From the Ashes is Damiane’s 9-quest main story questline in the Charting the Unknown DLC for Crimson Desert. Damiane works to restore order in a divided City of Demeniss, searches for the missing Countess Azerian and uncovers the conspiracy behind the burning of the Central Supply Depot. This walkthrough covers every quest in journal order, with all locations, both depot clues, the Geago the Flamecrazed boss fight and rewards.
Related Guides:
Beyond the Margins Questline (Kliff)
Demeniss Bound Questline
More at the Crimson Desert Hub
All 9 From the Ashes Quests
City of Demeniss
Reward: none
Azerian Manor
Reward: none
Manor, farmhouse and forest
Reward: none
Central Supply Depot
Reward: none
Marshell hideout
Reward: none
City of Demeniss
Reward: none
Scorchrock Castle
Reward: Abyss Artifact, Ashen Blitz
Near Meadowlark Ranch
Reward: Demenissian Council Robes, Cloak, Gloves and Boots
Demeniss Audience Hall
Reward: none
Total: 9 quests – Abyss Artifact, Ashen Blitz, Demenissian Council Robes, Cloak, Gloves and Boots
1 – Reclaimed and Remaining
Reclaimed and Remaining is the first quest of From the Ashes, Damiane’s main story questline in the Charting the Unknown DLC. The DLC has one main story questline per playable character, and this one can only be played as Damiane. Hold Up on the D-pad and select Damiane in the character menu to start it. Kliff’s questline is covered in the Beyond the Margins walkthrough.
Assess the Situation in Demeniss
Head to the plaza by the pond in the eastern part of the City of Demeniss, where a protest is going on, and talk to Colette Azerian. When the protesters start throwing stones, Kliff steps in to shield them. Colette returns to her manor, and Damiane tells Kliff how bad things have become: with King Thorel bedridden and Caliburn gone, the city is a tinderbox and the common people pay the price.
Quell the Chaos in Demeniss (3x)
An orange war zone now covers the centre of the city on the map. Walk around inside it to find three events. The first is a hostile group in an alley near the pond. Weapons are blocked in this fight, so Damiane has to beat them with her fists.
The second event is a collapsed man. Talk to the stranger next to him. His leg is giving out, so Damiane carries him to the healer near the eastern gate, who breaks his fever just in time.
The third event is at the tent next to the healer. Talk to the Novice there. The tent has run out of room for the wounded, and Damiane offers to sort it out.
The stakes are on a nearby table and the mallet is next to them. Press Square to carry a stake.
Carry a stake to one of the holes around the main tent. Raise your lantern with L1 to highlight the holes with an exclamation mark. Plant the stake with L1, then equip the mallet from the weapons menu and hit the stake three times with R1 to drive it into the ground. Only two stakes need placing.
Next, find the nearby cart and load the relief supplies. Pick up the three boxes outside the cart, place each one inside with L1, then close the cart door with the on-screen prompt.
Finally, push the cart into the white tent next to where you placed the stakes. The Novice thanks Damiane, who decides to seek counsel with the Countess. This completes the quest.
2 – Demeniss in Upheaval
Return to the Azerian Manor
The Azerian Manor is near the western gates of the City of Demeniss and is Colette Azerian’s home. In the main story, Kliff had to break into this manor to win Lady Colette over in the Demeniss Bound questline. Her office is on the top floor, and the cutscene starts when you reach the door. A servant tells Damiane that the Countess left on urgent business and never came back. Damiane orders the guards to ask around and sets out to search for Colette herself.
3 – Countess Azerian’s Whereabouts
Look for Countess Azerian at the Manor
Go downstairs and leave the manor for the stables. Talk to the Wagon Driver standing next to the brown horse. He saw the Countess ride out in a hurry with an armed escort, heading beyond the city walls.
Look for Countess Azerian at the Farmhouse
The farmhouse is just across the road from the Azerian Manor. Talk to the woman with the broom. She is scared, but points Damiane toward the forest and mentions that a group of masked men followed the Countess soon after.
Look for Countess Azerian in the Forest
The forest is further away, southwest of the City of Demeniss and west of the Mistveil Forest on the map. There is a camp at the quest marker. Talk to the Noble there. He saw the Countess’s hunting party with a shady, masked group trailing it, and points Damiane to an abandoned house across the road.
Look for Countess Azerian in the Abandoned House
The abandoned house is just across the road from the Noble’s camp. In the courtyard, raise your lantern with L1 to see the Suspicious Traces memory. It shows Colette’s escort being attacked and the Countess being taken after a threat of a judgment of fire on Demeniss. Afterwards, you receive the Azerian’s Whereabouts knowledge entry, and a soldier arrives with news that the Central Supply Depot has exploded.
4 – Judgment of Fire
Head to the Central Supply Depot
This objective completes automatically. A cutscene takes Damiane straight to the burning Demeniss Central Supply Depot, where she coordinates the firefighting.
Investigate the Cause of the Fire (2x)
After the cutscene, Damiane is inside the depot. Head up one floor and look for the question mark prompt on the floor. Investigate it to get the Clue: Torchlight and Oil. The fallen torch is soaked in oil, so someone made sure the fire would spread to the stockpiled supplies.
Head up to the next floor and find the Warehouse Manager lying on the floor. Examine the body: move Damiane’s hand to the head, select Examine, then put the marker on the glowing spot on his face. This gives you the second clue, Fire’s Deepest Scar. A deep cut on his neck from a sharp metal tool killed him before the fire did.
Discuss Your Findings
Leave the depot and discuss your findings with the Politician outside. Rations, medicine and the emergency grain stores have all burned. Damiane is sure it was arson and suspects what’s left of Caliburn’s followers, but there is no proof yet. As she leaves, someone watching from around the corner sees her coming.
5 – Schemes
Track Down the Shady Person
Go around the corner where the shady person stood in the cutscene and head to the marked area on the map. When you reach the centre, a cutscene starts with Kliff arriving. He warns Damiane that losing her temper is exactly what the enemy wants, then spots someone skulking nearby.
After the cutscene, Kliff goes after one thug while Damiane chases the other. Run after him and tackle him when prompted. He dies before he can be questioned, but he carries a set of orders pointing to a hideout, and Damiane knows where it is.
Head to the Location in the Orders
The hideout is just northwest of the Azerian Manor. At the marked location there is a hole in the ground. Approach it to trigger a silent cutscene where Damiane sneaks onto the nearby Marshell Estate.
Inside, she finds a wall covered in plans for the next assembly: attendees, travel plans and timings. Kliff joins her shortly after, and they realise the Countess was kidnapped to keep her away from it. After the cutscene, follow Kliff on horseback back to the Azerian Manor, where another cutscene starts. The servant leads them to the office, where Naira, Andrew and a couple of Politicians reveal that one of Countess Marshell’s men bought arson supplies in bulk. You also receive the Assembly Sabotage Plan document.
6 – Wavering Sentiment
Assess the Situation with Kliff
Kliff is waiting downstairs in the Azerian Manor. Approach him and they head out together in a cutscene. They catch people breaking into a warehouse because they believe the food is running out, and Damiane decides securing provisions comes first.
Observe the Citizens (2x)
To observe the citizens, head to the location marked on the map. Next to a burnt area, there is a woman with a broom you can talk to. She lost her husband in the explosion and has no faith left in promises from those in charge.
After the cutscene, a prompt appears to pick up a broom. Equip it from the weapons menu and sweep up the ashes until another cutscene plays.
Next, head to the marker just north of the Abyss Nexus in the City of Demeniss. Talk to the woman standing next to the table. She and her neighbours blame Damiane’s side for the chaos, and point her to a man spreading rumours at the end of the street.
Track Down the One Spreading Rumors
The quest marker is west of the previous location. Approach the group to start the cutscene, where an Agitator in a green hat is telling the crowd that the Countess fled. Damiane accuses him of passing rumours off as truth, but he refuses to name who gave him his orders.
After the cutscene, chase the Agitator down and tie him up, just like a bounty. Take him to the guards at the outer walls in the southwest of the City of Demeniss to start an interrogation cutscene. He admits a hooded man gave him his orders at Scorchrock Castle, and Andrew and Naira arrive with the same lead.
7 – Chasing a Shadow
Enter the Castle
Scorchrock Castle is west of the Mistveil Forest and north of the Lower Nas River. While Andrew and Naira draw the guards away, enter through the main gate and defeat the soldiers in the central courtyard.
Defeat the Arsonist
Next is a boss fight against the Arsonist, Geago the Flamecrazed. Countess Marshell hired him, but he burns things for the ruin and the screaming, not for the pay. He fights in his armour first. Once you beat that phase, he sheds the armour and fights in his real body, so you have to defeat him a second time. He then drops the Abyss Artifact. Move close enough to pick it up. You also receive the knowledge entries Geago the Flamecrazed and Executioner of Raging Flame.
Rescue Countess Azerian
The prisoner is upstairs inside the castle, guarded by soldiers. When you enter the room, Andrew and Naira arrive to help with the rescue, but the prisoner turns out to be someone else. There is no sign of Colette anywhere in the hideout, and everyone who could link the depot fire to Countess Marshell is dead. Rewards: Abyss Artifact and Ashen Blitz.
8 – Secret Summons
Return to Countess Azerian’s Manor
Return to the Azerian Manor. A cutscene plays where a bird delivers a secret letter.
Read the Secret Letter
Read the letter to continue. It is a riddle about a secluded house along the path the sun touches last, where even the trees bow their heads.
Head to the Location in the Letter
The location is marked on the map, southwest of the City of Demeniss near Meadowlark Ranch. There is a person standing by the road, and a cutscene starts when you approach. They lead Damiane to a house whose basement hides a safehouse with a throne room. Colette is there, safe, together with King Edward Thorel. The bedridden king at the palace is a body double, and Colette had hidden the real king after an attempt to poison him.
Meet Countess Azerian
This all happens in one long cutscene. The king summons the lords, declares that from now on the law stands above everyone, including himself, and has Countess Marshell arrested for treason. He then hands Damiane his final will, which ends the monarchy, and asks her to present it to the people. You receive the Edict of King Thorel along with the rewards: Demenissian Council Robes, Cloak, Gloves and Boots.
9 – Path of the Politician
Go Outside
Leave the Demeniss Audience Hall and go out to the balcony. Approaching the nobles there starts the final cutscene.
Proclaim King Thorel’s Edict
Damiane gives her speech from the speaker’s platform on the plaza by the pond, where the questline began. As the voice of King Edward Thorel, she proclaims a kingdom of justice rather than might, while the Greymanes watch from the crowd. This completes Path of the Politician and the From the Ashes questline.
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About Crimson Desert
Release: March 19, 2026
Developer: Pearl Abyss
Publisher: Pearl Abyss
Official Website: https://crimsondesert.pearlabyss.com/en-US/Main





















































