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Life is Strange True Colors Chapter 3 Walkthrough & Choices

Chapter 3 of Life is Strange: True Colors keeps the choices coming fast – smoothing things over with Ryan and Steph at the Black Lantern, picking sides during Haven Springs’ LARP festival, and confronting Charlotte at the Dispensary. This walkthrough covers every choice and consequence in order, including the full LARP quest with the Jester Riddle, the blacksmith’s ingredients, and the showdown against Stormwrither.

Related Guides:
Chapter 1 Walkthrough and Choices

Chapter 2 Walkthrough and Choices


Student Customer and the Earworm

– Scan the student customer with Alex’ power. She has an earworm called “Where are you girl from Rome”.
– Ask Steph and Ryan about it.
– Ask Jeb about it.
– Take the CD at the cash register behind the bar.
– Use it on the Jukebox.
– Play it. It’s called “Alabaster Daydreams” from Think of the Children
– Scan the student again.

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No-consequence choices before the next decision:

1: The Black Lantern: Steph asks if you have a superpower, if you’re both f*cking with her. A) Not f*cking with you. B) Wouldn’t call it that…

2: The Black Lantern: Steph exclaims that you knew exactly what to do with the foosball game. A) Sorry. B) You needed it.

3: The Black Lantern: Ryan says they have two plans actually, but they’re still workshopping them. A) Workshopping? B) Two is good.

4: The Black Lantern: Ryan tells Steph he doesn’t even think she’s gay, that she’s probably into the rugged, mountain man type – all the transplants are. A) These ideas suck. B) Let’s keep workshopping.

Ryan: You’re the only tiebreaker we have…

A) Alex chose Steph to distract Diane
B) Alex chose Ryan to distract Diane

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Alex: What’s the best way to rile her up?

A) Help me. For Gabe’s sake.
B) I know you’re responsible.

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No-consequence choices before the next decision:

1: Home: Steph says it wouldn’t be the first time. A) That was hilarious. B) That was terrifying.

2: Home: Steph tells you to grab your hat and meet her at the park, and not to forget your guitar. A) Keep the hat? B) Guitar? Really?

Turntable – listen to some music (album choice matters)

A) Yes
B) No

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No-consequence choices before the next decision:

1: Home: Locked Desk drawer – key is in the chest. A) Unlock. B) Leave as is.

Weed two garden plots

A) Do it
B) Don’t

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No-consequence choices before the next decision:

1: Haven Docks: Alex admits maybe this wasn’t the most subtle idea, but… A) Do it for me? B) Do it for Gabe? C) Do it for Steph?

2: Haven Docks: Ethan says yeah, especially his mom – she always looks so sad because he’s, like, bummed out, but he can’t just pretend. A) Sure you can. B) Then don’t.

3: Park (LARP): Alex agrees. A) Horde of ogres. B) Ancient kraken.

4: Black Lantern (LARP): The Old Gnome exclaims that he sees fellow survivors. A) Who are you? B) Are you hurt?

5: Black Lantern (LARP): Alex notes that he has poured himself some ale… A) On the house! B) “Ned” will hear of this.

Jester-Riddle
Look at the gem poster in the tavern. Answer the question with the heroes names, not the gem names to get it right.

A) Wrong Answer
B) Right Answer

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Ethan: It’s gonna attack. What do you want to do?

A) Bell (Get it in the tavern)
B) Scare.
C) Calm
D) Fight!

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No-consequence choices before the next decision:

1: Record Store (LARP): Alex asks if you’d consider giving them that sapphire… A) For my hand in marriage? B) For free? C) For one gold?

There is a poster in the record store about the ingredients he needs.
Iron, Goblin Ore, Fire Powder

A) Don’t tell him
B) Tell him

Ethan: What do you think we should do?

A) Dust (from the record store)
B) Threaten.
C) Bribe.
D) Fight!

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No-consequence choices before the next decision:

1: Haven Bridge (LARP): Ryan asks if there’s anything else. A) Help our quest. B) That’s all. C) Say something nice.

2: Park (LARP): Ethan asks if he can really take it. A) Notheria said so. B) Use it for good.

3: Park (LARP): Thaynor calls for the bard, asking for a song. A) Monsters, beware. B) Prophecy fulfilled.

Stormwrither: You fools! You have collected the jewels I need and brought them right to me.

A) Defy Stormwrither.
B) Encourage Thaynor.

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No-consequence choices before the next decision:

1: Park (LARP): Thaynor says he can’t believe what just happened. A) Epic. B) Scary. C) Fun.

Larp Results

A) No one was knocked out in battle.
B) Ethan was knocked out in battle.
C) Alex was knocked out in battle.
D) Both were knocked out in battle.

No-consequence choices before the next decision:

1: Dispensary: Charlotte says not to mind her, that there’s just a lot going on. A) You do have a lot going on. B) I don’t mind.

2: Dispensary: Charlotte says you’re really sweet, but she’s okay, and thanks for swinging by. She asks if she’ll see you at the festival. A) You sure? B) Really okay?

3: Dispensary: Charlotte says she can deal with hating Ryan, or you, or even Gabe – but Ethan… if he had just listened, Gabe would still be alive. It all comes back to that. A) Your feelings matter. B) Your actions are what matters.

Alex: What would that do to her? What would it do to me? And even if I can, should I?

A) Leave her alone.
B) Take Charlotte’s anger.

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Camzillasmom Collectibles Hunter
It all began in the ’80s when I was just 7 years old. Starting with basic arcade games, I soon delved into titles like Loom and Monkey Island by Lucasarts. Throughout the years, as I indulged in more and more games, I consistently sought clear guides to swiftly navigate my gameplay. Now, it’s my turn to contribute back to the community.

Life is Strange: True Colors

Developer: Deck Nine
Publisher: Square Enix
Release: September 10th, 2021
Official Website: https://deckninegames.com/