The Great Hall has a total of 28 collectibles. 3 Chests, 24 Field Guides and 1 Demiguise Statue. Here’s where they are so you can complete the area 100%.
You can find a lot of chests in the game. Some with money, others with gear. The special ones – the Collection Chests, have items that you can find in the “Collections” sections of the game menu.
1 – THE GREAT HALL DINING – LOCKED DOOR GROUND FLOOR
Enter THE GREAT HALL Dining area. At ground floor is a Level 1 Locked door. Open it with Lockpicking.
Inside is the chest. Contains: Corkscrew – Brown – Wand Handle
2 – THE GREAT HALL DINING – GROUND FLOOR
At THE GREAT HALL, go to where the long tables are. Here at ground floor is a puzzle door.
Here’s how to solve the puzzle. First of all reveal the two maths tasks in the centre of the door. The task at the top has one question mark and the one at the bottom two question marks. You should see those question marks nearby as rotatable buttons. That’s where your answer goes.
Before you start calculating, look at the door frame. Ten animals, ten numbers from 0 – 9 from left to right. So the seal at the bottom left has the Zero, then the unicorn has One, the goat has Two etc. That’s the beast you have to select in your rotating button.
Let’s start with the first maths task:
7 + KRAKEN + ? = 24
The Kraken is according to door frame a 9
SEVEN plus NINE (the Kraken) plus EIGHT = 26
Select the SPIDER as the ? – The ninth animal from the left in the door frame.
Let’s do the second maths task:
11 + SEAL + ?? = 14
The SEAL is according to door frame a 0
ELEVEN plus ZERO (the Seal) plus THREE = 14
Select the HIDRA as ??
Now you can open the door. Inside is the small chest. Conjurations: Magical Diagrams
3 – THE GREAT HALL KITCHEN
At the Grand Staircase Fast Travel Point, go down the winding staircase to the bottom, where you find the “Pear Portrait” Field Guide Page. Interact with it long enough so a door opens at its place and you can enter the kitchen. At the very back of this huge room is this chest.
Reward: Orbicular – Brown – Wand Handles
FIELD GUIDE PAGES
There are two types of Field Guides. Some have to be discovered – those would be the collectible Revelio Pages – and the “Flying Pages” that need to be caught with the “ACCIO” spell and are not documented anywhere else but counted against the FIELD GUIDE PAGES challenge. Below those two pages will be listed under “Revelio Pages” and “Flying Pages”.
The Revelio Pages in this area will be shown in the same order as they appear in the “Collections – Revelio Pages” Game Menu.
1 – BLACK LAKE
Take the exit from THE GREAT HALL main exit/entrance and take the long staircase down to the boat house by the water. At the end of the building is the lake. The Field Guide Page is just by the boat.
“The Black Lake or Great Lake (the sitting Headmaster vainly prefers the prior) is an expanse of fresh water south of the castle. The lake’s murky depths are home to merpeople, Grindylows, and other magical, aquatic beasts and beings, including the giant squid – a surprisingly friendly cephalopod with a fondness for toast.”
2 – UNDERGROUND HARBOUR
This Field Guide Page is at the Underground Harbour and can only be accessed with one of Professor Weasley’s Assignments. She’s send you to the outside of THE GREAT HALL, where you can take an elevator down to the underground Harbour.
Once down there, investigate the boats and you will see the Field Guide Page.
“Located deep beneath the viaduct courtyard is the landing for boats delivering first-year students across the Black Lake to Hogwarts.”
3 – THE GREAT HALL CEILING
Enter the Dining Hall in THE GREAT HALL and look at the ceiling.
“The ceiling of the Great Hall has been bewitched to mimic the sky above the castle.”
4 – THE YAWNING GARGOYLE
In the garden of THE GREAT HALL is this statue. You can enter the garden through the dining area.
“Although this smoke-breathing gargoyle might appear to be enchanted, it is actually the Hufflepuff common room chimney.”
5 – HOGWARTS CREST
At THE GREAT HALL, go to the outside exit. Just by the exit/entrance – but still inside – is the Hogwarts Crest.
“The Hogwarts coat of arms includes a lion, snake, eagle, and badger, representing each of the four houses, along with the school motto: ‘Draco dormiens nunquam titillandus’, which means ‘never tickle a sleeping dragon.’
6 – HOUSE POINT HOURGLASSES
Before you go through the big gates into THE GREAT HALL, look at the wall with the hourglasses by the gate.
“These large, ornate hourglasses containing rubies, diamond, sapphires, and emeralds are enchanted to keep count of house points for Gryffindor, Hufflepuff, Ravenclaw, and Slytherin, respectively.”
7 – OWL LECTERN
Also at THE GREAT HALL, in the dining area there’s a lectern at the back near the window.
“This enchanted lectern serves as the spot from which the great headmistresses and headmasters of Hogwarts – as well as Professor Black – adress the school.”
8 – KITCHEN TABLES
Find the PEAR PORTRAIT – FIELD GUIDE PAGE described below and “tickle” it long enough so the door opens to the kitchen. In the centre of this huge room are long tables prepared, where you can pick up the Field Guide Page.
“When Hogwarts house-elves place prepared food on these tables, it is magically transferred to the tables in the Great Hall directly above.”
9 – PEAR PORTRAIT
Travel to the GRAND STAIRCASE FAST TRAVEL POINT. From here, you can go down the winding staircase with patchy brickworks. At the bottom of it is a fruit painting on the wall, where you can tickle the pear…
“If one tickles the pear in this still-life painting of a bowl of fruit, it will giggle before turning into a doorknow to allow entry to the Hogwarts kitchens.”
10 – HOUSE-ELF QUARTERS
Tickle the PAIR PORTRAIT above so that the door to the kitchen opens. At the very back of this huge room are the House-Elf Quarters.
“Ever practical and creative, the Hogwarts house-elves have created a cosy village-like home for themselves among these barrels iin the Hogwarts kitchens. Of course, one cannot presume to know what they’re really like inside, as house-elves have an extraordinary magic of their own.”
11 – DEATHDAY PARTY ROOM
Go to the main entrance / exit of THE GREAT HALL. Instead of going out to the garden, take the staircase down and enter the basement. Head left until you see a locked barred passage with a blueish glow. Use your lockpicking abilities to open and walk all the way until you end up in a room full of dancing ghosts – The DEATHDAY PARTY ROOM.
“This gloomy, spacious chamber in the lower dungeons of Hogwarts is perfect for occasional Deathday party celebrated here by the castle ghosts. Most mortals will want to avoid such festivities, as the food served is frequently rotting so the ghosts can detect its aroma.”
12 – SLYTHERIN’S SINK
Go to the GRAND STAIRCASE Fast Travel Point and go downstairs to the LOWER GRAND STAIRCASE Fast Travel Point. Here in the basement, turn left until you get to the two toilet rooms. One of them has this Field Guide Page.
“Scratched into one of the copper taps on this seemingly ordinary sink in the girls’ toilets is a small snake. No one knows what it means.”
13 – DETENTION CHAMBER
Go to the main entrance / exit of THE GREAT HALL. Instead of going out to the garden, take the staircase down and enter the basement. Head left to the very end. Unlock the door and you’re standing in the Detention Chamber.
“This chamber allegedly served as the school’s preferred location for punishing students. Though physical torture is no longer utilised during detention, the aura of such horrific practices lingers.”
14 – HEADLESS HUNT TAPESTRY
Go to the main entrance / exit of THE GREAT HALL. Instead of going out to the garden, take the staircase down and enter the basement. Head left until you see a locked barred passage with a blueish glow. Use your lockpicking abilities to open and walk all the way until you end up in a room full of dancing ghosts – The DEATHDAY PARTY ROOM. Look for “ghostly instruments” playing. Behind them is the tapestry.
“This tapestry depicts the headless hunt, a group of headless ghosts organised by Sir Patrick Delaney-Podmore to play various headless games. They are notorious for refusing to admit Gryffindor house ghost Sir Nicholas de Mimsy-Porpington to their ranks as he is not entirely headless.”
“NO NAME PAGES”
As the name says, there are unnamed pages that don’t have a Revelio Page entry in the Collections Menu of the game. They do count as Field Guide Page, even though they “disappear” after you’ve picked them up. Places where Unnamed Pages are:
1 – Flying Pages – catch the page with “ACCIO”
2 – Black “empty” painting frames – Find the location inside the picture to find the moth
3 – Dragon Bowls– Use “INCENDIO” or “CONFRINGO” (Fire) on them.
4 – Globe holding Statues – Use “LEVIOSO” on them.
They’re not documented in the Collectibles Section of the game menu, but count towards the Challenges.
15 – FLYING PAPER – GARDEN
Exit THE GREAT HALL Dining area through the big door into the garden. There is a paper flying there.
16 – FLYING PAPER – BASEMENT DANCE ROOM.
Go to the main entrance / exit of THE GREAT HALL. Instead of going out to the garden, take the staircase down and enter the basement. Head left until you see a locked barred passage with a blueish glow. Use your lockpicking abilities to open and walk all the way until you end up in a room full of dancing ghosts – The DEATHDAY PARTY ROOM. That’s where the paper is flying around.
17 – FLYING PAPER – MAIN ENTRANCE HALL
There is a page flying high up in THE GREAT HALL’s main entrance/exit hall.
18 – BLACK PAINTING – BETWEEN DINING HALL ENTRANCES
The black mirror is between the two doors that lead to the dining hall.
The painting shows the “OWL LECTERN” in the dining hall. The podium where people can talk. The moth is not on the lectern, it is sitting at the back window wall. Take the moth back to the black painting.
19 – BLACK PAINTING – BELOW OUTSIDE ENTRANCE
Below THE GREAT HALL’s outside entrance is a Black Painting. It shows a statue…
Head up to the entrance. Next to the entrance, but still at the outside, is this statue with the moth. Take it back to the painting.
20 – DRAGON BOWL ABOVE DINING HALL
At THE GREAT HALL, the big room with the long tables, go upstairs. There is a Dragon Bowl. Set it on fire with a fire spell.
21 – DRAGON BOWL – BASEMENT / DUNGEON
Go to the main entrance / exit of THE GREAT HALL. Instead of going out to the garden, take the staircase down and enter the basement. Head left until you see a locked barred passage with a blueish glow. Behind the locked door next to this blueish door is the Dragon Bowl.
22 – DRAGON BOWL – DOWN BY THE WATER
Exit THE GREAT HALL at the main entrance/exit. Go down the long staircase down to the water. The Dragon Bowl is inside this boat house.
23 – GLOBE STATUE – OUTSIDE ENTRANCE
This Globe Statue is at the outside entrance to THE GREAT HALL. Use “LEVIOSO”.
24 – GLOBE STATUE – INSIDE ENTRANCE
Now take the entrance to the building. There is another Globe Statue right there as well.
The Demiguise Statues are introduced with the Main Story Quest called “The Caretaker’s Lunar Lament”. Those small statues can only be picked up at night.
1 – THE GREAT HALL DINING – LOCKED DOOR GROUND FLOOR
Enter THE GREAT HALL Dining area. At ground floor is a Level 1 Locked door. Open it with Lockpicking. Inside is the Demiguise Statue.
This is HOGWARTS LEGACY
Release: February 10th, 2023
Developer: Avalanche Software
Publisher: Warner Bros. Interactive Entertainment
Official Website: https://www.hogwartslegacy.com/en-us
Guides by camzillasmom