This Wolverine Madripoor collectibles guide covers Chapters 6 to 8 of Marvel’s Wolverine. You will find all 3 Whisky Bottles, 2 Nightmare Doors and 9 Material Crates in the order they appear, plus both keypad codes and the Nightmare Door trial tiers.
Related Guides:
Marvel’s Wolverine Game Guides Hub
Marvel’s Wolverine Canada Collectibles – Chapters 1 to 5
All 14 Collectibles in Chapters 6 to 8
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Chapter 6: Knock Knock – 3 collectibles
1 Whisky Bottle, 2 Material Crates -
Chapter 7: Mutant Detected – 6 collectibles
1 Whisky Bottle, 1 Nightmare Door, 4 Material Crates -
Chapter 8: One Last Mission – 5 collectibles
1 Whisky Bottle, 1 Nightmare Door, 3 Material Crates
Total: 14 collectibles – 3 Whisky Bottles, 2 Nightmare Doors, 9 Material Crates
Chapter 6: Knock Knock Collectibles
Knock Knock is the first Madripoor chapter and has only 3 collectibles: 2 Material Crates and 1 Whisky Bottle.
Collect them in the order they appear below.
Material Crate 1 – Power Station Reception
Mission Step: Destroy the Power Station Core
The first crate is in the first room you enter at the power station. Sabretooth throws the car with the turret into the building, which opens a passage into this room.
Material Crate 2 – Inside the Vent
Mission Step: Destroy the Power Station Core
Inside the power station, look for a vent you can cut open to find the second crate. Sabretooth waits for Logan to open the door on the left, so you have time to grab it first.
Whisky Bottle: Tenth Man
Mission Step: Reach Trask Tower
After the cutscene where you destroy the Signal Relay Antenna, do not follow Sabretooth straight into Trask Tower. Turn around and climb up into a destroyed window. The whisky bottle is on the counter below.
Chapter 7: Mutant Detected Collectibles
Mutant Detected has 6 collectibles: 4 Material Crates, 1 Nightmare Door and 1 Whisky Bottle.
Collect them in the order they appear below.
Material Crate 1 – Reception Desk
Mission Step: Find Trask’s Secret Facility
The first crate is right at the start of the chapter, behind the reception desk.
Material Crate 2 – Security Area
Mission Step: Get to the Bottom Floor to Find Bay 7
In the basement, Mystique and Logan take out the Reavers in the Security Room, either silently or loudly. Leave the room and, before sliding down the next elevator shaft, turn right to find the crate.
Material Crate 3 – After Bay 7
Mission Step: Find and Kill Trask
After exploring Bay 7, Mystique and Logan go through a corridor with several doors. One of them has a keypad lock. The code is 0291. The Material Crate is inside.
Material Crate 4 – Propulsion Tunnel
Mission Step: Track and Kill Trask
The last crate is in the room right after you survive the Propulsion Tunnel.
Nightmare Door: Bad Inhibitions
Mission Step: Track and Kill Trask
The Nightmare Door is in the same area as the last crate, but in the room on the other side of the window. Get close enough to the window and the door appears and is ticked off as collected in the menu.
To actually reach the door, open the first door in the corridor. The roots then appear, and you can follow them to the Nightmare Door.
This is the combat trial Bad Inhibitions, where you kill 9 enemies.
The trial has four tiers: Bronze (1:05+), Silver (under 1:05), Gold (under 0:55) and Adamantium (under 0:50). Bronze gives 1 Adaptation Point and each higher tier adds 1 more, up to a maximum of 4.
Whisky Bottle: Fist of Legend
Mission Step: Track and Kill Trask
From the Nightmare Door, return to the mission and enter the next room, which has a keypad-locked door. The code is 5413. Inside, climb into the floor vent to reach the room behind it, where the whisky bottle is. To get out, interact with the computer by the door.
Chapter 8: One Last Mission Collectibles
One Last Mission has 5 collectibles: 3 Material Crates, 1 Whisky Bottle and 1 Nightmare Door. You also need to talk to Raven, Victor and Walter as extra objectives.
Collect them in the order they appear below.
Material Crate 1 – Bathrooms
Go through the round door right by the entrance on the ground floor. The Material Crate is by the bathrooms.
Whisky Bottle: The Old Man
Arm-wrestle with Vic on the upstairs balcony. He leaves his whisky bottle behind for you to pick up.
Nightmare Door: Last Stand at Cold Pines
Mission Step: Track Down Jean
Talk to Walter and listen to some music, have a drink with Mystique at the bar, then meet Walter again at the music box on the ground floor.
After that you can leave the bar. Follow Jean’s scent and you will soon spot nightmare roots on the road. Follow them to the door.
This is the gauntlet trial Last Stand at Cold Pines, where you survive waves of enemies. Gauntlets work differently from the other trials: survive as long as you can to raise your score, then return to the cabin with the menu button.
The trial has four tiers: Bronze (3,000), Silver (8,000), Gold (20,000) and Adamantium (40,000). Higher tiers award more Adaptation Points, and you can even win new claws.
Material Crate 2 – Downstairs
Mission Step: Track Down Jean
Keep following Jean’s scent until it leads upstairs. Take the stairs down instead to find the Material Crate.
Material Crate 3 – Last Ninja Location
Mission Step: Pick Up Walter’s Trail
A longer part of this chapter has Logan chasing and fighting ninjas. At the last ninja compound, where Walter’s coat is in a shipping container, defeat the ninjas and break through the entrance gate to leave the compound. Look down at the water to spot the last Material Crate.
About Marvel’s Wolverine
Release: September 15th, 2026
Developer: Insomniac Games
Publisher: Sony Interactive Entertainment
Official Website: https://www.playstation.com/en-us/games/marvels-wolverine/
























