The Quartz Trials is the fourth mission of its kind, where Styx, after “The Quartz Trials” is heading out to collect and absorb another four Quartz shards in the World of Styx: Blades of Greed. Here’s where they all are and how to retrieve them.
Also available:
Echoes of Amber 3
Helledryn’s Score 4
The Lost Runes of Turquoise Dawn 3
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Description
After seeing what the Flux did to Geoffroi’s body and mind, Styx sets out to gather more Quartz. Unless, of course, his body crystallizes first, and the Flux pulls him under for good.
Shards of Quartz at the Wall
The Empire Gaol Sealstone
“Hovering above the prison wing, a Chunk hums at the center of a tight formation – four Quartz catalysts guarding it from the cardinal points. The system holds firm for now… But nothing stays stable forever.”
The closest balloon fast travel point for The Empire Goal Sealstone is “Empire’s dungeon”. First, unlock the Inquisition’s cathedral by gliding over towards the Wall from the Zeppelin’s docks terminal. Then you can reach the Empire’s dungeon from there.
As soon as you arrive in the vicinity, you will notice glowing quartz connections center underneath a big balloon with a fire. You can reach it by gliding through the wind canals and grapple to a grapple spot at the top.
You now have to follow the beams to find four Quartz catalysts. There are three beams that lead to a mirror into a building below. At the location where there is no mirror, there is a metal barred round window, where you need to go for the catalyst.
I will start with the round metal barred window and work my way clockwise around the center balloon. There is a big guard standing in front of this building at ground level. You can grapple to the point above the guard and then “Spectral Dash” from the grapple beam into the building.
You can move through the metal grated crawl spaces to the left and right to reach the top of the main hall. There are a couple of items to loot here. The left side is unguarded. There is a blueprint on the table in the guarded, upstairs room.
From the top, you can drop down to a gated crawlspace to “Spectral Dash” to the area where an ork and a big guard are standing. There are underfloor hiding spaces here. All you need to do is distract those two or turn invisible for a bit.
Open the lever to release the goblins. This will take care of the big guards. On the other side there is also a lever that will release the mother bug. All there is left can be dealt with more easily. Then you can sabotage the catalyst.
For the second catalyst, I exit the building and head clockwise to the next location. You can use a crawlspace just above the crane with the box to reach the room with the catalyst. There is a hiding box at the end of this room and you can work your way towards the catalyst from there.
The third catalyst beam is on ground floor at the base of a statue.
Notice that there is a lever to open the prison with the orcs inside? There is plenty of time to release them and let them do your work. In my case, both orcs survived but were both weakened and could be killed with one stab.
For the last catalyst, you can glide to where the mirror is and then use the rope to slide down to the ground floor of the building. There is a lot to loot in this tower.
Continue to go to the ground floor, where the miners are. Here you can “Spectral Dash” into a window, right to the room where the catalyst is. You can now absorb the Quartz shard.
The Bellrite Jewel
“Deep within the Wall, a Chunk fuels the Inquisition’s great organ – its echo feeding the chimes that ring through every district. A melody they call order. But pull the plug, and let’s see who still dances.”
For this Quartz shard, I went back to the “Inquisition’s cathedral” balloon terminal. From out here, you can look right at the Quartz shard inside the cathedral.
From here you can enter by using the cages hanging on ropes, and walk up the staircase to the next floor. The organ is right here. Climb it and cross over into the room with the Quartz.
In the same room as the Quartz, you can hide underneath a table and “spy” on the guards. Three organ’s scores have to be found now. They are on the next level. Follow the marker’s direction, where you can climb a hiding cupboard up to an open window.
Climb out of the window and follow the staircase to a door to the left. The door requires a lockpick. The better way is an open passage right around the corner to the windowsill. Here you can climb up to the roof, using a rope. There is a chandelier you can drop from there. The first scores are on the table.
For the second scores, exit the room and cross the nearby bridge terrace to the other side, where a big guard can be poisoned. Take the nearby stairs down.
Look for a crawlspace to the left and take it. It will lead to a room with a high ceiling, three guards and a chandelier. You can climb the center structure in the room to drop the chandelier on the strong guard.
A staircase leads to a bedroom with guards and a nearby crawlspace leading back to the organ. Head down the way you previously entered to reach the Quartz shard/the organ. There is a double door leading to a library. Next to the door is a overhead crawlspace that you can get to. Here you can enter the crowded library. I took them out from here. The scores are on the table at the center.
For the last scores, exit the library the same way you entered. Take the staircase down one level. At the bottom of the staircase, you will have the choice to either take the doors in or use the crawlspace by the stairs, which will go through a bug-infested area. As you can see, I picked the bug area, distracted the guard by throwing sand and escaped quietly with the last of the scores.
Now you have to go out to the Wall and sabotage three chimes: One at the Worker’s lift, one at the Wailing Widow Tavern and the third on the Wall market. Exit the cathedral to the next balloon and travel to those places. The Worker’s lift and the Tavern chimes are right by the balloon terminal. The market chime is down below, where the Inquisition patrols.
Here is the code from left handle to right handle. It is the same for all three locations:
2 – 1 – 2
Return to the Inquisition’s cathedral to absorb the Quartz shard.
Shard of Quartz at Akenash Ruins
The Forgotten Crown Gem
“Something glints deep in a nest, deep in Akenash. The Quartz crown gem of a forgotten queen wrapped in filth and old nightmares. Styx has been here before. His Scars remember it better than he does.”
The Ransacked Library is just around the corner from the Devastated embassy. You can glide across to the other side and land on the terrace. From there you can go around the corner.
There is an angry Queen Roach. Spectral Dash into the building, where you will get a marker to Destroy the Quartz crystals to kill the Queen roach. There are four of them. The first one is in the room with the mother bug. Draw your knife and attack it until it is gone.
Three more crystals have to be destroyed to completely get rid of the Queen Roach. Cross the room and Dash through the metal gate on the other side, into a big room with a scorpid sting creature above you and a big statue ahead. In this case, let’s go down.
Here you can reach the area at the feet of the giant statue. Grapple over to the left to find a group of goblin adoring one of the crystals. Lure them into the crystal beam to destroy them all at once.
In the room next door is the scorpid tentacle guarding the crystal. To get rid of it, just shoot it with a bolt. There is one in the previous goblin area if you don’t have one. Destroy the crystal.
With one crystal left, return to the goblin area and head to the back. If you have the chance, look at the Queen Roach’s belly. You will see where the beam leads to: To the back of the structure.
Of course, right through a Queen bug with her babies area. You can use the cracks in the wall to climb to the doorway. The last crystal I did almost completely invisible. The tentacles will disappear when the last crystal is destroyed.
Cross the bug area again and climb up to the Roach Queen to absorb the Quartz shard.
For the Balloon terminal, there is a grapple point not far from the Queen ramp to the Quartz shard. Up here is the balloon.
Shards of Quartz at Turquoise Dawn
The Betrayer’s Stoneheart
“Around Akheron’s neck hangs a Chunk, gleaming with betrayal. He once walked with Turquoise Dawn – now, only the glint of that Empire Quartz holds him close. It’s his prize. His proof. And maybe – his noose.”
Travel to the Annexed sequoia Trunk balloon stop and reach the other side of the arena, where you had to find a Quartz in the Quartz Trial – The Stasis Pit Battery. As soon as you get close to the arena, Styx is annoyed that the Quartz is transported up in the elevator shaft. You now have to reach the top of it.
You now have to climb the elevator shaft to the top, the inside of it has ledges. So use your Spectral Dash to enter the shaft, then climb up. Exit, when Styx says that this would be as high as he can go.
Take the exit with a rope and climb it up. From there you can sneak up the staircase. This will lead straight to the Annexed Sequoia Canopy Balloon stop.
From here climb further up to a terrace above the balloon stop. Look for grapple points outside of the structure. These will take you around to the other side.
At the other side of the “Non-stop grapple” you can grapple to a point higher up. Walk around and you will soon see this shaman’s hut. Cross it to reach the top of the lift.
Next, you’ll have to kill Akeron. This orc will walk around in this area and it is up to you how to kill him. You can drop a box but one is not enough. There are a couple of boxes along the way and if you have the means, you can drop an acid trap. Four boxes and an acid trap later, he’s finally down. He will drop the Quartz shard where he dropped.
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Styx: Blades of Greed
Release: February 19, 2026
Developer: Cyanide Studio
Publisher: Nacon
Official Website: https://cyanide-studio.com/







































































