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All NERO Intel Collectibles Locations in Days Gone

April 25, 2019
Updated: December 9, 2024

PART 1
MORE DAYS GONE GUIDES


There are 42 Nero Intel Collectibles in Days Gone. Here’s where they are:

PART 1: 1 – 22

PART 2: 23-33

PART 3: 34 – 52


1
Researcher Field Note – 2000

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Nero Intel #1 is part of the “Finding NERO” storyline. It begins within the “Chasing Leon” storyline (Out of Nowhere mission) after you locate the stash in the cemetery. Simply follow the NERO helicopter that appears and eavesdrop on the scientist to collect the Intel.

Collectible Text:
“Research into Homo sapiens Mutans turba behaviour at the High Desert Grotto confirms that they’re mutating to a more nocturnal, primitive state”


2
Researcher Field Note – 2064

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Nero Intel #2 is part of the “I Remember” storyline. You can obtain it during the “It’s On A Mission” quest. Simply eavesdrop on the scientist in the cave to collect the Intel.

Collectible Text:
“Morphology of Stage Two of the virus shows that is spreads through the lymph system. Speculation that the virus is bioengineered.”


3
Researcher Field Note – 2068

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Nero Intel #3 is part of the “I Remember” storyline. You can collect it during the “Moments of Lucidity” mission by eavesdropping on the scientist. Listen carefully to gather the Intel.

Collectible Text:
“Infected subjects retaining jewellery and other personal items provide evidence that they retain some level of vestigial memory.”


4
Researcher Field Note – 2060

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Nero Intel #4 is part of the “I Remember” storyline. You can obtain it by eavesdropping on the scientist to collect the Intel.

Collectible Text:
“Infected subjects retaining jewellery and other personal items provide evidence that they retain some level of vestigial memory.”


5
Flight Data Recording – 2044

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Nero Intel #5 is part of the “I Remember” storyline. You can obtain it during the “On Herod’s Birthday” mission by eavesdropping on the scientist. Listen closely to collect the Intel.

Collectible Text:
“A NERO pilot complains about being kept in decontamination protocol because of a glitch. Log Note: IT reports a growing number of glitches in HAZMAT suits. They report that they are running out of parts. Please advise.”


6
Field Recording – 2011

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Nero Intel #6 is a beacon inside a cave east of Wizard Island Camp.

Collectible Text:
“A NERO field unit complains about their schedule and work load. Log Note: This unit’s workload was investigated by HR and found to be within established protocols.”


7
Flight Data Recording – 1787

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Nero Intel #7 is a crash site on the small island south east of Wizard Island. You can jump over with your bike.

Collectible Text:
“A NERO flight crew discuss making an unscheduled stop. Log Note: A crash-site investigation attributed the crash to pilot error for failure to accurately track and manage fuel consumption.


8
Flight Data Recording – 1377

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Nero Intel #8 is a crash site on the other side of the river. Here, you have to jump onto a little island with the helicopter’s tail. Then jump again on the other side and drive up to the rest of the wreck. The Intel is near a corpse.

Collectible Text:
“Several groups of Homo sapiens mutans turba are being tracked moving along Highway 97. Log Note: Destroying the bridges along the 97 has done little to slow the progress of infected masses.”


9
Flight Data Recording – 2041

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Nero Intel #9 is west of Hot Springs camp. To reach it, you need to jump over the gap with the bike. I did it with an Engine #3 and Nitro #2.

Collectible Text:
“A NERO flight crew discusses the incident at Rebel Rock Cave. Log Note: Ask command to declassify this incident and send a report to all Field Commanders. These guys can’t shut up about it anyway, might as well let them know.”


10
Flight Data Recording – 2097

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Nero Intel #10 is southwest of Copeland’s Camp. To get here you have to speed up your bike and jump over. I did it with Engine #3 and Nitro #2.

Collectible Text:
“A NERO flight crew is diverted to Site 301, the Dead Coyote Lava Cave. Log Note: Lieutenant Addison filed a complaint that this diversion jeopardised several time-sensitive field experiments. Complaint noted and stored in File 13 by his commander.”


11
Researcher Field Note – 2102

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Nero Intel #11 is picked up during Mission “You Twisted My Arm” of the “Surviving Isn’t Living” Storyline. Evesdrop on the NERO scientist to get it.

Collectible Text:
“Evidence collected from scat samples suggests that infected subjects are omnivores. Log Note: This confirms several of Dr. Anderson’s theories about infected populations.”


12
Nero Evacuation Notice

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Nero Intel #12 is picked up near the Cascade cemetery. It’s lying on the road near some cars and a suitcase.

Collectible Text:
“A NERO evacuation notice, found near the Old Pioneer Cemetery in Cascade.”


13
Nero Site Order – TX-03-900SQM

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Nero Intel #14 jump over to the crash site near Redwood RV Park Ambush Camp with an upgraded bike. It’s a piece of paper next to a corpse.

Collectible Text:
“A memo detailing NERO reconnaissance efforts in Iron Butte against the RIP cult.”


14
Mobile Medical Site Order – TX-27-760GDQ

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Nero Intel #14 is east of Iron Butte right at the tunnel.

Collectible Text:
“A memo detailing NERO reconnaissance efforts against RIP, authorizing extreme force against them.”


15
Mobile Medical Unit Recording – 0980

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Nero Intel #15 is inside the container at Marion Forks Tunnel NERO Checkpoint.

To get inside:
– Cut 4 speakers. 2 On the main container, one each on the little huts.
– Find the fuse. It’s in the silver trailer close to the tunnel entrance
– Find the fuel. It’s at the back of the truck.
– Put the fuse into the fuse box on the wall of the main container
– Put the fuel into the generator and turn it on

Collectible Text:
“NERO personnel are forced to turn away civilians after the refugee camps are ordered closed. Log Note: Suicide rates took an alarming jump in the second quarter – HR is ordering immediate psych evaluations for all personnel.”


16
Field Recording – 1260

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Nero Intel #16 is located in the container at the Horse Lake NERO Checkpoint. To access it, go to the train tracks by the Train Engine and grab some fuel. Push a car toward the container to climb into the locked generator area. Fill up the generator, but before turning it on, make sure to destroy the three speakers: two on the NERO containers and one under the bridge.

Collectible Text:
“NERO personnel deal with an unscheduled freight train bringing casualties to NERO Depot Site 27. Log Note: As noted in the recording, train traffic is backed up from Chemult to Farewell – command is requesting additional Federal assistance.”


17
Mobile Medical Unit Recording – 1111

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Nero Intel #17 is inside the MMU northeast of the Cascade cemetery. You need to push away the car to get to the container. Cut off 2 speakers on the container and one at the entrance hut.

Collectible Text:
“Deschutes County Militia use explosives to close the Santiam Highway. Log Note: DCM troops are infesting the area. Their HQ appears to be somewhere inside Crater Lake. We are requesting more intel on their operations.”


18
Mobile Medical Unit Recording – 1231

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Nero Intel #18 is located at the MMU near the Santiam Tunnel NERO checkpoint to the south. To access it, follow these steps: Fill the generator with fuel, retrieve the fuse from the burnt nest, and insert it into the fuse box. Then, cut the two speakers on the roof of the container and turn on the generator.

Collectible Text:
“NERO personnel evacuate as bridges along the Santiam and 97 Highways are demolished. Log Note: This entire operation was FUBAR – why the hell weren’t NERO personnel evacuated prior? Command has already filed a complaint with the head of Homeland Security.”


19
Mobile Medical Unit Recording – 1301

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Nero Intel #19 is at the MMU at the High Desert Sawmill at Lost Lake.

To get inside, start by filling the generator. You can find fuel in one of the tents. Next, cut off 4 speakers: 2 from each container. One speaker is located at the entrance hut. Follow the cable outside the entrance hut to the floodlight to find another speaker. The final speaker is in the center of the camp at the main floodlight. Once you’ve cut all the speakers, turn on the generator. The collectible is in the container without a bed.

Collectible Text:
“NERO Depot High Desert Sawmill is shut down and personnel relocated to Iron Butte. Log Note: Using the wigwam burners for corpse disposal turned out to be a disaster – temperatures never reached levels necessary for cremation.”


20
Mobile Medical Unit Recording – 0805

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Nero Intel #20 is at the MMU at Highway 97 near the Chemult Community College.

There are 3 containers with 2 speakers each to cut. Also: check the floodlights carefully, there are some speakers there too.

Collectible Text:
“NERO personnel are ordered to evacuate the Refugee Camp at the CCC. Log Note: I’ve been ordered to delete this log as it records the decision to abandon over seven thousand refugees. I have refused this order. Let the record stand.”


21
Field Recording – 1577

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Nero Intel #21 northwest of Hot Springs Camp. Next to the small lake at the map border is a cave. You’ll see a stone tower in front of it that you can knock off. Go inside the cave. There is another NERO box and the recording.

Collectible Text:
“Redacted. Log Note: What’s wrong with you people? These were our fellow soldiers and researchers. We served with them. Who keeps accessing this recording? It’s morbid. Show a little respect.”


22
Mobile Medical Unit Recording – 1788

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Nero Intel #22 is located inside the NERO container with the bed. First, take out all the enemies in the area. Next, disable the speakers—there are four on the containers (two on each) and three on the entrance huts (one on each hut). The southern speaker won’t be accessible if you haven’t unlocked the southern area yet. A grenade can help here. Finally, fill the generator with fuel, fix it, and power it up to access the container.

Collectible Text:
“NERO personnel discuss the influx of refugees heading south, notably members of the cult Rest In Peace. Log Note: R.I.P members are being tracked throughout the Iron Butte region. Command has ordered us to report any activity if they start interfering.”

-> Part 2 ->


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Days Gone
Release: April 25, 2019
Developer: Bend Studio
Publisher: Sony Interactive Entertainment
Official Website: https://www.bendstudio.com/game/days-gone