzle doors are. Take it back to the frame.
22 – BLACK PAINTING – HEADMASTER’S GARGOYLE
Go all the way to the top of THE GRAND STAIRCASE to the Trophy Room. Stay on the outer ring of the Trophy Room. There is a Level 1 locked up staircase. Open it with Lockpicking and go all the way past the brown corridor and up to the roof. In this storage area for mostly Egyptian statues is this Gargoyle Statue. Next to it is this Black Painting.
The picture in it looks like a wooden beam shaped like a Five Pointed Star. Go back down towards the Trophy Room and you should soon spot the star-shaped wooden beam with the moth.
23 – BLACK PAINTING – NEAR LOWER GRAND STAIRCASE
Travel to the Lower Grand Staircase Fast Travel Point. From here head down and to the right. You will soon see the Black Painting hanging on the wall.
To find the moth, go the other way through the corridor that is behind the mirror. Here you will see the moth when you cast “REVELIO”. Take it back to the painting.
24 – DRAGON BOWL – TOP OF THE MOVING STAIRCASE
Go to the very top of the Grand Staircase. As far as the Moving Staircase takes you. At the top, you can see a Dragon Bowl on the tower wall. You can’t reach it. But you can use “CONFRINGO” to set it on fire and then “ACCIO” to pull the paper to you.
25 – DRAGON BOWL – QUAD COURTYARD
There is a Dragon Bowl high up on the outside wall of THE GRAND STAIRCASE. You can access it at the garden. Use “CONFRINGO”, then “ACCIO” to pull the paper to you.
26 – GLOBE STATUE – MOVING STAIRCASE TO RAVENCLAW TOWER
Take the exit to the Ravenclaw Tower from the Moving Staircase and you will see this Globe Staue. Use “LEVIOSO” on it.
This is HOGWARTS LEGACY
Release: February 10th, 2023
Developer: Avalanche Software
Publisher: Warner Bros. Interactive Entertainment
Official Website: https://www.hogwartslegacy.com/en-us
Guides by camzillasmom